Unreal Development Kit December Beta
Author: Epic Games
The Unreal Development Kit is a standalone version of Epic's Unreal Engine 3 framework, the engine and tools behind such games as Gears of War 2 and Batman: Arkham Asylum. The UDK is completely free for non-commercial and educational use, perfect for anyone looking to dabble in development.
Included are tools for everything from programming to level design, plus code and assets for a barebones Unreal Tournament 3 to get you started.
The December update brings a whole host of changes and new features, as detailed below.
The December 2009 UDK Beta upgrade notes are as follows.
New UDK features and tools:
DLLBind feature
Material vertex shader control
New visual-only “InteractiveFoliageActorâ€
New Unreal Editor features
Navigation mesh additions
ActorX has been updated to support 3ds Max 2010!
Custom lighting and transmission improvements
In-game debugging tool
Translucent sorting features
Unreal Kismet upgrades
Particle improvements
Unreal Lightmass
Mesh Paint Tool
Animation
Miscellaneous editor improvements and fixes
BSP and "Accept Lights" change
http://udn.epicgames.com/Three/VideoTutorials.html
Taking better photos for source material
Using UnrealScript structs
Animation documentation
- This significant feature enables UnrealScript to call functions implemented in Windows DLLs.
- UDK users can now write native C++ code to interface with script.
- “DLLBind†gives users the ability to extend the functionality of UDK.
- http://udn.epicgames.com/Three/DLLBind.html
- Offset static mesh vertices from within the material using world position, vertex colors and “WindDirectionAndSpeed†data.
- Artists can now modify vertex world position in the material editor, which allows arbitrary deformation effects and custom ambient animation for different types of objects.
- “WindDirectionAndSpeed†is useful for obtaining wind parameters from any wind actors placed in the level, which can be changed at runtime.
- http://udn.epicgames.com/Three/WorldPositionOffset.html
- Simulate a spring based on input touch and damage forces.
- Walk through tall grass and bushes, which will be pushed out of your way and then sway back when you stop pushing them.
- Weapon projectile and explosion damage will also apply forces to the foliage actor.
- Extremely low performance impact; costs nearly the same as a static mesh and therefore can be used extensively.
- http://udn.epicgames.com/Three/InteractiveFoliageActor.html
- Includes example videos for explosions, walking through fields and advanced foliage animations.
- UDK users can now import 32-bit BMP images.
- View original, displayed, and effective texture resolution in the new Texture Info panel.
- Check out the many other editor upgrades here:
- http://udn.epicgames.com/Three/ContentBlog.html#New Editor Features (11/2009)
- http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html
- http://udn.epicgames.com/Three/NavMeshManualCreation.html
- Added new path debugging tool.
- http://udn.epicgames.com/Three/NavigationMeshPathDebugging.html
- Build only selected pylons at a time for faster iteration and rapid partial map rebuilds.
- The option is called “bDontBuildThisPylon†and is listed in the advanced category.
- http://udn.epicgames.com/Three/NavMeshConstraintsAndGoalEvaluators.html
- UDK users using 3ds Max 2010 can now export skeletal meshes and animations to binary file formats that the Unreal Editor can import using the ActorX plugin.
- Find it in the /Binaries/Tools/ActorX directory.
- Custom lighting can emulate Phong for two-sided materials via new “TwoSidedSign†node.
- "ToggleDebugCamera" now supports selection and shows all materials used by mesh components.
- UDK users can now select meshes at runtime to view what is in front of the player.
- New translucent hair custom triangle sort-order editing mode now available.
- http://udn.epicgames.com/Three/TranslucentHairSorting.html
- Level Browser improvements
- New tagging and filtering system with keywords makes searching levels easier than ever before.
- Persistent level actors can now be easily hidden or shown.
- New "PIE Only Visible Levels" toolbar toggle limits which levels get loaded in PIE to only levels that are currently visible.
- New “Lock/Unlock/Hide/Show†settings for all levels via right mouse button (RMB) are now available.
- New "Find in Content Browser" option has been added to the Level Browser.
- Kismet editor now has navigation history. Handy “Back†and “Forward†buttons make it easy to toggle between actions in the history log.
- Dropping Kismet nodes down on top of ports now auto-wires the node.
- New "Select in Level" option to Kismet right-click menu is now available.
- New camera-facing options for mesh emitters will override “AxisLock†settings.
- Scene data exported to Lightmass is now compressed.
- Reduces disk usage and network bandwidth.
- Increases speed of Lightmass startup.
- Interpolating actors (InterpActors) can now be painted on in level viewports using the “Mesh Paint†tool.
- http://udn.epicgames.com/Three/MeshPaintReference.html
- Support for post-physics skeletal control is now available.
- Movie tutorial for animation pipeline:
- http://udn.epicgames.com/Three/VideoTutorials.html#Skeletal Mesh Pipeline - Using UDK
- Greatly improved “Convert Light†tool now supports all light types. Simply right-click on lights in the level viewport to convert them to other types of light.
- New material for geometry mode editing makes it much easier to align volumes and BSP in the world: http://udn.epicgames.com/Three/ContentBlog.html#New Geometry Mode Texture (11/30/2009)
- AnimSet Editor log spew has been fixed.
- UDK users can now build old UE3 lighting on SM2 cards.
- Lights no longer "bleed" through BSP corners.
- Over 170 new video tutorials
- http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html
- http://udn.epicgames.com/Three/UnrealScriptStructs.html
- http://udn.epicgames.com/Three/AnimationOverview.html
- http://udn.epicgames.com/Three/ImportingAnimationsTutorial.html
- http://udn.epicgames.com/Three/UsingSkeletalControllers.html
- http://udn.epicgames.com/Three/RootMotion.html
- http://udn.epicgames.com/Three/AnimationNodes.html
- http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
| Filename: | UDKInstall-2009-12-BETA.exe |
| Size: | 530.25 MB |
| Post Date: | Dec 17, 2009 10:44pm PST |
| Last Updated: | Sep 23, 2010 8:12pm PDT |
| Downloads: | 254 |
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