December 27, 2006: DNF wins Wired.com's Vaporware Award again, despite already winning the Lifetime Vaporware Achievement award.
January 26, 2007: A small thumbnail attached to a 3D Realms job posting is later revealed to be an in-game Duke Nukem Forever screenshot. One additional shot is later released in this manner. (News)
March 20, 2007: Scott Miller tells YouGamers that DNF is running under a heavily modified version of the Unreal Engine.
October 10, 2007: Team Fortress 2 is released.
December 18, 2007: 3D Realms announces a new DNF teaser trailer will debut on the following day, and releases a single screenshot in advance. Shacknews user Dognose, a longtime DNF fan, slips into cardiac arrest. (News)
December 19, 2007: Shacknews premieres first Duke Nukem Forever teaser trailer in over six years. Hope of an actual release peaks.
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Registered users can also use the HD stream or download the HD trailer.February 6, 2008: The Dallas Business Journal reports that DNF might make it out in time for Christmas 2008, and is set to be released on PC, Xbox 360 and PlayStation 3. Broussard quickly clarifies that platforms have not been finalized. Also announced is an Xbox Live Arcade port of Duke Nukem 3D. (News)
March 18, 2008: 3D Realms' Scott Miller co-founds the Radar Group, an "entertainment entity to incubate, manage and produce Intellectual Properties for cross-media leveraging in video game and film markets." (News)
April 28, 2008: Former Shacknews owners Steve Gibson and Maarten Goldstein are given a half-hour look at the game, which includes "environmental puzzles and interactivity, a host of finished weapons, the existence of an in-game forklift, and plenty of heads and arms being blown off." (News)
June 5, 2008: The Jace Hall show premieres with a visit to 3D Realms and 20 seconds of DNF gameplay footage. (Video)
July 14, 2008: The Apogee Software publishing label is resurrected. Frontline Games' Duke Nukem Trilogy of handheld titles is announced. "We plan on making Duke the Forest Gump of World War II," says Apogee COO Terry Nagy. (News, Preview)
June 24, 2008: A new shot of Duke appears on 3D Realms' job page. (Image)
September 8, 2008: Max Payne film producer Scott Faye announces that he is developing a Duke Nukem film with Scott Miller's Radar Group. "We're expanding Duke's 'storyverse' in a very significant major way without abandoning or negating any element that's being used to introduce Duke to the next gen platforms," says Faye. (News)
September 24, 2008: The Xbox Live Arcade port of Duke Nukem 3D is released. The port features a new replay feature, allowing players to record and share gameplay clips. (Preview)
September 29, 2008: Two DNF screenshots hidden in the Xbox Live Arcade port of Duke Nukem 3D are released officially by 3D Realms. (Images)
December 18, 2008: 3D Realms misses its "possible" Christmas 2008 release target, but does issue one new wallpaper image showing a few of DNF's enemies. (Image)
January 26, 2009: Broussard posts on his Twitter account: "Packing up to go visit our publisher and show them the game and cool sh!t to get them hyped and excited."
April 13, 2009: Another Broussard Tweet reveals the team is nearing its latest milestone: "Closing out a milestone this week. 71 more tasks to do and we started with probably 800-900. Been a good push. Next one starts Monday."
May 7, 2009: Shacknews learns that 3D Realms has been shut down due to funding issues. All employees of the company are let go. Official confirmation of the news comes later that night. Take-Two notes that it had not been funding ongoing development of DNF, and still owns the exclusive publishing rights to the game. Apogee states that the handheld Duke Nukem Trilogy is unaffected, and that a Duke-related announcement is coming soon. (News)
May 8, 2009: 3D Realms posts a "goodbye" message on its official site. (News)
May 9-11, 2009: Level assets and screenshots of Duke Nukem Forever surface, as does a lengthy demo reel.
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To be continued?
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