It is a magnificent return to form for the series; Retro's art team reinforces its position among the best in the industry. Locations simply ooze atmosphere and personality--and, despite what the game's dialogue-heavy trailers might lead you to believe, environment and tone are rightly the most present characters here.
Every world, every environment, every room is convincing, and the reams of information to be gleaned by scanning drives it all home. There is more exposition than in any other Prime game--delivered mainly via cutscenes at the beginning of the game, and transmission voiceover during the rest--but Retro deftly retains the haunting sense of isolation the series has always exuded. Crumbled mechanical statues have lain dormant for millennia; communication beacons have broadcast the same signal loop for centuries; lonely maintenance bots continue performing their rote, unnecessary tasks long after the civilizations that created them have gone.
First person arguably remains the perspective of choice for immersiveness, for obvious reasons, and as always Retro exploits that far better than most developers. It is only fitting that Samus' instinctive movements of her arms, the fogging up of her visor in steamy areas, the reflection of her face in the scan visor (which becomes vaguely unsettling as the game progresses, for reasons I will not disclose here) are far more convincing than any of the game's NPC animations.
Samus' fellow hunters, first seen in Metroid Prime: Hunters on DS, play a fairly major role in the story, but perhaps not the one you expect--and they certainly never keep Corruption from being anything other than The Samus Show. There's only one greatest bounty hunter in the galaxy, and you'll prove it over the course of the game.
A strength of the series, and of all great shooters, is pacing, and here Corruption delivers better than any Prime game yet. The difficulty can be brutal at times, but the pace is sublime. One of the most massive and difficult bosses, a powerful, fiery behemoth, is immediately followed by a largely scenic, relaxing tour across the floating platforms of the breathtaking steampunk-meets-Myst Sky Town, before plunging back into full exploration. Moments like that are what truly set the Prime games apart from the pack, and leave you asking, "Why don't other games do things like this?"The game's rough "three-act" structure also provides an overarching intensity curve, and those acts are populated with more types of gameplay than ever before. Past Metroid games' elevators have been replaced by Samus' much more interactive ship, which is not only used for transportation but which can be called in for heavy lifting and firepower in certain puzzles.
Corruption's platforming remains the most natural and fun of any first person game. Boss battles are frequent, fresh, and fun (and are now immediately preceded by much-appreciated invisible checkpoints). Weapons and upgrades come quickly, and beams now stack, eliminating the tedious weapon management of past Primes. Late in the game, the game's narrative meshes with the real-time gameplay in ways that I will not disclose, but that are new to the Prime series and wonderfully handled.
Crucially, interactions with the world are now handled primarily with motion-based gestures rather than scanning, and they are directly mapped to your hand motions rather than simply executing canned animations. The aiming and movement advantages of the remote are obvious, but these interactivity elements are probably the best nonessential demonstrations of the Wii remote to date. They extend into the combat arena as well, with Samus able to rip enemies shields' out of their hands with her grapple beam, or pull protective plating off of a large, imposing boss.
Unlike with button presses, you actually become physically better and quicker at performing these actions as the game progresses. Though it may sound silly, by halfway through the game you have become an expert at manipulating levers, retrieving energy canisters, and throwing switches--and, believe it or not, it feels great.
Immersiveness is of course a hallmark of the Prime series, and this direct interactivity feels absolutely at home here. It is not just in the crucial area of basic control that Retro has set the bar for first person Wii games, but the trappings of presentation as well.
All of this comes together in what is, for the most part, an astonishingly elegant package. The gorgeous art design, the initially difficult but highly rewarding controls, the expertly tuned nonlinearity and exploration (complete with masked load times), the knowing nods to other Metroid games that tie the series together more than any series entry to date, the broad structure, the varied musical score (as kicked off by the mindblowing title track), the expertly-crafted pacing--Retro has taken everything great about the Prime series and examined and rectified its few missteps to again create something great. Backtracking is not eliminated, but streamlined and considerably improved; NPC interaction feels much better conceived.
There's even added value. Throughout the game, you receive awards for various gameplay milestones--killing great numbers of enemies, defeating bosses, using unusual and creative strategies to take out foes, scanning crucial pieces of information, discovering new areas, and so on. The system is clearly inspired by Xbox 360's achievements, but here you can use your tokens to unlock artwork and music. By receiving tokens sent from friends via WiiConnect24, you can unlock more desirable toys, like a tool that captures screenshots.Nintendo's current TV ad for Metroid Prime 3 is part of its "Wii Would Like to Play" campaign, intended to demonstrate how the system is accessible even to those not well-versed in playing video games.
Do not be fooled.
Except in the most basic sense that an intuitive pointer is used to aim your weapon, Prime 3 is not a particularly accessible game. It is a hardcore game through and through. You will get your ass kicked by bosses. You will be stumped by the sometimes complex, but never overbearing, exploration. At times, you may very well throw your controller through your TV for entirely different reasons than you might when playing Wii Sports.
But you will love it. Your persistence will be rewarded. You will learn to juggle your abilities and skills. You will explore ancient worlds and pirate-infested bases. You will strive to acquire those secrets and raise your completion percentage. If you read Shacknews, this is in all likelihood the Wii game you have been waiting for. You will feel a tinge of regret that this ends the epic, masterful Prime saga, and eagerly await what Retro announces next.
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