Unreal Development Kit August 2010 Beta
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.
Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
The August 2010 update brings changes including improvements to lighting and motion blur.
August 2010 UDK Beta changes
- Scaleform GFx
- Scaleform GFx 3.3.85 is now merged in and all UDK UI is GFx-based.
- Made many improvements and fixes to the Scaleform import pipeline.
- Point Light Shadows
- Whole scene shadows for point lights are now supported.
- Precomputed Visibility
- Precomputed visibility allows occlusion on platforms that don't support hardware occlusion queries.
- Motion Blur
- The quality of Motion Blur has been significantly improved without a performance loss.
- New Detail Lighting View Mode
- Replaces diffuse and specular color but keeps all other material parameters like normal map, opacity mask, two sidedness, etc.
- Useful for viewing lighting without material diffuse color influence.
- Lighting-only view mode is still useful for looking at lightmap artifacts and compression.
- Character Indirect Lighting
- Added new controls for fine-tuning runtime indirect lighting settings on characters.
- Added distinct controls for both lit and shadowed environments.
- Hair Lighting
- Implemented a new, single-pass technique for translucency lighting.
- Previous technique relied on multiple passes, which over-brightens on multilayered objects, such as hair.
- The single-pass technique uses about half the number of shader instructions as multipass lighting, so hair will be much cheaper.
- Normal Maps, Indirect Lighting & Lightmaps
- Normal maps are now taken into account for indirect lighting with simple lightmaps.
- Other New Stuff
- Can now recompile materials directly from the right-click menu in Content Browser.
- New texture streaming system saves memory and prioritizes textures more effectively.
- Added limited support for importing non-power-of-two (NPOT) textures into the editor. MIP maps are not allowed, and image dimensions must be divisible by four for DXT compression.
- Vertex normals are now correctly saved with static meshes exported as OBJ files.
- Terrain export now supports holes.
- New ContentComparison commandlet helps optimize content.
- Lightmass static shadows now have texture space filtering on by default, which smoothes out aliasing.
- Material editor Undo and Redo are now much faster.
- Added multiple camera offset support for particle modules and camera offset support for mesh emitters.
- Spawn at bone/socket now allows rotating mesh particles to the orientation of the bone/socket.
| Filename: | UDKInstall-2010-08-BETA.exe |
| Size: | 790.2 MB |
| Post Date: | Aug 13, 2010 4:40am PDT |
| Last Updated: | Oct 29, 2010 1:14pm PDT |
| Downloads: | 879 |
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