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Heroes of Might and Magic V: Tribes of the East 3.01 Patch

Author: Nival Interactive

Patch with bug fixess and new features for Heroes of Might and Magic V: Tribes of the East. Update is for EU/US releases.

Features added *************** - correct Window Mode support - Wide Screen support ( including HDTV resolutions ) (*) - Portrait Screen resolutions support - Dwarven Subterranean generation for Random Maps - Custom Armies generation for Random Maps - Water Zones generation for Random Maps (*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen Bugs repaired and changes made: ******************************* Stability issues: - game no longer crashes after delayed action taken twice - game no longer freezes if assassins are engaged in combat and defeated with another hero than Arantir - fixed possible multithreading synchronization crash after map loaded and voice over was playing - fixed possible crashes when multiple combats triggered simultaneously for same player - fixed game crash when player dispels hero curse with several ghosts - fixed possible game freezing after a dialog scene at mission end Camera, graphics, interfaces: - fixed empowered spells announcing again and again when getting artifacts and new skills and having no Destruction Magic skill - fixed showing player money, instead of ally's money, when accessing allied town's Town Build through Kingdom Overview - fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town - fixed fast skipping several turns by quickly pressing End Turn button in missions with no AI opponents - fixed sound not played for Stables at adventure map added special Ghost Mode path plotting for Ghosts - fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they can be attacked - fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack - fixed and extended combat log messages fixed creatures numbers remain at battlefield after killed by Arcane Crystal added Dungeon's Elemental Vision for player in Duel game - fixed gaining gold amount shown in red at town Marketplace's Artifact Selling - fixed Next Hero button switching to sleeping heroes - fixed Multiplayer Profile Alignment calculation - fixed Rain of Arrows perk available in spell book when there are no more visible favorite enemies present - fixed cursor showing day path incorrectly when moving from boat to land having a Snatch ability - fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips - fixed updating of turns counter at Town screen, Hero screen, Creature Info screen and Ghost Info screen (for Simultaneous Turns) - fixed incorrect income details sometimes shown at first day of the game - fixed interface actions not blocked properly on enemy turns and while playing scripted scenes - fixed opening of Walker's Hut interface by shortcut ("Y" key) at Stronghold town when this building wasn't built yet - fixed host can set password of only 1 character and clients will be unable to connect blocked active hero sleep/wake triggering when interface blocked and on enemy turns - added face to hero's tooltip in combat - fixed occupied slots game information in LAN and Ubi.com Multiplayer lobbies whengame creator closes some slots or switch them to A.I. - fixed player could detect invisible creatures from cursor's shape using Goblin Trappers's ability - fixed false Stunning Blow animation after Word of the Chief - fixed defending army without hero could see creatures elements when attacked by wizard hero with Elemental Vision perk Gameplay, mechanics, balance: - fixed Zehir's ability to summon creatures if he doesn't have enough resources - fixed double playback of cutscene if user double-clicks on the ritual place Adventure mechanics and A.I.: - fixed possibility to build Grail structure in Stronghold town if town level is below 15 - fixed impossibility to finish multiple level ups after mission was already won - fixed not giving growth bonus for several moon weeks of creatures - fixed entering by hero, but not capturing enemy town when attacking only gate cell threaten by enemy hero - fixed retreat possibility checking for simplified combats to fit one used in actual combats - fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner - fixed alternative upgrades of Haven creatures can't be trained - fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other) - Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn - Astrologer Tower week change will now generate monsters at weeks of creatures and display moon weeks announcements - Astrologer Tower week change will now affect creatures reserves in towns and dwellings, giving bonuses and penalties - fixed hero remembers artifact set part combined after removal when he has same type of artifact in his bag already - fixed heroes specializations weren't working for upgrades of creatures - fixed A.I. heroes could stuck in front of caravans - fixed Arcane Excellence to give +100 mana only once - fixed heroes didn't learn spells from Academy town after Library build Combat mechanics and A.I.: - fixed Tactics skill working incorrectly when two heroes with the skill meet in battle - fixed Battle Griffin can land at occupied position - fixed Nomad Centaur does not use Maneuver abilities correctly - fixed Nightmares Fear attack - fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell only affects other friendly units - fixed combat AI abusing Defend command and using only Wait command and thus making its army more vulnerable - fixed Arcane Crystal explode making open gate shown as closed - fixed Arcane Crystal dealing damage to siege walls, gate and towers - fixed Mask of Equity giving double bonuses - fixed heroes fleeing estimation for Hard and Heroic difficulty levels - fixed spells working for Barbarians and war cries working for other heroes classes when given from Editor - fixed situation when creature moves with attack under Storm, dies on path, but still attacks target - fixed making further attacks after stack already died - fixed Sylvan hero can use Rain of Arrows perk on invisible units - fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage reduction - fixed Evil-eye not casting debuff onto secondary targets - fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of switching heroes - fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is opponent's active - fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set) - fixed duel 3x3's war machines destroyed for all enemy heroes at once - fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes - fixed phantom creatures become non-phantom after Vampirism spell applied to them - fixed Hives could attack invisible creatures - fixed Ride By Attack was used when creature runs away - fixed entangled Treants runs away - fixed Lucky Spells not working for empowered Deep Freeze - fixed AI ignores summoned creatures - creatures under Puppet Master or seduction now can be attacked by both armies - fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish) - fixed March of the Golems was not affecting Magnetic Golems' initiative - fixed Horned Leapers could leap when entangled - tuned AI to use spells in more active manner - fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by destroying Arcane Crystal Random Map Generator: - bug with abandoned mine fixed ( it supplied only gold before ) - bug with snow road movement penalty fixed - new objects added: Redwood Observatory, Den of Thieves, Eldritch Well - fixed rare bug with isolated players zones Map Editor: - crash fixed when trying to make screenshot if AI-Geometry mode is active. - fixed any heroes can have Barbarian's abilities Scripts: - fixed scripted AI was unable to find path to target through heroes' threat area - fixed IsHeroInTown script command - fixed MessageBox function callback to be called even after message box was closed automaticlly on timeout or turn switch - now CaptureTrigger object field works for monsters banks buildings, game will try to call given script function when bank captured - fixed growth bonuses was not taken away after dwelling was destroyed from script - fixed removing of last creature from stack when there are still more stacks available in monsters army - added additional parameters to several script functions - added new script functions
Filename: heroes_might_magic_5_3.01_eu.exe
Size: 120.55 MB
Post Date: Aug 23, 2008 8:27am PDT
Last Updated: Dec 09, 2010 2:02pm PST
Downloads: 1,710