Sword of the Stars: Born of Blood Retail 1.5.2 Patch
Author: Kerberos Productions
Patch for the English language edition of Sword of the Stars: Born of Blood.
1.5.2 Update
Fixes
- Trickling AI reinforcements in combat.
- Rare bug where saved games could greatly increase in file size.
- Insta-death caused by ships bunching up in combat.
- Pursuit mode bunching up in combat.
- Grav and implosion mines not working correctly.
- Bug in Hungry Children AI processing.
- Mouse wheel not scrolling list in tutorial.
- Range select (shift key) not working in fleet manager.
- Incorrectly disabled fleet manager repair button at own colony.
- Bug where some in game warning dialogs about moving STL were not centered in the screen.
- Mousewheel zooming in tech tree and star map at the same time.
- "Autosave" and "Autosave Endturn" filenames backwards.
- Locust nest world dying immediately when entering combat.
- Potential AI crash when assessing other players.
Changes
- Increases in durability of non-storm asteroids to make them more useful as 'cover'.
- Delimited command bonus from numerical superiority/ship to reduce "cheap destroyer" spamming.
- Allow player to observe encounters even if they have other combats queued up. (Other combats will then be auto-resolved.)
- Ship sections can now override default command point values by supplying "command_cost x" in their ship file.
- Adjusted turret arcs.
- Hiver Medium DP and Torpedo Platform.
- All DN War sections.
- smarter AI targeting during mass missiles launches.
- Zuul recieve one additional colony no matter what map settings are and recieve a free bore ships at every initial world.
- Build queue is now visible from the trade tab in empire summary.
- Tweaks to prevent AI from surrendering too early
- Ship sections can now specify which entity class the ship will be based on (chosen first come/first serve by section order: mission, command, then engine).
Additions
- new AI player names, badges and portraits to reflect characters and references from "The Deacons Tale". (visible to 1.5.2 players, but not accessible for personal use.)
- 1.5 new encounters
- hotkeys for toggling various display modes on the political map
screen.
- additional visual feedback to polygon targeting an enemy in combat.
- drag & drop multiple ships from side list into fleet manager.
- fleet and trade sector notes.
- species descriptions and data now available in gamestart lobby.
- flashing plague icons over top of infected colonies (in lists as well).
- option for custom star maps and a support system to broadcast the map to all players in an MP game. (along with example custom map in the Maps folder).
Fixes
- Trickling AI reinforcements in combat.
- Rare bug where saved games could greatly increase in file size.
- Insta-death caused by ships bunching up in combat.
- Pursuit mode bunching up in combat.
- Grav and implosion mines not working correctly.
- Bug in Hungry Children AI processing.
- Mouse wheel not scrolling list in tutorial.
- Range select (shift key) not working in fleet manager.
- Incorrectly disabled fleet manager repair button at own colony.
- Bug where some in game warning dialogs about moving STL were not centered in the screen.
- Mousewheel zooming in tech tree and star map at the same time.
- "Autosave" and "Autosave Endturn" filenames backwards.
- Locust nest world dying immediately when entering combat.
- Potential AI crash when assessing other players.
Changes
- Increases in durability of non-storm asteroids to make them more useful as 'cover'.
- Delimited command bonus from numerical superiority/ship to reduce "cheap destroyer" spamming.
- Allow player to observe encounters even if they have other combats queued up. (Other combats will then be auto-resolved.)
- Ship sections can now override default command point values by supplying "command_cost x" in their ship file.
- Adjusted turret arcs.
- Hiver Medium DP and Torpedo Platform.
- All DN War sections.
- smarter AI targeting during mass missiles launches.
- Zuul recieve one additional colony no matter what map settings are and recieve a free bore ships at every initial world.
- Build queue is now visible from the trade tab in empire summary.
- Tweaks to prevent AI from surrendering too early
- Ship sections can now specify which entity class the ship will be based on (chosen first come/first serve by section order: mission, command, then engine).
Additions
- new AI player names, badges and portraits to reflect characters and references from "The Deacons Tale". (visible to 1.5.2 players, but not accessible for personal use.)
- 1.5 new encounters
- hotkeys for toggling various display modes on the political map
screen.
- additional visual feedback to polygon targeting an enemy in combat.
- drag & drop multiple ships from side list into fleet manager.
- fleet and trade sector notes.
- species descriptions and data now available in gamestart lobby.
- flashing plague icons over top of infected colonies (in lists as well).
- option for custom star maps and a support system to broadcast the map to all players in an MP game. (along with example custom map in the Maps folder).
| Filename: | sots-1.5.2-en-update-install.exe |
| Size: | 119.38 MB |
| Post Date: | Jun 02, 2008 4:51am PDT |
| Last Updated: | Sep 23, 2010 7:26pm PDT |
| Downloads: | 900 |
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