If you've gone against Roadhog in Overwatch, you know the frustration of being grabbed out of nowhere by his hook and dropped randomly behind, beside or in front of him. The dev team at Blizzard has been looking at modifications and apparently has hit on a few that could be on the PTR later this week.
Principal Designer Geoff Goodman took to the official forums to outline the changes that players have been expecting and dubbed Hook 2.0.
First, the victims of the dastardly snatch and grab "will now move in to the position directly in front of Roadhog, rather than just a straight line towards him," he said. "There is a cap on how far 'to the side' you can be pulled, so you can't just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled."
Goodman added that there will now be a line-of-sight check as well based on Roadhog's position, not the hook's position, making it impossible for the character to grab victim's he can't see. The line of sight will be checked again after the hook lands to see if it maintained during the pull. "This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target," Goodman said.
The change is expected to make Roadhog a bit weaker, but as always, Blizzard will re-evaluate the changes as testing continues before it hits the live servers.