Unreal Development Kit April Beta
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.
Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
The April update brings a variety improvements and new features, detailed below.
April 2010: UDKInstall-2010-04-BETA
UTGame
UTGame
- Renamed to UDKGame
- All the tools now refer to this game as 'UDKGame'
- UDK content directory is now named UDKGame, not UTGame.
- Hint loading system (for loading movies) no longer hard-coded, now useable by other UDK apps.
- All UTGame native functionality is now either removed, moved to UnrealScript, or moved to UDKBase if more generally useful.
- This means that the UTGame package can be removed by removing it from the EditPackages and not referencing any classes from it in your maps or ini files.
- Removed unused UTGame properties and functionality.
- UDKPawn client update smoothing using mesh translation
- Controllable via new UDKPawn properties bSmoothNetUpdates, MaxSmoothNetUpdateDist, NoSmoothNetUpdateDist, and SmoothNetUpdateTime.
- This improves the smoothness of other players’ movement on clients.
- Improved comments for various UDKBase and UTGame classes (work in progress).
- Removed obsolete localization files from UDKGame, and added UDKGameUI.int with UDKBase specific localization references.
- Removed hoverboard towing support.
- Separated UDK versions of ini files from UTGame specific ini entries, adding new DefaultEditorUDK.ini, DefaultEngineUDKBase.ini, and DefaultGameUDK.ini files.
- Fixed UDKGame code to spawn dedicated server.
- GDC_FeaturesDemo map is now included with the UDK.
- ProcBuildings
- Documented and ready for use
- http://udn.epicgames.com/Three/ProceduralBuildings.html
- Consolidation Tool
- Takes multiple assets of similar types and "consolidates" them into one asset that is selected from the list.
- Great for optimizing content and removing very similar variants to quickly eliminate redundancy.
- http://udn.epicgames.com/Three/AssetConsolidationTool.html
- Lighting
- Cascaded shadow maps
- http://udn.epicgames.com/Three/ContentBlog.html#Cascaded%20Shadow%20Maps%20and%20_DominantDirectionalLightMovable
- Dynamically shadowed translucency
- http://udn.epicgames.com/Three/ContentBlog.html#Dynamically%20Shadowed%20Translucency
- Unbuilt lighting preview improvements
- http://udn.epicgames.com/Three/ContentBlog.html#Changes%20to%20previewing%20unbuilt%20lighting
- Cascaded shadow maps
- Editor and Workflow
- Depth Dependent Halos in the perspective viewports.
- Makes wireframe much easier to read!
- http://udn.epicgames.com/Three/ContentBlog.html#Depth Dependent Halos
- Property Window now supports script defined ordering.
- Go to the property window options menu to enable globally.
- Depth Dependent Halos in the perspective viewports.
- Attachment editor
- 'Delete' now breaks links while still keeping hierarchy intact
- ALT-click on link now breaks links
- Double-clicking a node centers the view on that actor
- Added keyboard shortcuts
- ALT-A adds selected actors to the attachment editor
- ALT-C clears all nodes from the attachment editor
- CTRL-Right selects all nodes below selected nodes
- Added attachment editor context menu
- New attachment editor menu command for removing actors from the graph
- Attachment editor now has more visual cues to show attachment states
- Content browser
- New "Source -> Find in Explorer" right click command for assets!
- This takes you straight to the folder where the source asset lives
- New "Source -> Open in External Editor" right click command
- Use this to launch Photoshop, 3ds Max, etc., straight from UnrealEd!
- New filters in package view for "modified" and "checked out" packages
- https://udn.epicgames.com/Three/ContentBlog#Package%20List%20Filter
- Users can now type multiple packages into Content Browser's package search
- New drag and drop menu for placing actors! (hold shift key on drop)
- https://udn.epicgames.com/Three/ContentBlog#Drag%20and%20Drop%20Changes
- Consolidation tool can now delete 'root set' objects (with prompt)
- New "Quarantine Mode" in Content Browser for hiding old or invalid assets
- Matinee
- Users can now CTRL + click to toggle selection of keys in the 3D view
- Restored support for Matinee material parameter tracks modifying multiple materials simultaneously
- Exporting linear and constant curves is now supported
- New 'bake-keys-on-import' option in Matinee menu (defaults to 30 fps)
- Clicking on empty space of a track now selects that track in matinee
- Improved Matinee material parameter track workflow
- Better tuning for game controller in Matinee recording viewport
- Many improvements to camera workflow between Matinee and Maya/3ds Max
- Nav mesh
- Lots of stability fixes
- Nav mesh optimizations greatly reduce rebuild times
- Fixed pylon mirroring borking the shape of the pylon
- Pylon workflow improvements
- Workflow improvements for pylon'ing up a level
- https://udn.epicgames.com/Three/UsingNavigationMeshes
- Other Unreal Editor improvements
- New toolbar button for toggling "real-time audio"
- Audio is now completely independent from real-time rendering modes!
- Sound notifies can now set volume and pitch directly
- Texture stats browser is now enabled for use!
- Located in the main browser tab list
- Helps optimize texture usage in levels
- Extreme content can now be previewed in AnimSet Editor
- When duplicating over an existing asset, users can now choose to replace that asset
- Facade now has param/color 'swatches' (assigned in right click menu)
- Users can now hold '/' while clicking to place a target point
- Changed Kismet to not select on mouse-down (makes it easier to pan around)
- Material editor now draws a red indicator in viewport when previewing nodes
- Facade: added new "Cycle" rule type!
- Kind of like an advanced "Repeat" node
- Cycle through N different outputs, passing along "remainder"
- Added new map check warning for streaming volumes with no levels associated
- Users can now hit "Alt+0" to switch to lightmap density view mode
- Scene manager filter combo box is now sorted alphabetically
- New "Find Levels..." right click option for streaming volumes!
- This selects the levels attached to that volume in the level browser
- New 'FindAssetReferences' commandlet
- Finds all references of a set of assets in the specified maps
- Editor's main status bar now displays the "current level"
- Camera frustums are now shown in ortho views when streaming previs is enabled
- Added pop up dialog when moving actors between levels (can take awhile!)
- Background color is now saved with each particle system
- Sprites are now drawn purple even when "show selection" is off
- Cascade now has option to 'never warn me again' about removing curves
- Editor cameras now draw in 'Stat LevelMap' HUD display
- New "show only different properties" feature for selected objects
- Enabled using the new setting in the property options drop-down
- Color picker now supports HDR colors in some places!
- Create color values beyond 1.0 (with live preview)
- Static mesh editor now has 'real time' option on tool bar
- New "node debugging" feature in material editor
- Right click on expressions and choose Debug
- 3D preview will then display shader "up to that point"
- Resized viewport transform widgets
- Keyboard shortcut for resetting particles is now '/' (shift=all)
- Performance improvements for lighting builds
- ColorScaleOverLife now shows up in CurveEditor as a colored curve
- Added 'Fixup bad/empty elements' option to StaticMeshEditor, removing elements w/ 0 triangles
- Added range metadata to brush builder properties
- Vertex color view mode materials now have spline mesh support
- Added "Find Parent Material" to MaterialInstance context menu
- New toolbar button for toggling "real-time audio"
- Miscellaneous Enhancements
- Improved crowd system interaction with level streaming, including not spawning agents in areas where the navigation mesh has been streamed out.
- Changed decal materials to default to having no specular
- Stats Viewer enhancements (Search, Color Coding, and more)
- Removed support for legacy shadow volumes
- Light functions on dominant lights can only be grayscale now
- New
- http://udn.epicgames.com/Three/AssetConsolidationTool.html
- http://udn.epicgames.com/Three/InteractiveStaticMeshes.html
- http://udn.epicgames.com/Three/UsingSplineLoftActors.html
- http://udn.epicgames.com/Three/ThreeDVision.html
- http://udn.epicgames.com/Three/DistanceFieldShadows.html
- http://udn.epicgames.com/Three/ProceduralBuildingsTutorial.html
- http://udn.epicgames.com/Three/ProceduralBuildings.html
- http://udn.epicgames.com/Three/FBXImporterUserGuide.html
- http://udn.epicgames.com/Three/ColorGrading.html
- http://udn.epicgames.com/Three/AssetConsolidationTool.html
- http://udn.epicgames.com/Three/UnrealFrontend.html
- http://udn.epicgames.com/Three/BulkImport.html
- http://udn.epicgames.com/Three/ContentBrowserDatabase.html
- http://udn.epicgames.com/Three/GameStateReplication.html
- http://udn.epicgames.com/Three/FullScreenMovie.html
- http://udn.epicgames.com/Three/Beams.html
- http://udn.epicgames.com/Three/AttachingActors.html
- http://udn.epicgames.com/Three/ActorTicking.html
- http://udn.epicgames.com/Three/ShaderModel2Fallback.html
- http://udn.epicgames.com/Three/PackagesAndNetworking.html
- http://udn.epicgames.com/Three/Eat3D.html
- Updated
- http://udn.epicgames.com/Three/UDKProgrammingHome.html
- http://udn.epicgames.com/Three/UDKContentCreationHome.html
- http://udn.epicgames.com/Three/UDKLevelCreationHome.html
- http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
- http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
- http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
- http://udn.epicgames.com/Three/LevelOptimization.html
- http://udn.epicgames.com/Three/ConsoleCommands.html
- http://udn.epicgames.com/Three/ContentBlog.html
- http://udn.epicgames.com/Three/UDKCommunityLinks.html
- http://udn.epicgames.com/Three/ReferencedAssetsBrowserReference.html
- http://udn.epicgames.com/Three/GroupsBrowserReference.html
- http://udn.epicgames.com/Three/ActorsBrowserReference.html
- http://udn.epicgames.com/Three/MakingACommandlet.html
- http://udn.epicgames.com/Three/ActorComponents.html
- http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html
- http://udn.epicgames.com/Three/CommandletList.html
- http://udn.epicgames.com/Three/ContentBrowserReference.html
- http://udn.epicgames.com/Three/UnrealEdUserGuide.html
- http://udn.epicgames.com/Three/UnrealScriptDelegates.html
- http://udn.epicgames.com/Three/MaterialsCompendium.html
- http://udn.epicgames.com/Three/PhysXSoftBodyReference.html
- http://udn.epicgames.com/Three/LightingReference.html
- http://udn.epicgames.com/Three/StatsDescriptions.html
- http://udn.epicgames.com/Three/ContentCooking.html
- http://udn.epicgames.com/Three/ImportingSkeletalMeshTutorial.html
- http://udn.epicgames.com/Three/IntegratedPartnersProgram.html
| Filename: | UDKInstall-2010-04-BETA.exe |
| Size: | 701.02 MB |
| Post Date: | Apr 21, 2010 9:52pm PDT |
| Last Updated: | Sep 23, 2010 8:35pm PDT |
| Downloads: | 113 |
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