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Deer Hunter 2003 1.23 Patch

Author: WizardWorks

This patch updates the retail version of Deer Hunter 2003 to v1.23. The many changes are listed below.

Changes
  • Exception fault where client left/was kicked from multiplayer game is resolved. (common)
  • Exception fault where client attempts to join multiplayer game is resolved. (common)
  • Exception fault on deer terrain query resolved. (rare)
  • Exception fault on combination of cheating with invalid player position resolved. (rare)
  • Exception fault on animation data resolved. (rare)
  • Exception fault on animation fade 'divide by zero' resolved. (very rare)
  • Memory leaks were resolved in map load, sound, entity, and terrain code.
  • All weapons now display the correct textures in third person view.
  • Light values increased 30% overall.
  • Lighting issues with truck and ATV models are resolved.
  • Sun flare object no longer shows up through background mountains.
  • Brightness value overlay no longer shows up through background mountains.
  • Brightness value overlay damped down 50% in both view and intensity.
  • Clipping issue with player hands and gun vs. terrain in laydown mode is resolved.
  • Clipping issues with too-small bounding boxes on all deer models were resolved.
  • Deer antler LODs now match with deer model LODs.
  • Deer no longer 'jitter' along the ground (was most noticeable in dead deer).
  • Shading on the whitetail buck model is now consistent between LODs.
  • Unused transparency shader flags were removed from mule deer buck, doe, and fawn.
  • Scarlet oak winter tree texture was altered to fix odd holes in the bark.
  • Weather sky spheres had their LOD increased to prevent them from clipping out in certain maps.
  • Base deer AI files for demon deer and albino deer were added.
  • Deer no longer stop every time the player calls (takes spook factor into account now).
  • Deer paths in BC reworked to prevent a situation where deer were extremely easy to kill off.
  • Deer paths in all maps containing deer were reworked to prevent underwater deer.
  • Two deer spawning zones in BC were moved to prevent underground deer.
  • Player view (1st, 3rd person) is now stored before entering land vehicle and restored after exiting.
  • Bug with incorrect camera position in first person truck view is resolved.
  • All weapons are now automatically unloaded and reloaded when entering and exiting a vehicle.
  • Weapons can no longer be reloaded while in a vehicle.
  • All maps have been altered to prevent ambient animals from going underwater.
  • All maps have water planes using directional lights properly now.
  • All maps now have simple reflection maps added to water planes.
  • All maps have mountain skybox textures reworked.
  • All maps have fog levels adjusted.
  • Alabama had two level of detail 'popping' tree clusters fixed.
  • Alabama, BC, California, Iowa, Quebec, Wyoming now have octagonal mountain ranges.
  • BC, California, and Wyoming maps had large bushes altered to be noncollidable.
  • Demon deer and albino deer are now present in some maps.
  • Most maps had the sun flare object reworked and also had an additional glare added.
  • Rifle signs, range signs, targets, and oil drums in Target Range had their LOD and lighting fixed.
  • Target range archery targets are now collidable and shootable.
  • Target range scoring statistics have been fixed.
  • Target range terrain LOD levels were altered to prevent some targets from being obscured.
  • ATV and truck can now move through water up to 0.6 m deep, snowmobile 0.3 m deep.
  • Skill deletion bug has been fixed.
  • Cheat codes no longer work in multiplayer.
  • Multiplayer screen has GameSpy, not LAN, for the default sorting type for servers.
  • Multiplayer screen now only displays servers of latest game version.
  • Multiplayer screen now allows clients to correctly join passworded servers (hides menus now.)
  • Hunter statistic for time spent in game is now displayed correctly.
  • Hunter statistic for number of lost deer is now correctly stored during a hunt.
  • Hunter statistics no longer include small game (squirrels, rabbits, etc.) in mule deer statistics.
  • Choose Hunter screen now shows all the correct hunter models, including custom models, now.
  • Models in Choose Hunter are no longer affected by time of day in last hunt.
  • Choose Map screen timescale is now limited to 1:20 maximum (from 1:100).
  • Inventory screen now correctly displays custom textures in Create-A-Gun mode.
  • VCR replay menu list box now properly lists all replay files; up/down buttons now function.
  • VCR replay menu had temp art removed and replaced with final art.
  • VCR replay menu now has a delete button for removing old recordings.
  • Deleting the first deer in a hunt in Trophy Room no longer shows garbage info for the next deer.
  • Trophy Room now displays versioning info for deer (1.07 is gold version, 1.23 is current version.)
  • Trophy Room now displays game type info (Hunt Now/Hunting Trip/Hunt Online.)
  • Trophy Room now displays Typ/NT (typical or nontypical) for each buck's rack.
  • Trophy Room now correctly displays hunter skill level (Easy, Medium, Hard.)
  • Trophy Room now has correct tooltips.
  • Trophy Room now displays all percentage data correctly.
  • Trophy Room trophies are no longer affected by time of day in last hunt.
  • Trophy Room now shows extra fractions of inches on buck antler scores.
    (NOTE: Exported trophies will need to be re-exported to show extra fractions on scores, if any.)
  • Trophy Room now displays red text for custom user maps, and white for Sunstorm maps.
  • Trophy Room / Hunter Statistics now have information consistent between the two screens.
  • Trophy Room now displays three different Full Body poses for each deer type.
  • Trophies in Record Room now properly display Mule deer.
  • Trophies in Record Room are now centered on their bases.
  • Trophies in Record Room collected at 12 AM, real time, now display with correct time.
  • Trophy files are now automatically encrypted.
  • Game HUD has a completely reworked compass and wind indicator for better visibility.
  • Game HUD now displays very basic information on hitting a target in the Target Range.
  • 'Back Pack' text is no longer truncated on the game's HUD.
  • There is now a ten meter limit for picking up killed deer.
  • Options/Graphics no longer allow 'Graphics API' to be changed during a game session.
  • Options/Controls now allow mouse buttons and mouse wheel to be bound.
  • Options/Controls/View now includes a bindable Talk key (T) for multiplayer.
  • Persistent symbol 'gam_bShowCreditsScreens' added, allowing for quick game exit.
  • Splash screen art has been cleaned up, and version number added.
  • Multiplayer now displays console/talk messages in main HUD view.
  • Failure to connect to a valid server in multiplayer now displays very basic diagnostic messages.
Filename: DeerHunter2k3_123.exe
Size: 19.34 MB
Post Date: Feb 21, 2003 9:27am PST
Last Updated: Sep 23, 2010 6:57pm PDT
Downloads: 1,124