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Natural Selection 2 Interview: The Evolution of a Mod

Nov 03, 2009 7:30am CST

The true scares of Halloween 2002 came not from monster movie marathons or college dorm parties but a multiplayer ... Read more

From Tristram to Torchlight: An Interview with Composer Matt Uelmen

Oct 23, 2009 3:03pm CST

There's something magical about that aggressive opening chord of Diablo. It's probably fair to say that no sound was ... Read more

Torchlight Interview: Runic Co-founder Peter Hu Shows Us the Light

Oct 21, 2009 5:31pm CST

The pedigree of the Torchlight development team is really something. Max and Erich Schaefer, both co-founders ... Read more

Stardock Interview Part 2: Brad Wardell on PC Gaming

Sep 30, 2009 8:34pm CST

The first part of my interview with Stardock CEO Brad Wardell covered his company's upcoming strategy game ... Read more

Stardock Interview Part 1: Brad Wardell on Elemental

Sep 23, 2009 10:33am CST

I'd heard a lot about Stardock's new fantasy-strategy game Elemental before coming to PAX. It sounded interesting, ... Read more

Modern Warfare 2 Interview: Infinity Ward on the MP, SP, AC-130, and Blowing Away Q4

Sep 22, 2009 2:53pm CST

During last week's Modern Warfare 2 multiplayer event, I had a chance to sit down with Infinity Ward rep Robert ... Read more

Left 4 Dead 2: The PAX Interview, or How You Made Valve's Chet Faliszek Cry

Sep 09, 2009 7:06pm CST

Along with many Shackers, the staff here has been hoping for a theme park campaign for some time. In fact, we even asked ... Read more

Brutal Legend Interview: Tim Schafer Talks Metal, Rubik's Cubes, Psychonauts, Sequels and More

Sep 07, 2009 10:44am CST

Recently, Shacknews and a handful of other gaming sites participated in a roundtable discussion with Tim Schafer ... Read more

Battle.net Interview: Blizzard's Greg Canessa on the Marketplace, LAN Plans, and Console Potential

Aug 24, 2009 7:20pm CST

In the months leading up to BlizzCon, it was anybody's guess as to what the new Battle.net might look like. During ... Read more

Rage Interview: id's Tim Willits and Matt Hooper

Aug 20, 2009 4:17pm CST

The first title out of famed Doom and Quake creator id to be simultaneously developed for PC, PlayStation 3, Xbox 360 ... Read more

Interview: id's CEO Talks Rage, Doom 4, Quake Live Subscriptions and Mysterious Women

Aug 18, 2009 5:31pm CST

All things considered, the interview was progressing normally. id CEO Todd Hollenshead and I were sitting across ... Read more

StarCraft 2 Interview: Lead Producer Talks LAN, Expansions, Editor Features and More

Aug 17, 2009 9:34pm CST

After a lengthy hands-on session with the StarCraft II campaign, I got a chance to sit down with lead producer ... Read more

Trine Interview: Frozenbyte on Pricing, Online Co-op, Future Projects and More

Jul 15, 2009 2:00pm CST

As a big fan of Frozenbyte's slick platformer Trine, it was unfortunate to see its recent PC release somewhat confused ... Read more

Interview: John Carmack and Tom Mustaine on Doom, iPhone Desires, and the Future of id Mobile

Jun 29, 2009 9:26pm CST

If John Carmack is id Software's mad scientist, then Doom: Resurrection is his latest experiment. Developed largely ... Read more

Aliens vs. Predator Impressions and Interview: Bringing It All Back Home

Jun 09, 2009 2:57pm CST

Being a big fan of Rebellion's original Aliens vs. Predator FPS, the studio's new sequel--a faithful three-campaign ... Read more

Left 4 Dead 2 Interview: Valve Details, Speculates, Reveals 'The Wire' Connection

Jun 03, 2009 4:08am CST

Much to the chagrin of Half-Life fans, but to the pleasure of Left 4 Dead fiends, Valve announced a full sequel to its ... Read more

Battlefield 1943 Interview: DICE Talks PC Changes, Delay Conspiracies and Battlefield 3

May 14, 2009 9:31am CST

"It's not supposed to be the game that's gonna replace your big games, like Battlefield 2 or 2142," producer Gordon Van ... Read more

Interview: Valve's Robin Walker on Item Drops and the Future of Team Fortress 2

Apr 29, 2009 5:14pm CST

The latest patch to Team Fortress 2 introduced some very mysterious mechanics--primarily, the addition of a ... Read more

Mafia 2 Interview: 2K's Denby Grace Pulls Us Back In

Apr 28, 2009 12:20pm CST

There's something very refreshing about 2K Czech's approach to "open world" gameplay with Mafia. For a game that ... Read more

How Bethesda Made Rogue Warrior More Like Duke Nukem and Got WET with Elder Scrolls Novels

Apr 27, 2009 4:36am CST

During its press event in London last week, Bethesda not only cleared up the status of its long in-development project ... Read more

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