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Unreal Development Kit August 2010 Beta

Author: Epic Games

The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.

Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.

The August 2010 update brings changes including improvements to lighting and motion blur.

August 2010 UDK Beta changes
  • Scaleform GFx
    • Scaleform GFx 3.3.85 is now merged in and all UDK UI is GFx-based.
    • Made many improvements and fixes to the Scaleform import pipeline.
  • Point Light Shadows
    • Whole scene shadows for point lights are now supported.
  • Precomputed Visibility
    • Precomputed visibility allows occlusion on platforms that don't support hardware occlusion queries.
  • Motion Blur
    • The quality of Motion Blur has been significantly improved without a performance loss.
  • New Detail Lighting View Mode
    • Replaces diffuse and specular color but keeps all other material parameters like normal map, opacity mask, two sidedness, etc.
    • Useful for viewing lighting without material diffuse color influence.
    • Lighting-only view mode is still useful for looking at lightmap artifacts and compression.
  • Character Indirect Lighting
    • Added new controls for fine-tuning runtime indirect lighting settings on characters.
    • Added distinct controls for both lit and shadowed environments.
  • Hair Lighting
    • Implemented a new, single-pass technique for translucency lighting.
    • Previous technique relied on multiple passes, which over-brightens on multilayered objects, such as hair.
    • The single-pass technique uses about half the number of shader instructions as multipass lighting, so hair will be much cheaper.
  • Normal Maps, Indirect Lighting & Lightmaps
    • Normal maps are now taken into account for indirect lighting with simple lightmaps.
  • Other New Stuff
    • Can now recompile materials directly from the right-click menu in Content Browser.
    • New texture streaming system saves memory and prioritizes textures more effectively.
    • Added limited support for importing non-power-of-two (NPOT) textures into the editor. MIP maps are not allowed, and image dimensions must be divisible by four for DXT compression.
    • Vertex normals are now correctly saved with static meshes exported as OBJ files.
    • Terrain export now supports holes.
    • New ContentComparison commandlet helps optimize content.
    • Lightmass static shadows now have texture space filtering on by default, which smoothes out aliasing.
    • Material editor Undo and Redo are now much faster.
    • Added multiple camera offset support for particle modules and camera offset support for mesh emitters.
    • Spawn at bone/socket now allows rotating mesh particles to the orientation of the bone/socket.
Filename: UDKInstall-2010-08-BETA.exe
Size: 790.2 MB
Post Date: Aug 13, 2010 4:40am PDT
Last Updated: Oct 29, 2010 1:14pm PDT
Downloads: 879