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Diablo 3: What We Know So Far

Jun 30, 2008 4:47pm CST

7. Monsters
  • Skeletons
    • Will come in standard soldier form, as summoners, or as shield bearers.
    • Shield bearers are slow but tough, and will absorb damage until their shield breaks, protecting casters behind them.
    • Skeletons be summoned by necromancers anywhere, but will require less effort to summon in a graveyard than in the middle of a forest.
    • Necromancers can summon a horde of skeletons or one single uber-skeleton for the same cost.
    • Summoners will automatically replenish skeleton warriors for a necromancer, creating a self-sustaining army.
  • Berserker
    • Aggressive monster with a mace that charges up its attacks, becoming vulnerable if it misses.
  • Khazra (goat-men)
    • Similar to the goat-men in past games.
    • Moon Clan Charger variant wields a large axe.
  • Dark Cultists
    • Weak magicians, they summon demon spawn to fight against you.
    • The Dark Vessel variant transforms into powerful entities on a timer. The player must kill them before they morph or face a tough battle.
  • Ghouls
    • Standard ghost-like wraiths. Shown in the gameplay video leaping out from a trap.
  • Grotesque
    • A fat zombie. When killed, dozens of blue eels swim free of its stomach and swarm the player.
  • Beast
    • A large wooly beast with horns. Seems to have a charge and slam ability.
  • Thousand Pounder
    • A mini-boss demon shown in the Forgotten Tombs dungeon. It wields two giant maces.
  • Gnarled Walkers
    • Entities from another dimension that disguise themselves as massive trees, picking off men and animals when they come near.
    • Employ some kind of poison attack.
  • Siegebreaker Assault Beast
    • A very large mini-boss resembling a dog creature with a human torso attached to it. Shown at the end of the recent gameplay demonstration.
    • Picked up a player and bit his head off in a scripted animation, finishing it off in one attack.

Turn the page for more on Diablo III's story.


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