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The great thing about Tomb Raider games is that they give you an outlet for the inevitable rage that builds up from playing Tomb Raider games. That outlet is Lara Croft herself: she's just so enjoyable to punish when you're pissed off.
You can run her into walls, drown her in the surf, or make her fall to her death from clifftops--and as gracefully as she springs around in the demo of Tomb Raider: Underworld, man, she falls like a fucking brick when you want her to. Arms pinwheeling, legs kicking, she plummets face-first into the ground with a satisfying thud. Much in the same way World of Warcraft now lets you play Peggle to stave off the boredom of playing World of Warcraft, Tomb Raider lets you terrorize Lara to relieve the frustration of playing Tomb Raider.
When Lara isn't dying accidentally or being killed on purpose, she's hunting through ruins in Thailand, extinguishing whatever wildlife she comes across, and kicking priceless ancient urns into pieces to find out what's in them. The demo begins with Lara in a boat offshore, where after a short swim through shark-infested waters, she must scale cliffs, dangle from ledges, leap across chasms, and repeat her swim through shark-infested waters after falling from the cliffs, ledges, and chasms.
I was curious as to how long three dimensional third-person perspective games have been around, so I did a little research and discovered that it's much easier to just make something up: let's say twenty-seven years. In all that time, why has no one found a way to make a third-person camera that does not make me want to put my fist through a wall? Why is it so hard? Why can't I be standing with my back to a boulder and not have my view blotted out by my own shoulder blades? Why can't I make a sharp turn and not wind up inspecting the bark of a nearby tree trunk? Sure, I like having a bunch of leaves shoved in my face--we all do--just not while I'm hanging by my fingertips from a cliff a hundred feet over a stone floor.
Holy crap. That's definitely a new one on me: I'm used to games just crashing and letting me figure out why, but Underworld alerted me to the problem and let me fix it without having to restart. Its third-person camera may have been dug out of some tomb, but when my aging PC started hanging, at least the game was nice enough to throw me a rope.
Download the Tomb Raider: Underworld demo.
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