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Red Orchestra 2.1 - EXE Patch

Author: Red Orchestra Team

This patch updates version 2.0 of the Red Orchestra total conversion for Unreal Tournament 2004 to version 2.1. Adds a new overhead map feature among other things.

Fixes 0ver v2.0
- Fixed a bug where bullet shells would remain after a round reset
- Reduced the audible radius of the prone player transition sounds
- Reduced the audible radius of the player landing sounds
- Added proper bullet classes for the MG-34 and DP-28
- Added proper death message classes for the MG-34 and DP-28
- Fixed a problem where players who ended a round with their MG deployed would move at a very slow walk
- Fixed being able to select full classes on Role Selection Menu
- Fixed you spawn as another player
- Fixed non-RO tips showing up
- Fixed grenade stuck in hand bug
- Fixed correct last bullet animation plays online
- Fixed an accessed none problem in the weapon Bring Up area
- Fixed an accessed none related to damage reduction and FF handling
- Fixed an accessed none related to throwing away weapons
- Fixed an accessed none related to throwing away grenades
- Fixed an accessed none related to end of round handling
- Removed some logging statements from the Norwegian Colt area
- Fixed bug where picked up empty weapons always have 1 round

Changes Over v2.0
- Added new overhead map feature. Overhead maps now show the player's location and the real location of the objectives
- Converted all maps over to use the new overhead map feature
- Improved how the sleeve swapping functionality is handled
- Slightly increased the angle an MG can be deployed on
- Reduced the burst modifier recover time to 2.0 seconds from 3.0 seconds
- New Weapon sounds
- Menus for Hosting Game (both dedicated and listen servers)
- Added player portraits and names for VoIP to the hud
- Added player portraits and names option to the Configuration/Hud Menu
Filename: RO_Beta_v2.0_to_v2.1_Patch_exe.exe
Size: 59.65 MB
Post Date: Jun 06, 2004 6:39am PDT
Last Updated: Sep 23, 2010 7:04pm PDT
Downloads: 2,116