Crackdown
- Platform: Xbox 360
- Published by: Microsoft Game Studios
- Developed by: Real Time Worlds
- Release Date: Early 2007
- Genre: Action
- Multiplayer: Yes
- Online: Yes
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Crackdown Co-Op Hands On Continued..
-- November 13, 2006 by: Chris Remo
Driving is an interesting skill in that as you level it up, it actually has the potential to physically modify your vehicle. There are three Agency vehicles--the sports car, the SUV, and the truck cab--that you can pick up from Agency headquarters at any time. Once you get into one of these vehicles, it will "level up" to match your level of driving skill that you've attained by handling vehicles well and running over gang members. This consists of a brief Transformers-like sequence that makes the sports car sleeker and evocative of the Burton-era Batmobile, the SUV beefier and more monster-truck-esque, and the truck cab just plain huger. At that point, the sports car, which at any level acts like a wedge that sends other cars flying when you ram them head on, gains a front mounted machine gun. The SUV gains the curious ability to jump by compressing its wheels then releasing them, as well as the even more curious ability to lock its wheels onto vertical surfaces if you can angle the car's nose upwards after jumping. According to the dev team, that latter ability was actually entirely by accident, but it proved to be so much fun--and to provide even more ways of finding alternate routes--that they kept it in. Finally, the truck cab gains a turbo boost that, with its already substantial size and weight, makes it even more of a roadway menace.
Explosions skill, which is gained simply by taking out enemies with explosives, makes your grenade detonations larger and more powerful, which is always handy. One particularly impressive type of explosive is the limpet grenade. These will stick to a surface after being thrown and will not detonate until you activate them remotely. After doing so, every active limpet grenade will explode sequentially, making for a visually appealing domino effect that the developers explained was implemented because it was too boring if they all exploded at once.
Finally, strength is what allows you to pick up heavier and heavier objects, eventually including cars and trucks. Taking out enemies using strength, be it by beating them up in melee combat or tossing large heavy objects on top of them, will boost strength.
Cooperative mode
I think we can all agree that co-op makes every game better, and that it is a shame that the world of increasingly complex video games it has become more difficult for developers to include such a feature. Fortunately--and somewhat surprisingly, given the feature's relative rarity in this style of open-world single-player game--the Real Time Worlds crew saw fit to implement it into Crackdown. It's actually very straightforward; since the game allows you to traipse around the city and complete objectives in any order you like, having a buddy join you in co-op basically means there's just another super-agent running around causing wanton destruction. You can work together to take out a boss, you can ignore each other and concentrate on boosting your own stats individually, and you can even try and take each other out. Admittedly, the first thing I did once I located my co-op partner in game (who in the real world was seated right next to me using his own Xbox 360) was blow him to bits.
Really, though, Crackdown's mechanics were clearly not intended for player versus player combat, so while that's an amusing diversion for a minute or so, it's a lot more satisfying to back each other up and bust into a kingpin's heavily defended den, where you can outflank (and out-jump, and out-throw) your AI opponents. The game is already fairly insane and extreme with one player, and adding another just makes it all the more so.
Of course, even when the two of you are cooperating, you're not necessarily safe from the other. I managed to inadvertently but utterly destroy my partner while desperately trying to survive an assault from about a dozen gang members. After ramming my own vehicle into a pile of enemy vehicles, running to safety tossing several granades, and plugging my car's gas tank full of lead, I initiated an impressive display of pyrotechnics that consumed most of the street
block. Unfortunately, my partner happened to walk over there at the wrong moment.
Respawning isn't too much of an inconvenience, thanks to checkpoints you can uncover throughout the city that also act as weapon and ammo refuelling stations. In the single-player game, they allow you to pick up relatively close to where you left off, and if you've got a co-op partner they allow you to spawn as close as possible to him or her.
The comic book world of Crackdown
Crackdown is clearly intended to evoke the world of a pulp comic book while still maintaining a distinct flavor. You're not quite a superhero, but by the time your skills are maxed out you can come pretty close. The game shies away from heavy cel-shading, a frequently used approach in comic book-inspired games. However, its models are outlined in bold pen-like strokes, and the color contrast is ratcheted up throughout, giving everything a strong and colorful yet gritty look and feel. Crackdown's visual style has taken some criticism on the internet, but it works very well for the setting and is particularly appealing from a good high altitude vantage point that showcases the impressively large cityscape of the game world.
In conclusion
Based on several hours of hands on time in both single-player and co-op mode, Crackdown is shaping up extremely well. Assuming the game's free roaming structure holds up for 21 bosses' worth of infiltrations and shootouts, it should be turn out to be a great game for Xbox 360 owners who are looking for something along the lines of Grand Theft Auto but with a lot more explosions and sheer surface scaling. Plus, more online co-op games are always welcome.
Microsoft Game Studios plans to ship Real Time Worlds' Crackdown for Xbox 360 in early 2007.
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