Hostile Intent v1.4
Author: Hostile Intent Team
Public release v1.4 of the Hostile Intent mod for Half-Life.
1.4 Changelog:
New and updated maps:
[NEW] hi_basque
[NEW] hi_downed
[NEW] hi_efreeti
[NEW] hi_khartoum
[UPDATED] hi_aurora
[UPDATED] hi_colombia
[UPDATED] hi_congo
[UPDATED] hi_croatia
[UPDATED] hi_deadbolt1
[UPDATED] hi_deadbolt2
[UPDATED] hi_depot
[UPDATED] hi_hotel
[UPDATED] hi_jungle
[UPDATED] hi_majesty
[UPDATED] hi_offshore
[UPDATED] hi_russia
[UPDATED] hi_twilight
New weapons:
[NEW] FAMAS
[NEW] Sig552
[NEW] USP .45 Tactical
[NEW] Colt 1911
[NEW] Makarov
[NEW] Cougar Suppressed
[NEW] Glock Suppressed
[NEW] Smoke grenades
New and updated weapon models:
[NEW] AK-47
[NEW] AKS74U
[NEW] m16a2
[NEW] m4a1
[NEW] PSG-1
[NEW] m76
[NEW] SPAS-12
[NEW] m67
[NEW] RGD5
[UPDATED] Remington
[UPDATED] Cougar (further)
[UPDATED] Glock (further)
[UPDATED] mp5 (closer)
[UPDATED] mp5sd (closer)
[UPDATED] Flashbang
Updated player animations:
[UPDATED] Pistol Stances
[UPDATED] Rifle Stances
[UPDATED] SMG Stances
[UPDATED] Sprint Animations
[UPDATED] Walk Animations
[UPDATED] Strafe Animations
[UPDATED] Jog Animations
[UPDATED] Crouch Animations
Bug fixes, adjustments, and other updates:
[NEW] We have a manual! (manual.html)
[NEW] Many new weapon firing and reload sounds
[NEW] Many new sprites (frag explosion, weapon HUD, muzzle smoke)
[NEW] Added cvar cl_lowendsmoke 1/0 to control smoke sprite quality
[UPDATED] Main menu splash screen
[UPDATED] Grenades now give off flashes of light
[UPDATED] Grenades are now only primed 1.3 seconds into the animation
[UPDATED] Decreased ladder movement sound and speed
[UPDATED] Minor damage, recoil, and reload time adjustments to the weapons
[UPDATED] If spec_teamonly is enabled, opposing team's data is not visible and death messages are disabled while spectating
[UPDATED] Weapon changes can now be made at the start of the round before firing within the timelimit set by mp_spawnperiod
[UPDATED] Updated various game files: decals.wad, materials.txt, settings.scr, user.scr hostile.fgd, default server and client config files
[UPDATED] Added a 1.25 second delay before player can raise sights after going prone
[UPDATED] Observers now have nightvision
[UPDATED] Bullet penetration distance depends on weapon power and the strength of the material being shot
[UPDATED] Player now joins a team immediately following the team VGUI menu, instead of after equipment selection
[UPDATED] Flashbangs can no longer be cooked (the 2 second fuse starts when the player throws)
[FIXED] Shotguns now fire the appropriate number of pellets
[FIXED] Suppressed weapons no longer have firstperson or thirdperson muzzleflashes
[FIXED] Advance button on team and equipment VGUI doesn't cause primary attack anymore
[FIXED] spec_mode 3 no longer gets around spec_forcefirstperson
[FIXED] Team switching no longer gets around kit restrictions
[FIXED] Players can no longer exploit to spawn in opposing team's spawn area
[FIXED] It is no longer possible to get a double-win in one round by completing objectives and killing the opposing team
[FIXED] Holster and deploy weapon animations should now be functional
[FIXED] Menu text now fits the VGUI
[FIXED] Removed player count from team selection menu and added ability to see the scoreboard over the VGUI
[FIXED] Weapons no longer click multiple times after the magazine is emptied (exceptions: Cougar, USP, Makarov)
[FIXED] "Objective X is not complete!" message is no longer shown to players on the defending team when using an objective that depends on another being completed
New and updated maps:
[NEW] hi_basque
[NEW] hi_downed
[NEW] hi_efreeti
[NEW] hi_khartoum
[UPDATED] hi_aurora
[UPDATED] hi_colombia
[UPDATED] hi_congo
[UPDATED] hi_croatia
[UPDATED] hi_deadbolt1
[UPDATED] hi_deadbolt2
[UPDATED] hi_depot
[UPDATED] hi_hotel
[UPDATED] hi_jungle
[UPDATED] hi_majesty
[UPDATED] hi_offshore
[UPDATED] hi_russia
[UPDATED] hi_twilight
New weapons:
[NEW] FAMAS
[NEW] Sig552
[NEW] USP .45 Tactical
[NEW] Colt 1911
[NEW] Makarov
[NEW] Cougar Suppressed
[NEW] Glock Suppressed
[NEW] Smoke grenades
New and updated weapon models:
[NEW] AK-47
[NEW] AKS74U
[NEW] m16a2
[NEW] m4a1
[NEW] PSG-1
[NEW] m76
[NEW] SPAS-12
[NEW] m67
[NEW] RGD5
[UPDATED] Remington
[UPDATED] Cougar (further)
[UPDATED] Glock (further)
[UPDATED] mp5 (closer)
[UPDATED] mp5sd (closer)
[UPDATED] Flashbang
Updated player animations:
[UPDATED] Pistol Stances
[UPDATED] Rifle Stances
[UPDATED] SMG Stances
[UPDATED] Sprint Animations
[UPDATED] Walk Animations
[UPDATED] Strafe Animations
[UPDATED] Jog Animations
[UPDATED] Crouch Animations
Bug fixes, adjustments, and other updates:
[NEW] We have a manual! (manual.html)
[NEW] Many new weapon firing and reload sounds
[NEW] Many new sprites (frag explosion, weapon HUD, muzzle smoke)
[NEW] Added cvar cl_lowendsmoke 1/0 to control smoke sprite quality
[UPDATED] Main menu splash screen
[UPDATED] Grenades now give off flashes of light
[UPDATED] Grenades are now only primed 1.3 seconds into the animation
[UPDATED] Decreased ladder movement sound and speed
[UPDATED] Minor damage, recoil, and reload time adjustments to the weapons
[UPDATED] If spec_teamonly is enabled, opposing team's data is not visible and death messages are disabled while spectating
[UPDATED] Weapon changes can now be made at the start of the round before firing within the timelimit set by mp_spawnperiod
[UPDATED] Updated various game files: decals.wad, materials.txt, settings.scr, user.scr hostile.fgd, default server and client config files
[UPDATED] Added a 1.25 second delay before player can raise sights after going prone
[UPDATED] Observers now have nightvision
[UPDATED] Bullet penetration distance depends on weapon power and the strength of the material being shot
[UPDATED] Player now joins a team immediately following the team VGUI menu, instead of after equipment selection
[UPDATED] Flashbangs can no longer be cooked (the 2 second fuse starts when the player throws)
[FIXED] Shotguns now fire the appropriate number of pellets
[FIXED] Suppressed weapons no longer have firstperson or thirdperson muzzleflashes
[FIXED] Advance button on team and equipment VGUI doesn't cause primary attack anymore
[FIXED] spec_mode 3 no longer gets around spec_forcefirstperson
[FIXED] Team switching no longer gets around kit restrictions
[FIXED] Players can no longer exploit to spawn in opposing team's spawn area
[FIXED] It is no longer possible to get a double-win in one round by completing objectives and killing the opposing team
[FIXED] Holster and deploy weapon animations should now be functional
[FIXED] Menu text now fits the VGUI
[FIXED] Removed player count from team selection menu and added ability to see the scoreboard over the VGUI
[FIXED] Weapons no longer click multiple times after the magazine is emptied (exceptions: Cougar, USP, Makarov)
[FIXED] "Objective X is not complete!" message is no longer shown to players on the defending team when using an objective that depends on another being completed
| Filename: | hostileintent_1.4_full.exe |
| Size: | 214.98 MB |
| Post Date: | Apr 29, 2005 3:53am PDT |
| Last Updated: | Sep 23, 2010 7:02pm PDT |
| Downloads: | 4,189 |
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