Some Nintendo Switch Games Won't Support TV Mode
Some mobile games being ported are likely to use the handheld and touch controls only.
While the Nintendo Switch will have three modes at launch later this week, at least one launch title is omitting support for TV mode. It's a move that other titles could follow.
Voez is a free iOS/Android rhythm game released last year, and developer Rayark just announced the game would be a launch title in Japan for the Switch. A document containing some frequently asked questions on the game's Switch support (via NeoGAF) reveals that TV Mode is not an option. "This software can not play in TV mode. Touch the touch screen in mobile mode to play the game. Button operation is not available."
The actual announcement of a touch-screen only game is surprising, but really should not be unexpected. The Switch is running on an Nvidia Tegra X1 chip, which runs many Android devices. So any game that runs on Android could conceivably be an easy port to the Switch's touchscreen-only mobile mode.
The Switch is launching on March 3, and Voez will be available through the eShop.
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John Keefer posted a new article, Some Nintendo Switch Games Won't Support TV Mode
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This just makes me sad there's no way to have a Wii U gamepad type of input for when you're playing on the TV. This seemed inevitable though given that it has a touch screen, as the article states. I'd also assume there will be some games which have certain elements that can only be done when undocked (Mario Maker?).
I wonder if they could update it so that you could at least display the Switch on the TV while using the touch screen by using a long cable or something. Lame but better than nothing? -
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Have you seen the Nintendo catalog of rhythm games or touch games in general, tablet and phone gaming in general is garbage in comparison. It also makes sense to have the option for games that are lower fidelity and look like crap blown up on the big screen. This is especially relevant because Nintendo has a vast vc catalog and games that were on the ds didn't look great on a 3ds xl an dyou could see that especially well on Sony TV that had the vita/psp catalog available.
I assume there is some kind of reasoning behind it and I have no issue with a game supporting one mode only if they have a good reason for it.-
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720p upscaled to 1080p doesn't look great (as does the majority of console bullshit with muddy dynamic resolution changes etc) but that was not my point if that's what you are latching on to. I said that for ports of older games like the older catalog that do not look great even at a slightly bigger display TV functionality isn't necessarily the best and for certain games developers probably have a reason why they decide to do whatever they went with. What is ridiculous is the reflexive/knee-jerk reaction and butthurt of the usual suspects. It's a no win for nintendo, if they insist on it people will go apeshit about them suffocating developers and if they don't people will complain about lack of qa or the principle and core design feature support.
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99% of people can't tell when 720p is scaled up to 1080p. That's like literally half of television, and a substantial percent of current gen gaming. Static images (like. A computer desktop) get wrecked pretty bad, but for moving images (like actual gameplay or everything on tv), it doesn't really matter all that much.
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Then don't buy them? This isn't somehow taking up resources that would otherwise be utilized for other 3rd party support.
There are plenty of people that will primarily play Switch in tablet mode, and games such as this would be appealing. I don't see how more more games is somehow viewed as a negative.-
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No? Least if I did not enough to warrant it being a potential widespread problem. I've never been on Steam and thought ahh too many games how do I find the one I want!? I don't know, just seems silly.
Regardless, they still have to be approved by Nintendo to end up on the eShop so the slippery slope argument doesn't really hold up. -
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