JDoom 1.14.5

Author: Jaakko Keränen

Latest version of the JDoom source modification for DOOM 1.

Noteworthy things regarding jDoom v1.14.5:

* Since a number of people have contacted me with reports of problems with Doomsday's default sound code, there is now a more compatible choice: dsCompat.dll contains routines that use DirectSound 6. It's activated with the -csd command line option. If you're having sound-related problems you should give it a try.
* Particles can now have a flag that causes them to be rendered flat against a surface if they're close enough to it. This is utilized by jDoom's new blood effects (in Defs\\jDoom\\Particles.ded). This is no match for actual decals, though. For instance, particles don't actually get stuck to the surface they're touching. They merely stop moving. This means they won't follow moving structures or scrolling textures. It's not a very serious issue, though.

jDoom is an enhanced win32 port of id Software's DOOM. It is being developed by Jaakko Keränen.

  • Uses the Doomsday Engine.
  • Works with shareware and registered Doom, Ultimate Doom, Doom II and Final Doom (Plutonia and TNT).
  • Customizable controls.
  • Mouse look and configurable joystick axes.
  • Enhanced menus:
    • keyboard, mouse and joystick settings
    • graphics options
    • sound and music options
    • multiplayer menu for network games
  • Resizable status bar.
  • Implements XG line and sector types.
Filename: jdoom1145.exe
Size: 1.12 MB
Post Date: Dec 20, 2002 5:57am PST
Last Updated: Sep 23, 2010 6:54pm PDT
Downloads: 3,594