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Unreal Development Kit July 2010 Beta

Author: Epic Games

The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.

Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.

The July update brings new Reference Tree and Package Revert tools plus enhanced motion blur and depth of field effects.

Reference Tree Tool
  • Easily find how objects are being referenced with the new Reference Tree tool.
    • Shows all of the actors and other objects that are referencing the selected asset
    • Lists the reference chains for a specific asset
  • http://udn.epicgames.com/Three/ReferenceTreeTool.html
New Package Revert Tool
  • Improved revert support in the Content Browser
  • Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted
  • http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog
Other New Stuff
  • Integrated June FBX drop, which includes additional import/export support
  • Physical Material Masks for material instances now available in-editor
    • Enables users to apply two physical materials to different parts of a graphical material
  • First round of bigger improvements to motion blur and depth of field (DOF)
    • Enhancements unify code, improve performance and yield smoother results
    • Further quality improvements will follow
  • Drag and drop prefab support
  • Press Alt+X in the editor to toggle fullscreen
  • Added Gamecaster Matinee recording enhancements
  • Movable decal actors can now project on fracture static mesh components
  • Added 'Save All Writable Packages' button to editor toolbar
    • Added mesh UV display to the AnimSet viewer (click View -> Show UVs)
    • Memory size is now displayed in Content Browser tool tips for loaded assets
    • Improved VisualizeTexture console command to be more useful
    • When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions
    • Fixed script compiler crashes when using '%' in some cases
    • Normal maps can now be used for rendering simple light maps
  • Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties
  • This allows Lightmass to bake bump maps into simple light maps
Filename: UDKInstall-2010-07-BETA.exe
Size: 777.67 MB
Post Date: Jul 11, 2010 8:00pm PDT
Last Updated: Oct 29, 2010 1:12pm PDT
Downloads: 113