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Thievery UT Version 1.4

Author: Thievery UT Team

Thievery is a stealth-based multiplayer team modification for Unreal Tournament.

Technical Features include:
  • New player physics:
    • Three movement speeds: Creep, Walk, Run.
    • Leaning round corners
    • Mantling - pulling yourself up onto ledges
    • Climbing ladders and ropes
  • New maps:
    • Thievery currently has 11 gorgeous maps, with more in production.
    • Environments offer a high degree of interactivity, with objects to pick up and use, levers to pull and extensive use of dynamic light.
    • Huge collection of custom textures
    • Over 125 objects modelled for items and scenery, e.g. crates, food, candlesticks, loot, etc.
  • New player models:
    • Thief
    • Guard
  • New weapons and equipment:
    • Bows and crossbows with a variety of special projectiles.
    • Melee weapons - with continous collision detection as the weapons swing, meaning if you swing a mace into a wall, you'll see it smash against the wall, rather than just playing an animation on top of the view.
    • Special items for the thieves and guards to use, e.g. flashbombs, caltrops, mines, flares, etc.
  • New gametypes:
    • Two game modes:
      • Thieves vs Guards - the main game mode, where the team of thieves has to break into a well guarded location, steal the loot and escape, while avoiding the bloodthirsty guard team.
      • Thiefmatch - still in early stages of development, but this gametype puts the thieves competing against one another to complete the objectives.
    • Objectives - Thievery features a flexible objectives system where the mapper is free to script any objective he likes.
    • Solo Play - the game modes can all be played singleplayer, with you taking the role of a lone thief against AI guards.
  • Improved sound system:
    • By default UT will play sounds right through walls, Thievery checks the flow of the sound through the level to decide if you can hear it or not.
    • Thievery features a large collection of sound effects:
      • Per surface sounds for footsteps, projectiles and other objects: Stone, metal, tile, wood, dirt, carpet, gravel, snow.
      • Ambient sounds and music
      • AI speech and player taunts
  • Particle system:
    • Thievery uses a particle system coded by c0mpile (of Irrational Games) used for a variety of effects: Splashes of water, fire, rain, snow, etc.
  • Complex AI:
    • Guards see things and hear noises, reacting as you'd expect.
    • Fully mapper customisable in appearance, skill, equipment, orders, etc.
    • Guard players can order AI guards in-game, getting them to guard key places, to patrol or follow.
    • A number of voice sets, with over 150 samples in each one.
    • Leaping, hissing spiders OF DEATH.
  • Multiplayer:
    • All the above are network ready, and the slower paced, sneaky gameplay is easily playable even on a 56k.
Filename: thieveryut-beta14.exe
Size: 151.08 MB
Post Date: Apr 28, 2003 6:42am PDT
Last Updated: Sep 23, 2010 6:54pm PDT
Downloads: 795