Unreal Development Kit June 2010 Beta
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.
Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
The June update brings a variety improvements and new features including increased performance and more bloom options.
June 2010: UDKInstall-2010-06-BETA
New tools/features ready for use.
New tools/features ready for use.
- Vertex Colors and Multiple UV Sets for Skeletal Meshes
- Users can now import vertex colors with skeletal meshes and access them in materials.
- Works with both the FBX importer and the latest ActorX plug-in.
- Vertex colors only work for GPU-skinned meshes (for now).
- Up to four UV sets will be taken when importing a skeletal mesh.
- The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory. VertexColor.PNG
- Bloom Improvements
- New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold
- Bloom blur kernels larger than 64 are now supported
- Penumbra Scale
- This option is very useful when trying to remove shadow artifacts when using a low resolution lightmap. Lightmass-PenumbraScale_Comparison.jpg
- Custom Normals with FBX
- FBX importer now supports custom vertex normals
- This is useful for 'combing' vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes
- To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program
- Next, enable the new 'Explicit Normals' option while importing the FBX file into UE3 NormalDiff.png
- New Tool for Visualizing Render Target Textures on the HUD
- vistex2.jpg
- Multiple UVs for Skeletal Meshes
- Up to four UV sets per skeletal mesh is supported
- Works with both the FBX importer and the latest ActorX plug-in
- You can access these texture coordinates in materials assigned to your skeletal mesh
- Game Caster Virtual Camera
- Game Caster virtual camera support is ready to use
- Auto Texture Reimport
- New 'Auto-Reimport Textures' feature that detects source art changes and re-imports automatically
- Other New Features and Improvements
- Major performance improvements, especially with shadows and animation
- New per-level post process chain will override the single per-game chain if set
- Added one-bounce GI even for areas outside the Lightmass importance volume
- Note that this is lower quality than bounced light within the volume
- Physical Material Masks for material instances now available in the editor.
- Support for Shader Model 2 and fallback materials has been removed
- Fallback materials will be automatically deleted
- Improved screen-space ambient occlusion with new 'AngleBasedSSAO' setting
- This will yield better quality with same sample count
- Improvements to skeletal mesh importing of 'alternate weight sets'
- This allows vertex data to be shared between different weighted character rigs
- The editor's Map Check tool will now also warn you about potential performance issues
- Various minor improvements to Scaleform GFx workflow
- Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash
- DM-Deck has been updated with some new engine features
- Added god rays, improved bloom, and a new sky!
- Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality)
- Made shield projectile-blocking consistent with the old behavior
- Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes
- New
- http://udn.epicgames.com/Three/TextureStatsBrowserReference.html
- Updated
- http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
- http://udn.epicgames.com/Three/DevelopmentKitContentCreation.html
- http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
- http://udn.epicgames.com/Three/DevelopmentKitGettingStarted.html
- http://udn.epicgames.com/Three/UDKContentCreationHome.html
- http://udn.epicgames.com/Three/UDKProgrammingHome.html
- http://udn.epicgames.com/Three/UDKCommunityLinks.html
- http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
- http://udn.epicgames.com/Three/UnCodeX.html
- http://udn.epicgames.com/Three/MaterialExamples.html
- http://udn.epicgames.com/Three/SpeedTree.html
- http://udn.epicgames.com/Three/KismetReference.html
- http://udn.epicgames.com/Three/EditorButtons.html
- http://udn.epicgames.com/Three/UnrealScriptReference.html
- http://udn.epicgames.com/Three/CharactersTechnicalGuide.html
- http://udn.epicgames.com/Three/ContentBlog.html
- http://udn.epicgames.com/Three/CommandLineArguments.html
- http://udn.epicgames.com/Three/UE3MinSpecs.html
- http://udn.epicgames.com/Three/GameplayProfiler.html
- http://udn.epicgames.com/Three/FaceFXCommands.html
- http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
- http://udn.epicgames.com/Three/SceneManagerReference.html
- http://udn.epicgames.com/Three/EditorConsoleCommands.html
- http://udn.epicgames.com/Three/ConsoleCommands.html
- http://udn.epicgames.com/Three/MainEditorToolbar.html
- http://udn.epicgames.com/Three/EditorHotkeys.html
- http://udn.epicgames.com/Three/Steam.html
- http://udn.epicgames.com/Three/TextureProperties.html
| Filename: | UDKInstall-2010-06-BETA.exe |
| Size: | 776.04 MB |
| Post Date: | Jun 27, 2010 10:41pm PDT |
| Last Updated: | Oct 29, 2010 1:10pm PDT |
| Downloads: | 96 |
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