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Battlecraft 1942 Map Editor 2.1

Author: Digital Illusions

Open beta version 2.1 of the Battlefield 1942 editor Battlecraft. Allows you to create your own maps for the game. Installation instructions can be found here.

Battlecraft 1942 - NEW 2.1 Version
Version 2.1 of Battlecraft 1942 now supports the following
  • Added Invasion of the Philippines support
  • Added Liberation of Caen support
  • Improved in-game map water generation. Can now specify water color to use by way of the water properties dialog
  • Changed water height change to flag map changed for save
  • Improved Camera On Terrain movement
  • Startup now auto loads the bf1942 mod cfg if it exists
  • Improved camera movement code
  • Optimized Snap Objects To Ground code
  • Added fog rendering and option in Editor Options dialog
  • Added registry support for chosen texture set
  • Added support for teamOnVehicle for object spawns to create spawnpoint vehicles
  • Fixed some problems with Merging Light Maps
  • Changed grassy green detail texture in default texture set to a grayscale Omaha texture
  • Changed the maplist.con writing on "Test This Level" to work with BF1942 1.6
  • Fix registry keys from not reading sometimes
  • Added "(None)" to object spawns for only creating spawns for certain teams
  • Added random Vegetation placement tool
  • Made red strike-out on mini map generator darker
  • Fixed bug with deleting objects not giving back objects used count
  • Added option to render/not render water in BC for easier terrain editing under water
  • Added Progress Bar to status bar for generation functions
  • Changed Add File To Archive to be multi select
  • Added support for onlyTakableByTeam on control points
  • Added check to block numbers in level file names. This will prevent many user errors
  • Added better cursor-over selection on object spawns
  • Changed CON File Editor to Archive File Editor and added command to remove files from the level archive
  • Added ability to edit many selected objects by hitting the ENTER key
  • Added new Function menu to application menu and sorted out commands
  • Added function command to set the spawn camera position instead of setting it every time you save
  • Added dialog to In-Game map generator
  • Added ability to customize In-Game map icons
  • Added validation of game.addModPath in the BF1942 init.con file for shadow generation to work on MODs
  • Changed selection of Static objects and Object spawns to be from any category specified in the .lst
  • Added code to change modPath on new CFG creation
  • Added code to copy the palette file over to the shadowwork directory during merge
  • Added an effects category to the .lst file
  • Added option in Functions menu to revert terrain shadows from surface maps
Filename: bc42_2.1_full.exe
Size: 65.35 MB
Post Date: Mar 19, 2004 8:00am PST
Last Updated: Sep 23, 2010 6:59pm PDT
Downloads: 16,498