Unreal Development Kit July 2010 Beta
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.
Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
The July update brings new Reference Tree and Package Revert tools plus enhanced motion blur and depth of field effects.
Reference Tree Tool
- Easily find how objects are being referenced with the new Reference Tree tool.
- Shows all of the actors and other objects that are referencing the selected asset
- Lists the reference chains for a specific asset
- http://udn.epicgames.com/Three/ReferenceTreeTool.html
- Improved revert support in the Content Browser
- Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
- http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog
- Integrated June FBX drop, which includes additional import/export support
- Physical Material Masks for material instances now available in-editor
- Enables users to apply two physical materials to different parts of a graphical material
- First round of bigger improvements to motion blur and depth of field (DOF)
- Enhancements unify code, improve performance and yield smoother results
- Further quality improvements will follow
- Drag and drop prefab support
- Press Alt+X in the editor to toggle fullscreen
- Added Gamecaster Matinee recording enhancements
- Movable decal actors can now project on fracture static mesh components
- Added 'Save All Writable Packages' button to editor toolbar
- Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
- Memory size is now displayed in Content Browser tool tips for loaded assets
- Improved VisualizeTexture console command to be more useful
- When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
- Fixed script compiler crashes when using '%' in some cases
- Normal maps can now be used for rendering simple light maps
- Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
- This allows Lightmass to bake bump maps into simple light maps
| Filename: | UDKInstall-2010-07-BETA.exe |
| Size: | 777.67 MB |
| Post Date: | Jul 11, 2010 8:00pm PDT |
| Last Updated: | Oct 29, 2010 1:12pm PDT |
| Downloads: | 113 |
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