Desert Crisis 1.1 to 1.5
Author: Desert Crisis Team
This patch updates Desert Crisis 1.1 to 1.5.
NEW FEATURES
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All New USA player models
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brand new hud and color scheme
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new css w/ item descriptions
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brand new "QuickCSS", a simpiler group of selection menus to be used during the round to quickly change weapons
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new maps dc_sandtorn and dc_alienrelic
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updated maps with new features
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new arm models and skins
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new flamethrower model, effects, and animations
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new katana model and animations
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Improved ingame music
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3d objective location sprites to help learns maps faster, +info to show the sprites
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SMAW, a single shot rocket launcher
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USP Match 9mm single + akimbo
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Raging-bull revolver single + akimbo
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Laser assault rifle
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bullet whizzing effects
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new beam sprites
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new head accessories
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facial hair color selection
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Ingame secrets/map easter eggs can now be disabled server-side (sv_secrets), mappers control this with master_secret
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new snow, sand, and dirt impact effects
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greatly optimized master string and objective string parsing (less CPU usage on servers)
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select chosen primary/secondary/melee/equipment command, bind a key to "melee" or "primary", etc
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Location is now shown on team say text
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Server-side weapon restrictions (add a restrict.cfg)
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katana and sledge are now throwable
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new anti-grav and shield toggle sounds
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anti-grav impact sounds and effects
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added generic draw and weapon mode change sounds
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scoreboard watermark and timer
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new timer and health counter flashing effect
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spawn invulnerability icon
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a 256x256 win graphic for each team + music
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fade to black on death
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1, 2 & 5 minute warning flash on timer
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alarms now print a triggered message when tripped w/ the location of the alarm included
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cl_brasstime and cl_cliptime to control how long brass and clips stay around
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cl_brassfadespeed and cl_clipfadespeed to control if/how fast they fade after their life has expired
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new flamethrower physics
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"/" say commands, allowing client commands to be called from the message prompt instead of the console
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muting someone on the scoreboard will now mute both that players saytext and voice comm
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new crosshairs (12)
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walljumping off another player causes damage
NEW SERVER OPTIONS
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server logs in newer Half-Life Standard Log Format
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server commands "end_round" and "map_restart" commands that can be called from the server or rcon
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server command "forceteam" to directly set the team of a certain player
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server command "swap_teams" to swap the players on each team
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server command "shuffle_teams" to even shuffle all active players between the two teams
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server commands "stfu" and "unstfu" to globally silence spammy players say text
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server command "nextmap" to automatically enter intermission and load the next map in the mapcycle
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server commands "cancelvote" & "passvote" to cancel/pass any vote in progress
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spam prevention system to protect against saytext and nick changing spam (mp_maxspam, mp_sayspam, mp_nickspam)
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cvar to enable/disable nick change notifications (mp_nicknotify)
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VOTING, use the command "callvote" followed by a valid vote command.
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Vote commands are: map_restart, nextmap, swap_teams, shuffle_teams, map <mapname>, kick <player> | <userid>, stfu | unstfu <player>, sv_gravity <value>
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voting can be enabled/disabled with mp_allowvote (0/1)
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Admins can lock out certain votes
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team switching/joining messages are now global
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new cvar to cause notifications every X seconds of unbalanced teams (mp_notifyunbalanced)
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new cvar to set the minimum amount of time before changing teams (mp_minwitchtime)
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new cvar to control whether a player can join a team that already has the larger number of players (mp_forcebalance)
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new cvar to allow servers to disable free floating spectators (mp_freespectator 0/1)
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cvar to set a limited number of lives on any map (mp_lives)
UPDATED MAP ENTITIES
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easier for mappers to implement ctf maps (see example maps)
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a new map specific group spawning option to cause all dead players on a team to spawn at once
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Dynamic map based weapon restrictions (certain weapons can be turned on/off while the game is going with map entities)
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a new "activator" flag on ambient_generics to cause a certain entity to emit a sound from a specified channel (voice, body, etc)
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new flag on target_team_score to award points to the activators team
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info_player_start_prox, a proximity based spawnpoint (similar to func_player_start)
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Win round by most points map option
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Reset player scores at round map option
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optimized zone_nodamage, it's much cheaper to have several of them now.
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invulerability icon will show when standing in a zone_nodamage
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info_multiple hold times
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multi_manager loop flag
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info_status can now add score and use info_objective style messages
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timer_add to add/subtract time directly from a timer
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prevent mid-round team join map option
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new master_round_active entity to more easily allow entities to be disabled during intermission and round start
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env_fog for adding fog to maps
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rocket and flame sentries
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new expression operators (>,<,>=,<=,==,!=,+,-,/,*)
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master string constants (num_players, etc)
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new "trigger_speed" entity to slow/speed-up players walk speeds in defined areas
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new "master_round_active" and "master_round_start" entities
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master_living to apply different entities to only living or dead players
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the objective system now provides much better error messages for mappers if something is setup incorrectly
BUG FIXES
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fixed the initial unable to join team bug
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fixed client overflow on changing maps
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corpses now work again, they are controlled with the sv_corpsetime cvar, and sink into the ground ala q3
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cvar cl_corpses to disable drawing corpses client-side
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players can no longer capture certain points through walls
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mp_forcerespawn is now obeyed
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+use no longer causes you to come to a stop instantly, you decelerate normally now, but still walk more slowly
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water movement physics are fixed
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fixed a model change exploit
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fixed certain weapons that could be used while capping
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flamethrower no longer fires underwater
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knives are no longer lost when you damage something
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info_status now works properly
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dead players no longer count as being inside a trigger_hold
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fixed draw/holster flicker when running a listenserver
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XOR in objective and master strings is fixed
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fixed smoke for burning players
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alarms are only triggered by enemy players
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flares properly set other players on fire
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Death messages for flamethrower fixed
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only the scoreboard is shown during intermission
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fixed the ordering of elements draw on the hud
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random selection in CSS now works properly
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no more "bobbing" while capping
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tempents reset with round
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wootastic can no longer use new pistols until they have an akimbo set
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timer on kinetica fixed
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fixed certain holstering exploits
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fixed weapon deploy animation/sound on respawn
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cleaned up weapon switch order when dropping/losing weapons
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fixed func_tank
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fixed triple thrown tknife death message
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players no longer pick up empty weapons
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fixed the continuation of a 3-round burst after respawn
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eliminated all double prediction bugs on listenservers
BALANCE TWEAKS
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lowered default spas ammo to 24
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increased accuracy on single desert eagle
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Removed extra ammo from the regen perk
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Removed weapon restrictions from the stealth and sharp-shooter perk
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Reduced overall headshot damage
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Changed armor speed penalties
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fixed spas/1100/mp5k/chaingun headshot bug
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adjusted weapon damages
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grenades do half damage if held while exploding
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increased the power of anti-grav
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improved how flamethrower deals damage
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laser pistol charge can no longer be held indefinitely
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having extra adrenaline no longer causes the player to gain adrenaline back slower
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one must wait a short time after firing the emsniper, plasma cannon, or 1100 before he can holster
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decreased shield hitpoints
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regen now only restores 70% of hitpoints lost
| Filename: | dcrisis_v15_update.exe |
| Size: | 65.81 MB |
| Post Date: | Apr 08, 2003 8:28am PDT |
| Last Updated: | Sep 23, 2010 6:57pm PDT |
| Downloads: | 230 |
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