The first Fable was a worthwhile RPG regardless of its downsized feature list. However, the second should finally deliver on some of those bullet-points, including full family simulations, offline cooperative play, and a dynamic world. It also looks gorgeous.
What we're looking for: The announcement that co-op will be supported over Xbox Live.
Warhammer 40,000: Dawn of War II
PC
Q1 2009
Relic Entertainment
The sequel to Relic's Warhammer RTS will reportedly feature less base building, with more of an emphasis on squad-based combat. Traditional multiplayer modes will be bolstered by the inclusion of an online co-op mode for the single player campaign.
What we're looking for: More confirmations on races. More details on the squad gameplay. More videos of that breathtaking engine.
Bungie famously split off from Microsoft late last year, leaving behind its multi-million selling franchise. Now the company is teasing an E3 announcement.
What we're looking for: Something entirely different from Halo that conveniently justifies the company's historic departure. Bungie's Table Tennis.
Project Origin
PC, Xbox 360, PlayStation 3
Fall 2008
Monolith
F.E.A.R. may have been a one-trick pony, but it was a good trick. Monolith's sequel promises giant Shogo-style mechs and open environments, along with the standard scary girl or two.
What we're looking for: The focus of F.E.A.R. was its brilliant enemy pseudo-AI. We want more of that--and some heftier weapons.
Resistance 2
PlayStation 3
Fall 2008
Insomniac Games
Eight player online co-op marks this sci-fi shooter sequel by Insomniac. Multiplayer will be getting a player count boost as well, with up to 60 players supported on various modes.
What we're looking for: Giant goddamn monsters.
Banjo Kazooie: Nuts and Bolts
Rare genuinely surprised us when they revealed this vehicle-centric take on Banjo earlier this year. Players will be swapping parts in and out of a grid-based vehicle bay, crafting unique machines to help them complete various platforming tasks.
What we're looking for: More evidence that the game's many elements are seamlessly realized.
Command & Conquer: Red Alert 3
PC, Xbox 360
October 2008
EA Los Angeles
Anything with the words Red Alert are enough to get us excited. Red Alert composer Frank Klepacki is back on board, time travel plots are back on the drawing board, and tesla coils are warming up.
What we're looking for: The debate over goofy units and colorful style aside, we're just hoping for some addictive, balanced gameplay.
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