Shacknews - Document

Shacknews Document

Global
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  • Controls are now grouped and sorted by function rather then alphabetically.
  • Several rendering optimizations to improve frame rate and eliminate graphical artifacts during cinematic sequences.
  • Several Unicode fixes for localized versions.
  • Auto patching is now enabled.

Single Player
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  • Compass and health still visible during end cinematics has been resolved.
  • Audio issues during the in-game movies on Audigy cards has been resolved.
  • Player's are no longer able to fire their guns during intro cinematics.
  • Dying while friendlies are being carried off in a fight will not longer result in broken objectives upon restart.
  • Numerous AI & pathing issues resolved throughout many of the levels.
  • Dying before first save point in the 3rd mission of Clearing the hamlet no longer results in a non-progression.
  • Players respawning without a weapon in their hand resolved.
  • Asterisks (*) are no longer valid in profile names.
  • Mission fails with "Squad has been Killed" message despite squad not being killed resolved.
  • Hodges no longer stands backwards when throwing the grenade at the bunker at the end of "Night fight on Hill 881N"

Multiplayer
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  • Player's can no longer create a map hole by firing a rocket into the ground and jumping onto it.
  • A listen server player will no longer get two "Cannot pick up xxxx" messages when trying to pickup an item they cannot use.
  • Spamming the ESC key before choosing a character will no longer cause an invalid profile to be used.
  • Hue House-to-House - Clients will once again see the tank explode in a multiplayer mission game.
  • Grenade explosions & their sound effects now happen on the correct timetables.
  • Precise aim will now activate once the player stops bandaging if they continue to hold the precise aim button down.
  • Operation Starlite - NVA mortar shots now always count during multiplayer missions.
  • Operation Starlite - NVA objectives now say how many mortar shots need to be fired.
  • Operation Starlite - Fire is no longer inappropriately heard after first round of map if the US team wins.
  • Frontline - Players can now see how many flags each side has.
  • Clients are now able to cycle between all alive players in spectator mode.
  • The final score screen is now displayed an additional 3 seconds.
  • M79 and RPG7 will no longer make an explosion sound on a client machine if the projectile was never armed.
  • Booby trap pickups are now correctly labeled.
  • Suicide messages are once again broadcast when a player dies by fire or falls to his death.
  • Hue House-to-House - Players no longer cast unusual shadows in the factory.
  • Players now always spawn at the correct base when entering the game.
  • Team kills are now broadcast in red text.
  • In team based games, Communist players no longer set off booby traps placed by team members. In deathmatch, boobytraps cannot be set off by the person who placed them.
  • Any class is now able to disarm booby traps. Classes with wire cutters will disarm the traps instantly, while classes without will take a few seconds.
  • Mortars called in by red smoke grenades will now do significantly more damage.
  • Team mate names now appear in Yellow if they have an objective piece. (In objective based games)
  • USMC Tunnel Rat will now see enemy names in red.
  • Player's out of respawns will now appear in red text on the score screen.
  • The knife and Claymore can no longer be 'rapid-fired'.
  • All of a player's previously placed boobytraps will now be destroyed when switching teams.