7. Monsters
- Skeletons
- Will come in standard soldier form, as summoners, or as shield bearers.
- Shield bearers are slow but tough, and will absorb damage until their shield breaks, protecting casters behind them.
- Skeletons be summoned by necromancers anywhere, but will require less effort to summon in a graveyard than in the middle of a forest.
- Necromancers can summon a horde of skeletons or one single uber-skeleton for the same cost.
- Summoners will automatically replenish skeleton warriors for a necromancer, creating a self-sustaining army.
- Berserker
- Aggressive monster with a mace that charges up its attacks, becoming vulnerable if it misses.
- Khazra (goat-men)
- Similar to the goat-men in past games.
- Moon Clan Charger variant wields a large axe.
- Dark Cultists
- Weak magicians, they summon demon spawn to fight against you.
- The Dark Vessel variant transforms into powerful entities on a timer. The player must kill them before they morph or face a tough battle.
- Ghouls
- Standard ghost-like wraiths. Shown in the gameplay video leaping out from a trap.
- Grotesque
- A fat zombie. When killed, dozens of blue eels swim free of its stomach and swarm the player.
- Beast
- A large wooly beast with horns. Seems to have a charge and slam ability.
- Thousand Pounder
- A mini-boss demon shown in the Forgotten Tombs dungeon. It wields two giant maces.
- Gnarled Walkers
- Entities from another dimension that disguise themselves as massive trees, picking off men and animals when they come near.
- Employ some kind of poison attack.
- Siegebreaker Assault Beast
- A very large mini-boss resembling a dog creature with a human torso attached to it. Shown at the end of the recent gameplay demonstration.
- Picked up a player and bit his head off in a scripted animation, finishing it off in one attack.
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