Cheaters in Star Citizen Stand to Lose Everything

If you get caught cheating in Star Citizen, you face a permaban with no pledge refunds.

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With the rollout of Star Marine in the Star Citizen 2.6 alpha, Cloud Imperium Games is confronted with a new deluge of cheaters and hackers. CIG is taking a zero tolerance policy when it comes to cheating, with any offenders being banned permanently, with no ship or game pledge refunds.

Fortunately, Cloud Imperium Games is being rational about the policy instead of banning players left and right for perceived offenses. To earn a ban for cheating in Star Marine, you'll have to be caught in a video first. For now, Star Citizen's integral anti-cheating tools are in their infancy, so video evidence is the only way to make sure someone is actually breaking the rules.

While the burden of proof is high on the accuser, the punishment is severe. In a game where ship pledges can range from $20 to thousands of dollars, losing an account can be a huge financial blow. A lot of people have invested a lot of money into Star Citizen, so it's fortunate that CIG is taking this seriously.

Contributing Editor
From The Chatty
  • reply
    January 10, 2017 10:33 AM

    Jason Faulkner posted a new article, Cheaters in Star Citizen Stand to Lose Everything

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      January 10, 2017 10:35 AM

      more than they've already lost?

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      January 10, 2017 10:40 AM

      i think they should let them stay in the game, but put a bounty on them and if they get caught/killed their character gets sent to a prison where they have to mine an asteroid with a toothpick for about a month.

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      January 10, 2017 10:48 AM

      [deleted]

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        January 10, 2017 12:00 PM

        ...mhmmm, I'll allow it.

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        January 10, 2017 2:00 PM

        They send the goons from Cat's Eye following James Woods around to make sure he didn't smoke.

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      January 10, 2017 10:49 AM

      I thought more companies were using the "pergatory" approach, where you can still play - but only with other cheaters. Forever.

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      January 10, 2017 10:51 AM

      So, they are treating everyone who purchased the game like a cheater?

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      January 10, 2017 11:22 AM

      Wait, so they're banning people for exploiting shit in an unfinished product? Is this a thing that happens? That seems pretty fucked up.

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        January 10, 2017 12:35 PM

        These aren't, they want those found and reported on the bug report forum.

        These are people using 3rd party aimbot and wallhacks.
        THOSE guys get banned.

        And I say to that... "bra-fucking-vo"

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      January 10, 2017 11:50 AM

      my favourite part of people cheating was the discovery by the community that just in the base game if you aim and shoot at someone else behind a wall it hits them and jerks their camera around but does no damage

      also the packet analysis done by the one guy on youtube showing that the information sent to the client when a player moves or jumps is so huge it gets broken into multiple packets and takes 3x-4x time to sync than other video games

      its truly a giant mess for a 6v6 or whatever

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        January 10, 2017 12:37 PM

        Yeah, it's the first version. been out less than a month, no surprises there.

        With the new StarNetwork updates coming (in 3.0) that should take a whole lot of the excess information transmitted, out of the individual packets, and tighten up the response time.

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