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Shacknews Document

Microsoft XNA Support Sheet
 
The XNA development platform will serve as the foundation for future game platforms from Microsoft, including Windows, Xbox and Windows Mobile-based devices. Video games on future iterations of Microsoft game platforms will be powered by tools and technologies from the XNA ecosystem. XNA dramatically improves the way games are produced, helping contain skyrocketing development costs by reducing the amount of time developers spend writing mundane, repetitive boilerplate code for complex new hardware. The XNA ecosystem integrates new and existing tools and technologies from Microsoft and its partners so that developers can make better games faster.
 
“Alias heartily supports XNA. XNA will pave a single path for deployment of rich content from Maya across multiple Microsoft game platform environments such as Windows-based PCs and the Xbox.”
-- Geoff Foulds
Global Games and Interactive Marketing Manager
Alias Systems
 
“Anything that makes the game developer’s job easier, and removes some of the risk and some of the trial and error, is a good thing. We can concentrate on what makes a game good — gameplay, content and visuals — and not worry about fighting the hardware.”
-- Jez San
Founder and CEO
Argonaut Games PLC
 
“We’re excited to have been involved with XNA since its conception. We design hardware for developers so they get the high performance they expect under all circumstances, but it’s equally important to provide software tools that remove the barriers to creating great content. The combination of ATI’s hardware and Microsoft’s XNA software will let game developers concentrate on what’s most important: making blockbuster games.”
-- Andy Thompson
Director of Strategic Marketing
ATI Technologies Inc.
 
“We are pleased to see that Microsoft shares our vision of helping developers make better games, faster, through use of their favorite middleware. We look forward to leveraging XNA in the RenderWare tool chain to implement Windows- and Xbox-specific features.”
-- David Lau-Kee
CEO
Criterion Software
 
“XNA is a great software solution that provides efficient tools, middleware and production pipelines to create better games faster. We fully approve and support this next-generation strategy, as effectiveness has been our ultimate goal since the establishment of Crytek and the development of CryENGINE middleware.”
-- Cevat Yerli
President and CEO
Crytek GmbH
 
“Discreet is excited to support game developers though Microsoft’s new XNA initiative announced today. With the largest registered install base of 3-D animation software in the world, Discreet 3ds max software has been an integral creation tool for Microsoft Xbox game developers — and the new XNA middleware platform will assist them in bringing high-quality games to market faster.”
-- Marc Petit
Vice President, Product Development
Discreet (a division of Autodesk Inc.)
 
“It’s the age-old problem of game development: how much time do you spend on your tools and technology and how much time do you spend on your game design? The better the tools and technology, the better — and faster — you can make your game. The more Microsoft does to provide developers with tools, the easier it is for game developers to develop better games.”
-- Tim Sweeney
Founder and President
Epic Games
 
“We are extremely excited about XNA, both as a middleware provider and as a game developer. Tools are the only chance for future success in this industry, and never has this been more true than now. As we move into next-generation development, the expectations of gamers and the abilities of hardware open almost limitless possibilities for content creators. Without the right tools, developers will not be able to keep up with the pace — XNA is what the industry needs right now.”
-- Julian Eggebrecht
President
Factor 5 LLC
 
“Havok, as the leading supplier of physics middleware for the game industry, believes that only through increasingly sophisticated software components and tools that integrate seamlessly with each other can the power of the next generation of entertainment platform be leveraged by game developers. The XNA initiative is important for the industry in that it represents a commitment to providing the software infrastructure to make this happen. We are looking forward to leveraging XNA technology and participating in its success.”
-- Dr. Steven Collins
Chief Technical Officer
Havok
 
“I want more of those up-front tools and more technology that we could use right away and learn from, because what we try to do is hire all creative people to figure out that answer. If I have to devote a lot of resources to technology, that’s fewer resources that we can devote to creating a great game.”
-- Brett Bourbin
Director of Technology
High Voltage Software
 
“If the right tools are available, we can worry about building the game and not building the software.”
-- Marc Lutz
Chief Technical Officer
Ketsujin Studios
 
“XNA will enhance NDL in delivering Gamebryo’s industry-leading cross-platform 3-D graphics engine and tools.”
-- John Austin
CEO
NDL
 
“Microsoft’s introduction of XNA presents an exciting opportunity for game developers to not only maintain a unified development environment while creating stunning content for multiple platforms, but to also focus on taking full advantage of the latest graphics technologies and shading effects to express their creative visions to the fullest. For NVIDIA, the availability of XNA presents a particularly exciting opportunity as our graphics technology continues to extend into new markets, such as handheld computing, where developers will be able to create and deliver 3-D gaming experiences like never before seen.”
-- Mark Daly
Vice President of Content Development
NVIDIA
 
“The best thing a console provider can provide is a complete, robust environment where all the redundant generic stuff is taken care of. That frees us developers to work on the cool, specialized features that are going to make each of our games innovative.”
-- David Wu
President and Technology Director
Pseudo Interactive Inc.
 
“We are extremely excited by the new XNA technology introduced by Microsoft. XNA empowers Quazal with tools to drive innovation even further on both Microsoft Windows and Xbox. In the end, Microsoft XNA is the starting point of a revolution that will bring game development to the next level.”
-- Martin Lavoie
Chief Technology Officer
Quazal Technologies Inc.
 
“Developers have demanded an easier way to develop games, and Microsoft has responded. With HLSL and now with the XNA development environment, the process of writing shaders and creating visually stunning content is more accessible and simplified than ever before. Right Hemisphere shares Microsoft’s goal to streamline the production pipeline for artists and programmers. Our Deep Exploration software is included in every Xbox developer kit so that assets may be created in most any application and previewed in real time on Xbox. What this does is allow for a smoother, less disruptive development process in which artists, engineers and programmers can focus on their core tasks and work more freely and independently of each other. Together, XNA and our WYSIWYG software take away some of the constraints and disruptions burdening the 3-D content creation process.”
-- Michael Lynch
CEO
Right Hemisphere
 
“For tools and middleware developers like Secret Level, having our tools work across platforms is key. Good tools and middleware solutions will be vital on the next generation of game machines, and XNA is just what we need to support the development of cross-platform games simultaneously.”
-- Reeve S. Thompson
Director of Production
Secret Level
 
“Today’s developers demand the most advanced and flexible tools in order to produce out-of-this-world games. In unifying the Windows and Xbox development tools under the XNA software system, developers can now save time by designing multiplatform games, and focus on creating amazing content. Combined with SOFTIMAGE|XSI, they can make better games, faster than ever before.”
-- Gareth Morgan
Senior Product Manager
Softimage Co.
(a subsidiary of Avid Technology Inc.)
 
“At Touchdown, we have always been committed to providing tools that help developers focus on game content rather than technology development. We’re looking forward to XNA, which will further expand the value of middleware to game developers.”
-- Jeffrey Hutt
Technical Director
Touchdown Entertainment Inc.
 
“On the PC we have tools like HLSL. On Xbox, we have tools like PIX. These are both really powerful, and XNA combines the power of the PC and the power of the console into a best-of-breed platform.”
-- Gabe Newell
Founder and Managing Director
Valve
 
“XNA allows us to leverage some of the great tools we’ve come to rely on for Xbox development for PC games as well. We are excited about this, both as a developer whose games often bridge between the console and Windows worlds, and as a middleware licensor supporting teams working with both platforms. This is going to be a win-win for everyone.”
-- Tobi Saulnier
Vice President, Product Development
Vicarious Visions Inc.
 
“Virtools is proud to join the XNA program. We will provide even stronger middleware for the next generation, capable of dramatically easing the development effort and accelerating the time to market of high-quality games on powerful future platforms.”
-- Bertrand Duplat
President and CTO
Virtools Canada Inc.
 
“Software makes all the difference. I believe with this next generation, hardware is not going to matter as much as it has in the past. It’s about software tools.”
-- Scott Patterson
Executive Vice President
Visual Concepts