The XNA development platform will serve as the
foundation for future game platforms from Microsoft, including Windows, Xbox
and Windows Mobile-based devices. Video games on future iterations of
Microsoft game platforms will be powered by tools and technologies from the
XNA ecosystem. XNA dramatically improves the way games are produced, helping
contain skyrocketing development costs by reducing the amount of time
developers spend writing mundane, repetitive boilerplate code for complex
new hardware. The XNA ecosystem integrates new and existing tools and
technologies from Microsoft and its partners so that developers can make
better games faster.
“Alias heartily supports XNA. XNA will pave a
single path for deployment of rich content from Maya across multiple
Microsoft game platform environments such as Windows-based PCs and the
Xbox.”
-- Geoff Foulds
Global Games and Interactive Marketing Manager
Alias Systems
-- Geoff Foulds
Global Games and Interactive Marketing Manager
Alias Systems
“Anything that makes the game developer’s job
easier, and removes some of the risk and some of the trial and error, is a
good thing. We can concentrate on what makes a game good — gameplay, content
and visuals — and not worry about fighting the hardware.”
-- Jez San
Founder and CEO
Argonaut Games PLC
-- Jez San
Founder and CEO
Argonaut Games PLC
“We’re excited to have been involved with XNA
since its conception. We design hardware for developers so they get the high
performance they expect under all circumstances, but it’s equally important
to provide software tools that remove the barriers to creating great
content. The combination of ATI’s hardware and Microsoft’s XNA software will
let game developers concentrate on what’s most important: making blockbuster
games.”
-- Andy Thompson
Director of Strategic Marketing
ATI Technologies Inc.
-- Andy Thompson
Director of Strategic Marketing
ATI Technologies Inc.
“We are pleased to see that Microsoft shares our
vision of helping developers make better games, faster, through use of their
favorite middleware. We look forward to leveraging XNA in the RenderWare
tool chain to implement Windows- and Xbox-specific features.”
-- David Lau-Kee
CEO
Criterion Software
-- David Lau-Kee
CEO
Criterion Software
“XNA is a great software solution that provides
efficient tools, middleware and production pipelines to create better games
faster. We fully approve and support this next-generation strategy, as
effectiveness has been our ultimate goal since the establishment of Crytek
and the development of CryENGINE middleware.”
-- Cevat Yerli
President and CEO
Crytek GmbH
-- Cevat Yerli
President and CEO
Crytek GmbH
“Discreet is excited to support game developers
though Microsoft’s new XNA initiative announced today. With the largest
registered install base of 3-D animation software in the world, Discreet 3ds
max software has been an integral creation tool for Microsoft Xbox game
developers — and the new XNA middleware platform will assist them in
bringing high-quality games to market faster.”
-- Marc Petit
Vice President, Product Development
Discreet (a division of Autodesk Inc.)
-- Marc Petit
Vice President, Product Development
Discreet (a division of Autodesk Inc.)
“It’s the age-old problem of game development:
how much time do you spend on your tools and technology and how much time do
you spend on your game design? The better the tools and technology, the
better — and faster — you can make your game. The more Microsoft does to
provide developers with tools, the easier it is for game developers to
develop better games.”
-- Tim Sweeney
Founder and President
Epic Games
-- Tim Sweeney
Founder and President
Epic Games
“We are extremely excited about XNA, both as a
middleware provider and as a game developer. Tools are the only chance for
future success in this industry, and never has this been more true than now.
As we move into next-generation development, the expectations of gamers and
the abilities of hardware open almost limitless possibilities for content
creators. Without the right tools, developers will not be able to keep up
with the pace — XNA is what the industry needs right now.”
-- Julian Eggebrecht
President
Factor 5 LLC
-- Julian Eggebrecht
President
Factor 5 LLC
“Havok, as the leading supplier of physics
middleware for the game industry, believes that only through increasingly
sophisticated software components and tools that integrate seamlessly with
each other can the power of the next generation of entertainment platform be
leveraged by game developers. The XNA initiative is important for the
industry in that it represents a commitment to providing the software
infrastructure to make this happen. We are looking forward to leveraging XNA
technology and participating in its success.”
-- Dr. Steven Collins
Chief Technical Officer
Havok
-- Dr. Steven Collins
Chief Technical Officer
Havok
“I want more of those up-front tools and more
technology that we could use right away and learn from, because what we try
to do is hire all creative people to figure out that answer. If I have to
devote a lot of resources to technology, that’s fewer resources that we can
devote to creating a great game.”
-- Brett Bourbin
Director of Technology
High Voltage Software
-- Brett Bourbin
Director of Technology
High Voltage Software
“If the right tools are available, we can worry
about building the game and not building the software.”
-- Marc Lutz
Chief Technical Officer
Ketsujin Studios
-- Marc Lutz
Chief Technical Officer
Ketsujin Studios
“XNA will enhance NDL in delivering Gamebryo’s
industry-leading cross-platform 3-D graphics engine and tools.”
-- John Austin
CEO
NDL
-- John Austin
CEO
NDL
“Microsoft’s introduction of XNA presents an
exciting opportunity for game developers to not only maintain a unified
development environment while creating stunning content for multiple
platforms, but to also focus on taking full advantage of the latest graphics
technologies and shading effects to express their creative visions to the
fullest. For NVIDIA, the availability of XNA presents a particularly
exciting opportunity as our graphics technology continues to extend into new
markets, such as handheld computing, where developers will be able to create
and deliver 3-D gaming experiences like never before seen.”
-- Mark Daly
Vice President of Content Development
NVIDIA
-- Mark Daly
Vice President of Content Development
NVIDIA
“The best thing a console provider can provide
is a complete, robust environment where all the redundant generic stuff is
taken care of. That frees us developers to work on the cool, specialized
features that are going to make each of our games innovative.”
-- David Wu
President and Technology Director
Pseudo Interactive Inc.
-- David Wu
President and Technology Director
Pseudo Interactive Inc.
“We are extremely excited by the new XNA
technology introduced by Microsoft. XNA empowers Quazal with tools to drive
innovation even further on both Microsoft Windows and Xbox. In the end,
Microsoft XNA is the starting point of a revolution that will bring game
development to the next level.”
-- Martin Lavoie
Chief Technology Officer
Quazal Technologies Inc.
-- Martin Lavoie
Chief Technology Officer
Quazal Technologies Inc.
“Developers have demanded an easier way to
develop games, and Microsoft has responded. With HLSL and now with the XNA
development environment, the process of writing shaders and creating
visually stunning content is more accessible and simplified than ever
before. Right Hemisphere shares Microsoft’s goal to streamline the
production pipeline for artists and programmers. Our Deep Exploration
software is included in every Xbox developer kit so that assets may be
created in most any application and previewed in real time on Xbox. What
this does is allow for a smoother, less disruptive development process in
which artists, engineers and programmers can focus on their core tasks and
work more freely and independently of each other. Together, XNA and our
WYSIWYG software take away some of the constraints and disruptions burdening
the 3-D content creation process.”
-- Michael Lynch
CEO
Right Hemisphere
-- Michael Lynch
CEO
Right Hemisphere
“For tools and middleware developers like Secret
Level, having our tools work across platforms is key. Good tools and
middleware solutions will be vital on the next generation of game machines,
and XNA is just what we need to support the development of cross-platform
games simultaneously.”
-- Reeve S. Thompson
Director of Production
Secret Level
-- Reeve S. Thompson
Director of Production
Secret Level
“Today’s developers demand the most advanced and
flexible tools in order to produce out-of-this-world games. In unifying the
Windows and Xbox development tools under the XNA software system, developers
can now save time by designing multiplatform games, and focus on creating
amazing content. Combined with SOFTIMAGE|XSI, they can make better games,
faster than ever before.”
-- Gareth Morgan
Senior Product Manager
Softimage Co.
(a subsidiary of Avid Technology Inc.)
-- Gareth Morgan
Senior Product Manager
Softimage Co.
(a subsidiary of Avid Technology Inc.)
“At Touchdown, we have always been committed to
providing tools that help developers focus on game content rather than
technology development. We’re looking forward to XNA, which will further
expand the value of middleware to game developers.”
-- Jeffrey Hutt
Technical Director
Touchdown Entertainment Inc.
-- Jeffrey Hutt
Technical Director
Touchdown Entertainment Inc.
“On the PC we have tools like HLSL. On Xbox, we
have tools like PIX. These are both really powerful, and XNA combines the
power of the PC and the power of the console into a best-of-breed platform.”
-- Gabe Newell
Founder and Managing Director
Valve
“XNA allows us to leverage some of the great tools we’ve come to rely on for Xbox development for PC games as well. We are excited about this, both as a developer whose games often bridge between the console and Windows worlds, and as a middleware licensor supporting teams working with both platforms. This is going to be a win-win for everyone.”
-- Tobi Saulnier
Vice President, Product Development
Vicarious Visions Inc.
-- Gabe Newell
Founder and Managing Director
Valve
“XNA allows us to leverage some of the great tools we’ve come to rely on for Xbox development for PC games as well. We are excited about this, both as a developer whose games often bridge between the console and Windows worlds, and as a middleware licensor supporting teams working with both platforms. This is going to be a win-win for everyone.”
-- Tobi Saulnier
Vice President, Product Development
Vicarious Visions Inc.
“Virtools is proud to join the XNA program. We
will provide even stronger middleware for the next generation, capable of
dramatically easing the development effort and accelerating the time to
market of high-quality games on powerful future platforms.”
-- Bertrand Duplat
President and CTO
Virtools Canada Inc.
-- Bertrand Duplat
President and CTO
Virtools Canada Inc.
“Software makes all the difference. I believe
with this next generation, hardware is not going to matter as much as it has
in the past. It’s about software tools.”
-- Scott Patterson
Executive Vice President
Visual Concepts
-- Scott Patterson
Executive Vice President
Visual Concepts