Unreal Development Kit beta May 2011
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development. Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
April Beta Upgrade Notes
Unreal Editor
- Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references.
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Generate Resource Collection
- You can now look at an object against a character using the ‘preview player height’ preview feature ("\" key). This enables users to visualize a predefined mesh in a level without having to add it to the world.
- Preview Player Height
- Organize your favorite properties any way you want using the up and down arrows.
- Organize Favorites
- It is now possible to view each channel individually in the texture viewer.
- Texture Preview
- There are new buttons to toggle desaturation and the checkerboard pattern for transparent textures.
- Previewer padding is now adjustable as well.
- Unreal Cascade
- The new particle collision module, CollisionActor, lets you pick specific actors to collide against.
- A new option to particle ‘LocationSkelVertSurface’ module allows for optionally specifying materials that limit spawning.
- A new option enables converting particle modules to their seeded equivalents if available.
- Cascade now has an optional display of approximate memory the particle system will use.
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Particle Data
- ‘Template’ is the memory the particle system template uses.
- Instance’ is the memory each particle system instance uses.
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Unreal Matinee
- Matinee has a new preset group for lighting. Adding a new lighting group adds tracks for movement, brightness, color and radius.
- A new ‘Move to end of track’ option moves the timeline to the end of the currently selected track.
- The AI Group in Matinee has been fixed so that no custom animation can overwrite current Matinee-driven animation.
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Unreal Kismet
- New keyboard shortcuts for are now available for Kismet.
- ‘Ctrl-Shift-A’ selects matching actions and variables of the current selection within the active sequence.
- ‘Ctrl-A’ selects all sequence objects within the active sequence.
- The Kismet level sequences browser should no longer constantly close itself.
- When making a new comment box around a selection, the size of the box now fits properly around the selection.
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Unreal Landscape
- Added ‘Flatten’ tool to the Landscape Editor.
- Landscape now has DX11 support!
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Autodesk FBX
- Static meshes can be exported to FBX via Unreal Content Browser (vertex colors and UVs are exported as well).
- Whole levels or selected actors, including BSP, can be exported to FBX with world position.
- Fixed not being able to export lightmaps as FBX via the static mesh editor.
- Material auto-assignment now works for material instance constants.
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Other Improvements
- Drag and drop of materials with multiple static meshes selected now applies the material to all selected meshes.
- Floating viewport configurations are now saved between editor sessions.
- Better undo and redo support has been added to the Sound Cue Editor.
- Custom triangle sorting information should now be retained when re-importing a skeletal mesh.
- The ‘SkinXX’ syntax for material order should now work correctly for meshes.
- When using mesh paint, paint and erase should now influence the same vertices.
- Importing a mesh over another one no longer erases material assignments.
- There is new a ‘Copy to clipboard’ option in the materials section of the actor right-click menu.
- ‘Brush edges’ is easier to select in the perspective viewport while in geometry mode.
- UDK has been updated to FaceFX version 1.7.4.0.
- You can now toggle SSAO and visualize SSAO from the editor, as well as by using the 'show' console command.
- There are new ‘Snap Constraint To Bone’ and ‘Snap All Constraints To Bone’ buttons in UnrealPhAT Editor Rendering.
| Filename: | UDKInstall-2011-05-BETA.exe |
| Size: | 1.33 GB |
| Post Date: | May 11, 2011 2:34pm PDT |
| Last Updated: | May 11, 2011 2:34pm PDT |
| Downloads: | 20 |
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