Shacknews Document
SIMCITY IS ON THE MOVE IN SIMCITY 4 RUSH HOUR
TAKE CONTROL OF THE CITY'S TRANSPORTATION NETWORK
Chertsey, UK. - May 7, 2003 - Electronic Arts (Nasdaq:ERTS), the world's leading interactive entertainment software company, today announced that the first expansion pack for SimCityTM 4 is in development at the company's Walnut Creek-based MaxisTM studio. SimCity 4 Rush Hour* will allow players to have the ultimate level of control over their city's transportation network by completely taking charge of roads, rail, air, waterways, and even vehicles.
Players will put their Sims on the road to happiness as they take control of their city's transportation. Players can accelerate their Sims on their way to work or play with a wide variety of new transportation options. They can create the elevated train networks of Boston, the wide- avenues of New York, or the winding one-way streets of San Francisco. Players also will be able to develop a seamless mass-transit system including rail, subway, or even a scenic ferry service that connects to a greater regional travel network. With all-new problem-solving maps and tracking tools, players will be able to see the pulsing flow of traffic, map out the most efficient routes, and quickly get Sims from one city to another.
For the first time, players will take charge of vehicles in their cities. Is the fire department stuck in traffic on its way to a four-alarm fire? Players will take direct control of the "hook and ladder" and pursue the quickest route to the blazing inferno. Players will also solve missions such as catching car-jackers and thwarting bank robbers to earn reward buildings and other vehicles. As players gain traction by fixing transportation problems and solving missions, they will watch their mayor approval rating soar and their Sim population grow! They will also be able to put their Sims on the move in new cars, ferries, helicopters, and zeppelins.
New to SimCity 4 Rush Hour are a variety of new bridge options and the ability to create a city based on a modern European building set. Players will also be able to add popular structures to their cities such as historic train stations, classic Americana road marks, or European tourist attractions. They can make their final mark as mayor and personalize their city by labelling street names, mountains, neighbourhoods, and points of interest.
True to the SimCity series, the expansion pack will also feature new disasters. Car accidents and train derailments can wreak havoc throughout the city and snarl traffic. Players may test their nerve and stop a car at the intersection of a railroad and watch what happens next. Players also will be able to start a UFO alien invasion and watch the abduction of Sims, the destruction of buildings, and the creation of crop circles. Others may want to take control of their own flying saucer and create mayhem. Players can now put their foot on the gas and get their Sims on the go in SimCity 4 with SimCity 4 Rush Hour.
"Transportation is the pulsing life-blood of every city and is the number one requested area to expand upon among SimCity 4 fans," said Lucy Bradshaw, Vice President and Executive Producer of the game at EA's Maxis studio. "Players will experience the thrill and power of creating and controlling the ultimate transportation utopia in SimCity 4 Rush Hour."
*SimCity 4 Rush Hour Expansion Pack requires SimCity 4 to play.
About SimCityTM 4
SimCity 4 was launched in January of 2003 and is the #1 PC game in North America year-to-date according to The NPD Group. In SimCity 4, players sculpt mountains, gouge riverbeds, and seed forests to lay the groundwork for their creation. Then, as Mayor, players construct the most realistic city they can imagine. The city comes alive with the hustle and bustle of construction crews, the snarl of traffic and the activity of Sims. Players can place their Sims from The SimsTM for PC game into their city and watch as they go about their daily lives. Players can build mansions on mountainsides, cross canyons with bridges, raise skyscrapers downtown, and compete for resources with neighbouring SimCities. With every decision players make, the city and the Sims in it will respond for better or worse.
About the SimCityTM Franchise
Pursuing a lifelong fascination with simulations, legendary game designer Will Wright and his team at Maxis created the original SimCity in 1989. Critically acclaimed, it garnered dozens of awards and sold millions of copies both domestically and internationally. SimCity 2000TM followed in 1993. SimCity 3000TM, released in 1999, became the #1 selling PC game that year. SimCity 3000 and SimCity 3000 Unlimited, an enhanced version released in 2000, combined have sold nearly 5 million units worldwide.
About Electronic Arts
Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTSTM, EA GAMESTM, EA SPORTS BIGTM and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://uk.ea.com
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Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, SimCity, SimCity 2000, SimCity 3000 and The Sims are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.