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Quake3 1.25y Released

by Maarten Goldstein, Oct 13, 2000 10:19am PDT
Related Topics – E3, id software, Quake 3 Arena

id Software has released point release version 1.25y for Quake3, which has a number of changes over the original 1.25 release. Like the original release, this is a 18mb download. You can grab it from the Shack, Blues News, Stomped, Fileplanet or Telefragged. Here are some of the changes. Note that this is still a beta release

-Reworked physics code to allow 1.17 style movement while retaining the fluid control and feel of 1.25.
-Fixed bug that awarded 20 points for fragging your own flag carrier (when friendly fire was on).
-Spelling in Spectator message corrected. Message now indicates that "START" must be selected on the menu to play.
-Fixed long-standing bug in the console in which pressing TAB for command completion removed all quotes (") in the line.
-Fixed bug that caused teammates in CTF/team games to show as incorrect color until TAB (scoreboard show) was pressed.
-Fixed bug where force model did not force model to the model used by the player.
-Fixed bugs related to graphics display by Voodoo 3D accelerator cards.
Here's what Todd Hollenshead had to say about the release in his .plan update
You should only download and install this release if you are interested in providing feedback to id. Please send all feedback and bug reports to bugs@idsoftware.com.
The major change for this release is the physics code, which should make the game feel like 1.17. We're looking for feedback from players specifically on this issue. There are a number of other fixes, which are detailed in the readme. Mods based on 1.17 are not compatible with this release <snip>
Players should also be aware that we plan on releasing another update sometime next week once we've confirmed that the new physics changes are in place and working. Therefore, players may prefer to wait until the final release before downloading.




Comments

108 Threads | 309 Comments



  • ID 10 - SANCTUARY 0 I GIVE UP LOL NOTIFY THE SIMPLE PEOPLE WHEN YOU GET THIS FIXED.

    top 10 things i have learned tonight.

    10.id hates the little people
    9.its not the greeks bearing gifts you have to worry about its anything id sends out with a beta tag.
    8.msdoss bad just should have said no
    7.id helpful HA in a pigs eye.
    6.My divorce was a hell of alot easier to go through then installing a patch from ID!
    5.hey they just shoulda added off hand grapple to have everyone bitching about that instead of the new patch fixes.
    4.i have memorized my cd key backwards!!!
    3.Id should given out vasalene with the new patch that way we wouldnt feel so cheap when they did us up the ass.
    2.quote from ID's readme.text "heh thats right you all never read this stuff anyway so surprise this patch wasnt intended to work :p, this will teach you all!!!"
    1.ID's deffinition of beta patch "hey we got some time before team arena comes out lets fuck with people for a bit."

    ofcourse this is all just my opinion i could be wrong.

    i think this makes me ID 10 - Sanctuary 1 woo hooo!!!!!














  • Here is my error:

    Q3 1.25y win-x86 Oct 12 2000
    ----- FS_Startup -----
    Current search path:
    C:\Program Files\Quake III Arena\baseq3\yog3dm2.pk3 (60 files)
    C:\Program Files\Quake III Arena\baseq3\twpak0.pk3 (116 files)
    C:\Program Files\Quake III Arena\baseq3\tig_den.pk3 (34 files)
    C:\Program Files\Quake III Arena\baseq3\s.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (253 files)
    C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
    C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
    C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
    C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    C:\Program Files\Quake III Arena\baseq3\kamq3dm1.pk3 (22 files)
    C:\Program Files\Quake III Arena/baseq3

    ----------------------
    execing default.cfg
    execing q3config.cfg
    execing autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found x86 (P5/Pentium2, MMX)

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...37 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc not found
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using WGL_3DFX_gamma_control

    GL_VENDOR: 3Dfx Interactive Inc.
    GL_RENDERER: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Aug 14 2000)
    GL_VERSION: 1.1.0
    GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_ARB_extensions_string
    GL_MAX_TEXTURE_SIZE: 256
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: x86 (P5/Pentium2, MMX)
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/yog3dm2.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/tig_den.shader'
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ----- finished R_Init -----

    ------- sound initialization -------
    Initializing DirectSound
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    11025 speed
    0xfec0080 dma buffer
    Forcing all sounds to 8 bit
    No background file.
    ----------------------
    Loading dll file ui.
    file not found: È2‘ h‘ ðØA¨M
    5 arenas parsed
    file not found: È2‘ h‘ ðØA¨M
    2 bots parsed
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: buzz-lightyear
    IP: 192.168.0.4
    Working directory: C:\Program Files\Quake III Arena
    trFMV::play(), playing idlogo.RoQ
    Error: file *extern, line 1: can't read token
    Error: file *extern, line 1: #define without name
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    FS_ReadFile with empty name





  • 246: I understand u like the game... but you cannot lie. There are bugs... Someone in the forum was complaining he cannot even go out of a town... because of a bug... another one say he finish a quest because a vampire got stuck in a wall... bug... Even me... my gaulet doesn't do what it say... having an ac less than 10 does nothing... someone reported he has more spells than what he was suppose to have... bug... I try to create a character similar to minc and notice he has more life than what he should have... well maybe it is me... Some spells are completly idiotic... like a spell level 6 is worse than level 3... forgot the name... but both do similar stuff... computer will crashes non stop in some particular condition... blablabla...





  • 236: Maybe... but the game was playable (at least for me) when it was released.



    Diablo2 skills were modified after people have played for month on their necro. It was also crashing like hell.

    Baldur Gates2 is crashing for some people... and have all kind of other weird bugs. Stats in BG2 does mean nothing. I have a gaunlets that give +20% to stealing but I get only 10%?

    I guess Quake3 is the only one that I should have remove from my list of game that has too many bugs... I still find it weird that they modify the slash damage only now... his kind of modify maybe the gameplay ... but it is hell late.