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Unreal Development Kit April Beta

Author: Epic Games

The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.

Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.

The April update brings a variety improvements and new features, detailed below.

April 2010: UDKInstall-2010-04-BETA

UTGame
  • Renamed to UDKGame
    • All the tools now refer to this game as 'UDKGame'
    • UDK content directory is now named UDKGame, not UTGame.
  • Hint loading system (for loading movies) no longer hard-coded, now useable by other UDK apps.
  • All UTGame native functionality is now either removed, moved to UnrealScript, or moved to UDKBase if more generally useful.
    • This means that the UTGame package can be removed by removing it from the EditPackages and not referencing any classes from it in your maps or ini files.
  • Removed unused UTGame properties and functionality.
  • UDKPawn client update smoothing using mesh translation
    • Controllable via new UDKPawn properties bSmoothNetUpdates, MaxSmoothNetUpdateDist, NoSmoothNetUpdateDist, and SmoothNetUpdateTime.
    • This improves the smoothness of other players’ movement on clients.
  • Improved comments for various UDKBase and UTGame classes (work in progress).
  • Removed obsolete localization files from UDKGame, and added UDKGameUI.int with UDKBase specific localization references.
  • Removed hoverboard towing support.
  • Separated UDK versions of ini files from UTGame specific ini entries, adding new DefaultEditorUDK.ini, DefaultEngineUDKBase.ini, and DefaultGameUDK.ini files.
  • Fixed UDKGame code to spawn dedicated server.
New tools/features ready for use.
  • GDC_FeaturesDemo map is now included with the UDK.
  • ProcBuildings
    • Documented and ready for use
    • http://udn.epicgames.com/Three/ProceduralBuildings.html
  • Consolidation Tool
    • Takes multiple assets of similar types and "consolidates" them into one asset that is selected from the list.
    • Great for optimizing content and removing very similar variants to quickly eliminate redundancy.
    • http://udn.epicgames.com/Three/AssetConsolidationTool.html
  • Lighting
    • Cascaded shadow maps
      • http://udn.epicgames.com/Three/ContentBlog.html#Cascaded%20Shadow%20Maps%20and%20_DominantDirectionalLightMovable
    • Dynamically shadowed translucency
      • http://udn.epicgames.com/Three/ContentBlog.html#Dynamically%20Shadowed%20Translucency
    • Unbuilt lighting preview improvements
      • http://udn.epicgames.com/Three/ContentBlog.html#Changes%20to%20previewing%20unbuilt%20lighting
  • Editor and Workflow
    • Depth Dependent Halos in the perspective viewports.
      • Makes wireframe much easier to read!
      • http://udn.epicgames.com/Three/ContentBlog.html#Depth Dependent Halos
    • Property Window now supports script defined ordering.
      • Go to the property window options menu to enable globally.
Upgrades/Updates
  • Attachment editor
    • 'Delete' now breaks links while still keeping hierarchy intact
    • ALT-click on link now breaks links
    • Double-clicking a node centers the view on that actor
    • Added keyboard shortcuts
      • ALT-A adds selected actors to the attachment editor
      • ALT-C clears all nodes from the attachment editor
      • CTRL-Right selects all nodes below selected nodes
    • Added attachment editor context menu
    • New attachment editor menu command for removing actors from the graph
    • Attachment editor now has more visual cues to show attachment states
  • Content browser
    • New "Source -> Find in Explorer" right click command for assets!
    • This takes you straight to the folder where the source asset lives
    • New "Source -> Open in External Editor" right click command
    • Use this to launch Photoshop, 3ds Max, etc., straight from UnrealEd!
    • New filters in package view for "modified" and "checked out" packages
    • https://udn.epicgames.com/Three/ContentBlog#Package%20List%20Filter
    • Users can now type multiple packages into Content Browser's package search
    • New drag and drop menu for placing actors! (hold shift key on drop)
    • https://udn.epicgames.com/Three/ContentBlog#Drag%20and%20Drop%20Changes
    • Consolidation tool can now delete 'root set' objects (with prompt)
    • New "Quarantine Mode" in Content Browser for hiding old or invalid assets
  • Matinee
    • Users can now CTRL + click to toggle selection of keys in the 3D view
    • Restored support for Matinee material parameter tracks modifying multiple materials simultaneously
    • Exporting linear and constant curves is now supported
    • New 'bake-keys-on-import' option in Matinee menu (defaults to 30 fps)
    • Clicking on empty space of a track now selects that track in matinee
    • Improved Matinee material parameter track workflow
    • Better tuning for game controller in Matinee recording viewport
    • Many improvements to camera workflow between Matinee and Maya/3ds Max
  • Nav mesh
    • Lots of stability fixes
    • Nav mesh optimizations greatly reduce rebuild times
    • Fixed pylon mirroring borking the shape of the pylon
    • Pylon workflow improvements
      • Workflow improvements for pylon'ing up a level
      • https://udn.epicgames.com/Three/UsingNavigationMeshes
    • Other Unreal Editor improvements
      • New toolbar button for toggling "real-time audio"
        • Audio is now completely independent from real-time rendering modes!
      • Sound notifies can now set volume and pitch directly
      • Texture stats browser is now enabled for use!
        • Located in the main browser tab list
        • Helps optimize texture usage in levels
      • Extreme content can now be previewed in AnimSet Editor
      • When duplicating over an existing asset, users can now choose to replace that asset
      • Facade now has param/color 'swatches' (assigned in right click menu)
      • Users can now hold '/' while clicking to place a target point
      • Changed Kismet to not select on mouse-down (makes it easier to pan around)
      • Material editor now draws a red indicator in viewport when previewing nodes
      • Facade: added new "Cycle" rule type!
        • Kind of like an advanced "Repeat" node
        • Cycle through N different outputs, passing along "remainder"
      • Added new map check warning for streaming volumes with no levels associated
      • Users can now hit "Alt+0" to switch to lightmap density view mode
      • Scene manager filter combo box is now sorted alphabetically
      • New "Find Levels..." right click option for streaming volumes!
        • This selects the levels attached to that volume in the level browser
      • New 'FindAssetReferences' commandlet
        • Finds all references of a set of assets in the specified maps
      • Editor's main status bar now displays the "current level"
      • Camera frustums are now shown in ortho views when streaming previs is enabled
      • Added pop up dialog when moving actors between levels (can take awhile!)
      • Background color is now saved with each particle system
      • Sprites are now drawn purple even when "show selection" is off
      • Cascade now has option to 'never warn me again' about removing curves
      • Editor cameras now draw in 'Stat LevelMap' HUD display
      • New "show only different properties" feature for selected objects
        • Enabled using the new setting in the property options drop-down
      • Color picker now supports HDR colors in some places!
        • Create color values beyond 1.0 (with live preview)
      • Static mesh editor now has 'real time' option on tool bar
      • New "node debugging" feature in material editor
        • Right click on expressions and choose Debug
        • 3D preview will then display shader "up to that point"
      • Resized viewport transform widgets
      • Keyboard shortcut for resetting particles is now '/' (shift=all)
      • Performance improvements for lighting builds
      • ColorScaleOverLife now shows up in CurveEditor as a colored curve
      • Added 'Fixup bad/empty elements' option to StaticMeshEditor, removing elements w/ 0 triangles
      • Added range metadata to brush builder properties
      • Vertex color view mode materials now have spline mesh support
      • Added "Find Parent Material" to MaterialInstance context menu
    • Miscellaneous Enhancements
      • Improved crowd system interaction with level streaming, including not spawning agents in areas where the navigation mesh has been streamed out.
      • Changed decal materials to default to having no specular
      • Stats Viewer enhancements (Search, Color Coding, and more)
      • Removed support for legacy shadow volumes
      • Light functions on dominant lights can only be grayscale now
New and Updated UDN Documentation
  • New
    • http://udn.epicgames.com/Three/AssetConsolidationTool.html
    • http://udn.epicgames.com/Three/InteractiveStaticMeshes.html
    • http://udn.epicgames.com/Three/UsingSplineLoftActors.html
    • http://udn.epicgames.com/Three/ThreeDVision.html
    • http://udn.epicgames.com/Three/DistanceFieldShadows.html
    • http://udn.epicgames.com/Three/ProceduralBuildingsTutorial.html
    • http://udn.epicgames.com/Three/ProceduralBuildings.html
    • http://udn.epicgames.com/Three/FBXImporterUserGuide.html
    • http://udn.epicgames.com/Three/ColorGrading.html
    • http://udn.epicgames.com/Three/AssetConsolidationTool.html
    • http://udn.epicgames.com/Three/UnrealFrontend.html
    • http://udn.epicgames.com/Three/BulkImport.html
    • http://udn.epicgames.com/Three/ContentBrowserDatabase.html
    • http://udn.epicgames.com/Three/GameStateReplication.html
    • http://udn.epicgames.com/Three/FullScreenMovie.html
    • http://udn.epicgames.com/Three/Beams.html
    • http://udn.epicgames.com/Three/AttachingActors.html
    • http://udn.epicgames.com/Three/ActorTicking.html
    • http://udn.epicgames.com/Three/ShaderModel2Fallback.html
    • http://udn.epicgames.com/Three/PackagesAndNetworking.html
    • http://udn.epicgames.com/Three/Eat3D.html
    • Updated
    • http://udn.epicgames.com/Three/UDKProgrammingHome.html
    • http://udn.epicgames.com/Three/UDKContentCreationHome.html
    • http://udn.epicgames.com/Three/UDKLevelCreationHome.html
    • http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
    • http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
    • http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
    • http://udn.epicgames.com/Three/LevelOptimization.html
    • http://udn.epicgames.com/Three/ConsoleCommands.html
    • http://udn.epicgames.com/Three/ContentBlog.html
    • http://udn.epicgames.com/Three/UDKCommunityLinks.html
    • http://udn.epicgames.com/Three/ReferencedAssetsBrowserReference.html
    • http://udn.epicgames.com/Three/GroupsBrowserReference.html
    • http://udn.epicgames.com/Three/ActorsBrowserReference.html
    • http://udn.epicgames.com/Three/MakingACommandlet.html
    • http://udn.epicgames.com/Three/ActorComponents.html
    • http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html
    • http://udn.epicgames.com/Three/CommandletList.html
    • http://udn.epicgames.com/Three/ContentBrowserReference.html
    • http://udn.epicgames.com/Three/UnrealEdUserGuide.html
    • http://udn.epicgames.com/Three/UnrealScriptDelegates.html
    • http://udn.epicgames.com/Three/MaterialsCompendium.html
    • http://udn.epicgames.com/Three/PhysXSoftBodyReference.html
    • http://udn.epicgames.com/Three/LightingReference.html
    • http://udn.epicgames.com/Three/StatsDescriptions.html
    • http://udn.epicgames.com/Three/ContentCooking.html
    • http://udn.epicgames.com/Three/ImportingSkeletalMeshTutorial.html
    • http://udn.epicgames.com/Three/IntegratedPartnersProgram.html
Filename: UDKInstall-2010-04-BETA.exe
Size: 701.02 MB
Post Date: Apr 21, 2010 9:52pm PDT
Last Updated: Sep 23, 2010 8:35pm PDT
Downloads: 113