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Unreal Development Kit June 2010 Beta

Author: Epic Games

The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.

Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.

The June update brings a variety improvements and new features including increased performance and more bloom options.

June 2010: UDKInstall-2010-06-BETA

New tools/features ready for use.
  • Vertex Colors and Multiple UV Sets for Skeletal Meshes
    • Users can now import vertex colors with skeletal meshes and access them in materials.
    • Works with both the FBX importer and the latest ActorX plug-in.
    • Vertex colors only work for GPU-skinned meshes (for now).
    • Up to four UV sets will be taken when importing a skeletal mesh.
    • The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory. VertexColor.PNG
  • Bloom Improvements
    • New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold
    • Bloom blur kernels larger than 64 are now supported
  • Penumbra Scale
    • This option is very useful when trying to remove shadow artifacts when using a low resolution lightmap. Lightmass-PenumbraScale_Comparison.jpg
  • Custom Normals with FBX
    • FBX importer now supports custom vertex normals
    • This is useful for 'combing' vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes
    • To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program
    • Next, enable the new 'Explicit Normals' option while importing the FBX file into UE3 NormalDiff.png
  • New Tool for Visualizing Render Target Textures on the HUD
    • vistex2.jpg
  • Multiple UVs for Skeletal Meshes
    • Up to four UV sets per skeletal mesh is supported
    • Works with both the FBX importer and the latest ActorX plug-in
    • You can access these texture coordinates in materials assigned to your skeletal mesh
  • Game Caster Virtual Camera
    • Game Caster virtual camera support is ready to use
  • Auto Texture Reimport
    • New 'Auto-Reimport Textures' feature that detects source art changes and re-imports automatically
  • Other New Features and Improvements
    • Major performance improvements, especially with shadows and animation
    • New per-level post process chain will override the single per-game chain if set
    • Added one-bounce GI even for areas outside the Lightmass importance volume
      • Note that this is lower quality than bounced light within the volume
    • Physical Material Masks for material instances now available in the editor.
    • Support for Shader Model 2 and fallback materials has been removed
      • Fallback materials will be automatically deleted
    • Improved screen-space ambient occlusion with new 'AngleBasedSSAO' setting
      • This will yield better quality with same sample count
    • Improvements to skeletal mesh importing of 'alternate weight sets'
      • This allows vertex data to be shared between different weighted character rigs
    • The editor's Map Check tool will now also warn you about potential performance issues
    • Various minor improvements to Scaleform GFx workflow
    • Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash
    UDKGame
    • DM-Deck has been updated with some new engine features
      • Added god rays, improved bloom, and a new sky!
    • Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality)
    • Made shield projectile-blocking consistent with the old behavior
    • Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes
    New and Updated UDN Documentation
    • New
      • http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
    • Updated
      • http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
      • http://udn.epicgames.com/Three/DevelopmentKitContentCreation.html
      • http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
      • http://udn.epicgames.com/Three/DevelopmentKitGettingStarted.html
      • http://udn.epicgames.com/Three/UDKContentCreationHome.html
      • http://udn.epicgames.com/Three/UDKProgrammingHome.html
      • http://udn.epicgames.com/Three/UDKCommunityLinks.html
      • http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
      • http://udn.epicgames.com/Three/UnCodeX.html
      • http://udn.epicgames.com/Three/MaterialExamples.html
      • http://udn.epicgames.com/Three/SpeedTree.html
      • http://udn.epicgames.com/Three/KismetReference.html
      • http://udn.epicgames.com/Three/EditorButtons.html
      • http://udn.epicgames.com/Three/UnrealScriptReference.html
      • http://udn.epicgames.com/Three/CharactersTechnicalGuide.html
      • http://udn.epicgames.com/Three/ContentBlog.html
      • http://udn.epicgames.com/Three/CommandLineArguments.html
      • http://udn.epicgames.com/Three/UE3MinSpecs.html
      • http://udn.epicgames.com/Three/GameplayProfiler.html
      • http://udn.epicgames.com/Three/FaceFXCommands.html
      • http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
      • http://udn.epicgames.com/Three/SceneManagerReference.html
      • http://udn.epicgames.com/Three/EditorConsoleCommands.html
      • http://udn.epicgames.com/Three/ConsoleCommands.html
      • http://udn.epicgames.com/Three/MainEditorToolbar.html
      • http://udn.epicgames.com/Three/EditorHotkeys.html
      • http://udn.epicgames.com/Three/Steam.html
      • http://udn.epicgames.com/Three/TextureProperties.html
Filename: UDKInstall-2010-06-BETA.exe
Size: 776.04 MB
Post Date: Jun 27, 2010 10:41pm PDT
Last Updated: Oct 29, 2010 1:10pm PDT
Downloads: 96