Medieval II: Total War - Kingdoms Grand Campaign v3.0
Author: Dave_Scarface
Kingdoms Grand Campaign Mod is a huge expanded campaign for Medieval II Total War Kingdoms expansion. The mod focuses on increasing the size of the Grand Campaign. Which includes a huge new map, 7 new factions, and all the units from Kingdoms. The challenge is also a lot greater and the mod includes improved battle AI and campaign AI. And is quite possibly the hardest mod for Medieval II Total War.
STEAM USERS
============
Before you download this new full mod version be aware that this installer may not work for steam users.
INSTALLATION
============
The Mod installs all game files into a separate mod path and does not modify any existing M2TW or M2TW: Kingdoms files. This protects the existing M2TW and M2TW: Kingdoms installations and allows multiple mods to be run from the same M2TW installation. To uninstall the mod run the uninstaller in the start menu and then delete the folder kingdoms_grand_campaign_mod.
INSTALLING ON WINDOWS 7
========================
Please make sure you install KGCM 3.0 or parts 1 and 2 into Progam Files (X86).
VERSION 3 OVERVIEW
===================
-New factions Teutonic Order and Lithuania added.
-The Baltic and Russia remapped.
-New regions added.
-Hanseatic league added.
-New battle AI (Lusted).
-Unit recruitment improved for Ireland.
-Priests now recruitable for Ireland.
-Red brick castles for TO, Poland, Denmark and Russia.
-German accent for the Teutonic Order.
-Fixed CFG file to not change settings.
-Added Teutonic, Pagan priest traits.
-Renamed Russia faction to Kievan Rus.
-Burrecks skins completely removed.
-Campaign now ends at 1500 AD.
-Better victory conditions.
OLD FEATURES
=============
-Ireland added.
-New installer will not work without a valid copy of Kingdoms.
-Added working stone forts to the campaign from patch 1.5.
-Brittania music added to Ireland, England and Scotland.
-All settlements start off less developed at the start.
-Further map improvements and new regions.
-The latest battle AI from xeryx.
-Mission rewards cut from the council of nobles and the pope.
-All rebel garrisons strengthened (but not to much so that the AI still attacks them).
-Changes to campaign AI and the faction standing.txt for a tougher campaign on VH.
-Alliances are not as unbreakable as they were before.
-Battle models for kings added from Kingdoms.
-BBB traits removed for more stability (there will be an optional download link)
-BBB Ancillaries kept in with vanilla traits.
-Harder win conditions for every faction.
-unit stat changes from patch 1.5 to defense.
-Changed some units costs for better balance.
-Retrofit mod by Unspoken Knight included.
-Kingdom of Jerusalem and Antioch added into the grand campaign.
-Every new unit from the crusades campaign added.
-New look interface for northern, southern and eastern european factions as well as middle eastern.
-New music added including the Teutonic music for eastern European factions.
-Heroes added to the campaign! including new hero Frederick Barbarossa.
-Hotseat mode fully functional and fixed! you can now defend in a siege.
-Improved battle AI thanks to Lusted.
-New campaign AI also from Lusted is more aggressive than in previous versions.
-Small garrison script to defend capital cities only!
-Recruit priority offset done for every faction in the campaign!
-New win conditions for each faction (outlive faction determines the AI's main enemy)
-Faction standing script completely redone, starting faction relations more historically accurate.
-Character movement points increased (military stays the same for 0.5 years)
-Money script for all AI factions for a harder AI opponent.
-AI debt script.
-Bigmap, including new regions, Gloucester, Exeter, Krak de Chavaliers, Valladoid, Ancona, Clermont, Reval and Hassleholm.
-Better map textures for bigmap thanks to DLV mod.
-Added Kings models to the campaign map.
-Big changes to the building tech tree, thanks to Stainless steal mod for even better army recruitment.
-Added guilds teutonic knights chapter house for HRE at the start and knights of santiago chapter house for Spain.
-Longer building times for 0.5 years per turn.
-Improved each level of gates slightly to compensate for lack of fire arrows for defenders in a siege.
-Every settlement on the campaign map starts with more advanced buildings and roads.
-Improved growth rate (thanks to Grandviz) so that settlements take longer to grow.
-Every faction starts with more regions and has at least a level "city" capital.
-Longer building times for 0.5 years per turn.
-More recruitment slots and free upkeep slots.
-Burrecks high and early period unit skins.
-Size of all cavalry units reverted back to 80 men for bigger battles (new balance changes stay the same).
-More units added to the tech tree including Dismounted Gothic Knights.
-Dismounted Feudal Knights now recruitable earlier from the Drill square!
-Recruitable generals available at barons stables or above.
-Venetain Heavy Infantry (attack) stat_pri increased from 7 up to 9.
-Removed secondary fire from archers to avoid unrealistic fire spam (AI skirmish better with primary fire only).
-Slight increase in morale for all units for longer lasting battles.
-Cheap missile units now not buildable above bowyer!
-Removed elephant artillery from invading Timurids.
-Ballista not available above ballista_range.
-0.5 years per turn, 1180-1400 (very long campaign)
-New historical faction leaders added to many factions in year 1180 AD.
-Becomes King script thanks to phutmaster for his idea!
-Victory, Defeat and Death movies added for KOJ and Antioch in the campaign.
-Events script redone to fit into 0.5 turns, mongols invade at around turn 80, gunpowder discovered around turn 130.
============
Before you download this new full mod version be aware that this installer may not work for steam users.
INSTALLATION
============
The Mod installs all game files into a separate mod path and does not modify any existing M2TW or M2TW: Kingdoms files. This protects the existing M2TW and M2TW: Kingdoms installations and allows multiple mods to be run from the same M2TW installation. To uninstall the mod run the uninstaller in the start menu and then delete the folder kingdoms_grand_campaign_mod.
INSTALLING ON WINDOWS 7
========================
Please make sure you install KGCM 3.0 or parts 1 and 2 into Progam Files (X86).
VERSION 3 OVERVIEW
===================
-New factions Teutonic Order and Lithuania added.
-The Baltic and Russia remapped.
-New regions added.
-Hanseatic league added.
-New battle AI (Lusted).
-Unit recruitment improved for Ireland.
-Priests now recruitable for Ireland.
-Red brick castles for TO, Poland, Denmark and Russia.
-German accent for the Teutonic Order.
-Fixed CFG file to not change settings.
-Added Teutonic, Pagan priest traits.
-Renamed Russia faction to Kievan Rus.
-Burrecks skins completely removed.
-Campaign now ends at 1500 AD.
-Better victory conditions.
OLD FEATURES
=============
-Ireland added.
-New installer will not work without a valid copy of Kingdoms.
-Added working stone forts to the campaign from patch 1.5.
-Brittania music added to Ireland, England and Scotland.
-All settlements start off less developed at the start.
-Further map improvements and new regions.
-The latest battle AI from xeryx.
-Mission rewards cut from the council of nobles and the pope.
-All rebel garrisons strengthened (but not to much so that the AI still attacks them).
-Changes to campaign AI and the faction standing.txt for a tougher campaign on VH.
-Alliances are not as unbreakable as they were before.
-Battle models for kings added from Kingdoms.
-BBB traits removed for more stability (there will be an optional download link)
-BBB Ancillaries kept in with vanilla traits.
-Harder win conditions for every faction.
-unit stat changes from patch 1.5 to defense.
-Changed some units costs for better balance.
-Retrofit mod by Unspoken Knight included.
-Kingdom of Jerusalem and Antioch added into the grand campaign.
-Every new unit from the crusades campaign added.
-New look interface for northern, southern and eastern european factions as well as middle eastern.
-New music added including the Teutonic music for eastern European factions.
-Heroes added to the campaign! including new hero Frederick Barbarossa.
-Hotseat mode fully functional and fixed! you can now defend in a siege.
-Improved battle AI thanks to Lusted.
-New campaign AI also from Lusted is more aggressive than in previous versions.
-Small garrison script to defend capital cities only!
-Recruit priority offset done for every faction in the campaign!
-New win conditions for each faction (outlive faction determines the AI's main enemy)
-Faction standing script completely redone, starting faction relations more historically accurate.
-Character movement points increased (military stays the same for 0.5 years)
-Money script for all AI factions for a harder AI opponent.
-AI debt script.
-Bigmap, including new regions, Gloucester, Exeter, Krak de Chavaliers, Valladoid, Ancona, Clermont, Reval and Hassleholm.
-Better map textures for bigmap thanks to DLV mod.
-Added Kings models to the campaign map.
-Big changes to the building tech tree, thanks to Stainless steal mod for even better army recruitment.
-Added guilds teutonic knights chapter house for HRE at the start and knights of santiago chapter house for Spain.
-Longer building times for 0.5 years per turn.
-Improved each level of gates slightly to compensate for lack of fire arrows for defenders in a siege.
-Every settlement on the campaign map starts with more advanced buildings and roads.
-Improved growth rate (thanks to Grandviz) so that settlements take longer to grow.
-Every faction starts with more regions and has at least a level "city" capital.
-Longer building times for 0.5 years per turn.
-More recruitment slots and free upkeep slots.
-Burrecks high and early period unit skins.
-Size of all cavalry units reverted back to 80 men for bigger battles (new balance changes stay the same).
-More units added to the tech tree including Dismounted Gothic Knights.
-Dismounted Feudal Knights now recruitable earlier from the Drill square!
-Recruitable generals available at barons stables or above.
-Venetain Heavy Infantry (attack) stat_pri increased from 7 up to 9.
-Removed secondary fire from archers to avoid unrealistic fire spam (AI skirmish better with primary fire only).
-Slight increase in morale for all units for longer lasting battles.
-Cheap missile units now not buildable above bowyer!
-Removed elephant artillery from invading Timurids.
-Ballista not available above ballista_range.
-0.5 years per turn, 1180-1400 (very long campaign)
-New historical faction leaders added to many factions in year 1180 AD.
-Becomes King script thanks to phutmaster for his idea!
-Victory, Defeat and Death movies added for KOJ and Antioch in the campaign.
-Events script redone to fit into 0.5 turns, mongols invade at around turn 80, gunpowder discovered around turn 130.
| Filename: | Kingdoms_Grand_Campaign_v3.0.exe |
| Size: | 689.92 MB |
| Post Date: | Sep 09, 2010 7:15am PDT |
| Last Updated: | Oct 29, 2010 1:16pm PDT |
| Downloads: | 939 |
Add your comment.