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Heroes of Might and Magic V Soundtrack Q&A - Rob KingWhy were you contacted to work on the first HOMM? What attracted you to the project? Were you familiar with the heroic-fantasy universe prior to this?
Heroes of Might and Magic was the first score Paul Romero and I worked on together. When Jon Van Canegham and Mark Caldwell (from New World Computing) gave me the green light and creative control on the music production, I knew I wanted to take a very classical approach to it. On HOMM I, the graphics encouraged me to do a very baroque score. I really wanted it to be like a classical soundtrack in a sense.
A friend introduced me to Paul back in 1992, at one of his infamous parties where he gets friends together to play music at his house. I remember seeing him play the piano and was extremely impressed not only with his abilities but also with how genuine a person he was. We immediately hit it off and remained the best of friends ever since. When it was time to get into the score, I gave him a call and he came over to my apartment at the time for a meeting. Back then I had a roommate and my “studio” was basically my bedroom with tons of gear and a small futon in the corner. We started bouncing ideas back and forth and came up with a couple of pieces. I knew that we were going to make something special with that game. Between his Classical background and my pop music background our collaboration was not only melodic but very catchy and had all the elements of good classical arrangements. We did that whole score in the bedroom of my apartment in South Pasadena, California at the time.
HOMM was the 4th project I worked on and I was very new to the whole game design thing and my vision of audio was purely based on the films I saw from the past. So my interpretations of a heroic-fantasy universe were images of King Arthur, Excalibur and all those cool historical documentaries from the ‘80s. Jon’s vision is what attracted me to the game and Jon and Mark are two of the most genuine, cool, and generous people I know. I will continue to remain great friends with them.
Is this the kind of game you play? If yes, is there a chance to meet you online? What's your nickname?
Yes!! I must admit I don’t have too much time to play games, but the HOMM series has always been one of my favourites to play. I have spent months playing all versions of the game and really look forward to installing HOMM V on my computers. I have always been a fan of RTS and strategy games, but for some reason Heroes has always been my favourite to play and working on it has absolutely nothing to do with it. To me HOMM is like a large animated Chess game. It feels so damn rewarding beating those armies and snaggin’ up a town! Hopefully more people will enjoy the series on this next installment. I have never played online, but I might be willing to get my ass kicked when the game comes out. For the record, Paul has never played a game in his life.
HOMM V offers a very different graphic universe and scenario from previous episodes, does it have an influence in the new soundtrack?
I think our main influence for HOMM V is what HOMM has evolved into, also drawing from our past work and really aiming at keeping the player into the game. Believe me, I have been guilty of turning off the music when I play a game, but not with HOMM. It has always been so fitting to hear that score during gameplay.
How closely did you collaborate with the developers?
We worked fairly close with Fabrice Cambounet, Sylvain and Thomas at Ubisoft. They had some good ideas for the direction of this game and came up with the idea of having a “Theme” based score similar to film. On the previous games, we pretty much just wrote songs from the heart for everything. On HOMM V, we came up with a Main melodic theme and two sub themes and wrote the score around those.
Which are the tracks with which you are the most satisfied with?
For me it is the Academy, the Haven, Sylvan ,and the main title theme. Our good friend Karin Mushegan returned to do a solo vocal on Haven. She has been on all the Heroes games since HOMM II. Back then she was only 17, I believe. Now she is a professional singer working in Philadelphia and New York. The choir we recorded for the Main theme was great, as well as Fang Fang XU who played the Solo Cello through the score. I really enjoy the new battle and siege themes as well. Another favorite is the grass adventure theme. The melody is just so sweet, and we like sweet.Will HOMMV offer more music than the previous ones?
Yes, a full two hours!
How does your collaboration with Paul Romero go? What other musicians did you collaborate with?
We usually just sit around reading gossip magazines like US weekly and Enquirer discussing music direction while reading the misfortunes of celebrities. Seriously… In some cases Paul comes to the table with some brilliant ideas and we work out the arrangements, or I might have an arrangement of drums completely laid out with melodic ideas that we work from. We have two workstations here at the studio and usually we are both doing something on the song then go back and forth on both rigs. There really isn’t any certain way of doing anything, just get it done fast, you know? When we use other musicians, the arrangement is usually done and tracked in advance, and we replace the sampled parts with the appropriate musician. On the main theme, we actually just did a choral arrangement to a click/piano track, recorded it at a studio and brought it back to our studio and wrote the music around the vocals. Pretty tricky but I actually enjoyed the results. It lets you think a bit differently about the musical parts.
Are the songs performed by real lyric singers? If yes, how did you select them?
Yes, they are all people Paul and myself work with on a regular basis. Top-notch players, every one of them.
What is your favourite instrument while composing HOMM music ?
Always the Cello.
ABOUT ROB KING
Award-winning sound designer, music domposer and dialogue dDirector, Rob King has composed and produced music, dialogue, and sound for popular video and PC games and film for more than 12 years. His recent sound, directing, and/or music credits include the hit games Need for Speed: Most Wanted, Driver: Parallel Lines, Scarface: The World is Yours, Jade Empire, Area 51, Advent Rising, and Heroes of Might & Magic V. During his expansive career, King has held the reigns as music composer, voice director, sound designer, mixer and/or audio director on more than 75 video and PC games.
A grand-prize winner of the 2004 Yamaha International Music Production Contest and winner of the 2004 Los Angeles Music Awards for “Best Engineer” and “Modern Rock Album of the Year” for his work on the CD Addictions & Scars by his band Red Delicious, King is also nominated for a 2006 G.A.N.G. Award for his work with Tallarico Studios on Advent Rising.
King has just completed sound, dialogue and re-recording mixer work for the feature film Nice Guys with Director Joe Eckardt and producer Danny Trejo which will debut March 2006 at the Phoenix Film Festival. Currently, he is wrapping up several projects including a new CD by the band The Magazines which he produced, recorded and mixed and two new video games based on soon-to-be-released and past feature films.
ABOUT PAUL ROMERO
Paul Romero is an award-winning composer of orchestral, choral, and operatic soundtrack scores for movies, documentaries, and video and PC games. His work has appeared in documentaries such as Silent France from Academy Award® -winning director Alfanso Arau and numerous video and PC games including the tremendously popular and best-selling Everquest and Might and Magic franchises.
A classical pianist and world-class performer, Romero has received numerous awards for international piano competitions and has taken 1st place at contests in Paris, France, the Rocky Mountains, Colorado and Washington, D.C. The 1999 BMI Jerry Goldsmith Film Composers Award catapulted Romero to national acclaim as a first-rate composer and in 2004, he placed 1st at the world-renowned Van Cliburn Piano Competition.
Romero has performed his own original compositions in recital and concerto form at prestigious venues including Carnegie Hall, Kennedy Center, Lincoln Center, Tokyo’s Bukka Kan, Tanglewood and London’s Wigmore Hall. A classically-trained musician, he has attended some of the world's leading music conservatories such as The Curtis Institute of Music (alma mater of musical luminaries Leonard Bernstein and Samuel Barber), the Paris Conservatoire and London's Guildhall School of Music and Drama.