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Two Worlds II Gold Upgrade Patch

Author: Reality Pump

This Gold upgrade patch for Two Worlds II provides a DirectX 10 Version of the game with extended graphics features, upgrades to enemy AI and revised gameplay balancing, as well as technical updates for ATI graphic cards just to name a few. You can find the comprehensive list below.

1.1 Upgrade Two Worlds II
  • Several quests have been streamlined and augmented
  • Game will no longer occasionally hang when buying a boat
  • New Cassara voiceovers have been added
  • Plants tooltip will now show their alchemy effect when viewed in the game world
  • Player levels are now visible in the session menu (Multiplayer)
  • Problem with hero not being able to loot some containers has been resolved
  • Quivers can now be upgraded by additional 10 levels (using Bowyer skill)
  • Reptiles will no longer deal triple damage on their knockdown attack
  • Map terrain & clipping problems have been resolved
  • Skills for nonphysical resistance now offer greater protection
  • Some items contain more crystal slots now (maximum +20 upgrade) Mage staves: 6 Body armor: 5 Mage robes: 6
  • Torches can now be purchased at merchant shops
  • "Jump", "Animate Dead", DOT, positive traps, "Invisibility" and "Open lock" spells have been repaired
  • A crash issue on ATI cards has been addressed
  • Character's face and all lighting bugs have been resolved
  • Added and changed some unit sounds
  • Additional graphics settings have been included in the menu
  • Additional/Special mouse buttons are now properly supported
  • Several tooltip display errors have been repaired
  • Blinding and holding effects of spells now only have a 30% chance of working against other player characters in Multiplayer
  • Bug with skipping skill requirements has been repaired
  • Guild discounts are now properly calculated
  • Several particle issues have now been addressed
  • Skill descriptions now contain information about skill crystal bonuses
  • Village quests frequency and reward has been changed
  • Water rendering has been improved on low and medium detail settings
  • Willpower now adds to the mana regeneration rate, mana formula has been changed, bugged mana costs have been augmented
  • Summons' stats have been changed, summoned Stone Golems no longer knock down opponents
  • Soulpatchers have been augmented
  • "Delete character" button in the network menu has been moved to avoid accidental character deleting
  • Action and Jump buttons can now be mapped separately
  • Elemental resistances are now properly calculated
  • Horse position will now be shown on the minimap
  • Inventory icons can now be set to a smaller size (via Interface options menu)
  • It is possible to turn off bow & magic autotargeting
  • Mana shield spell has been changed
  • Several data storage issues have been addressed
  • Shield blocking animations have been added
  • Shop prices were not properly calculated at some locations - this issue has been fixed
  • Spell effects will be canceled when one of the players scores a point in Duel mode
  • Spell effects from a dying player in Team Deathmatch mode will be canceled
1.0.1 patch:
  • Repaired crash in single player campaign during streaming of levels (CD icon) or during teleportation.
  • Repaired one crash in multiplayer.
  • Repaired quality of rendering ogg videos (when HD video option is off)
  • If game crashes while playing wmv videos then it is switched to ogg mode and next time ogg will be played.
  • Repaired missing magic cards in shops: Air Life and Air Lightning
  • Repaired types of potion ingredients generated in village shops.
  • Repaired endless invisibility spell error.
  • Repaired wrong direction of camera in sniper mode when in reversed vertical view.
  • Repaired problem with changing bid by +/- keys in dice minigame on laptop keyboards.
  • Repaired displaying wrong number of equipment parts in "destroy equipment" message box
  • Added missing "Check for updates" option to settings.
  • Some players reported in an increased time to create saved games in full screen mode. This was, possibly, caused by the player taking a screen shot on accident instead of saving the game. Save screen shots can be now be turned off by console command: game.MakeSaveScreenShot 0 - it will be added to autosaveGame3.con file in Parameters subdirectory of saved game.
  • Change was made to improve multiplayer character saves within in village mode now if server fails when sending data the game will automatically make two more attempts to send
Filename: Two_Worlds_II_Gold_Upgrade.exe
Size: 77.62 MB
Post Date: Dec 27, 2010 5:42am PST
Last Updated: Dec 27, 2010 5:42am PST
Downloads: 446