Game of the Year 2016 #1: Doom

For its combination of breathless gameplay, goofy gore, and respect for its roots, Doom is Shacknews' Game of the Year 2016.

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This year was a great year for video games. We saw a sequel to Arcane’s spectacular revenge story, Dishonored, and even got to return to the world of Final Fantasy in an entirely new way. Blizzard also released their own take on the hero shooter, and Overwatch has been an absolute joy to play. In 2016, though, one game has stood taller than the rest. Developed by id Software, and published by Bethesda Games, Doom breathed new life into the stagnation of the first-person shooter genre and helped revive the industry’s love for fast-paced, hard-hitting action and gore. Last week, before our break, the staff all sat down together to talk about why Shacknews loves Doom, and what the game means to us as a site.


David Craddock: I don't know about the rest of you, but I went into Doom circa 2016 with... well, not low expectations, but zero expectations. Some fans pinned their hopes and dreams on the poorly received multiplayer beta that preceded the game's launch. I ignored that. Although the original Doom pioneered deathmatch, I didn't play multiplayer; I stuck to the three (later four) single-player episodes and the game's surfeit of mods. 

For those reasons, I pinned my hopes and dreams on the Doom reboot's campaign, and I was not disappointed. id Software took a "little from Column A, some from Column B" approach: the game melded new and old mechanics and tropes so seamlessly that Doom deserves recognition as one of the most original titles of the year--somewhat ironically, I'll grant you, since it's both a reboot and a sequel of a beloved franchise.

What about the rest of you? What did you like about the campaign, and where did you land on Doom's multiplayer and Snapmap modes?

Josh Hawkins: You know, I was the same way, David. Especially after playing the multiplayer in the beta that they had just a bit before release. I was disgusted, completely turned off from the game at all. But, that didn't stop me from giving it a try. 

To be fair, though, I don't have the background with the Doom series that many of you do. Being one of the younger members of the team, I was only four when the original Quake released, so Doom was nowhere on my radar of games that I was 'allowed' to play at the time. I instantly fell in love. The music, the enemies, the giddy feeling when I performed a glory kill... It is by far one of the best FPS games I've ever played in my life.

As I said before, I hated the multiplayer, but since the game's release I've dabbled in it a little bit with friends, and have actually grown quite fond of it. Sure, it isn't the best multiplayer around, but it isn't the worst either.

Steve Watts: Yeah, from the press end, we had every reason to believe Doom was going to turn out pretty bad. I'm sure we all remember the slow dawning realization while playing that it was in fact not bad and was in fact, oh wait a minute, actually really good.

But merely being a pleasant surprise isn't what drove it toward the top of so many of our lists. Doom was really the first salvo in a larger trend this year of reimagining a genre that, let's face it, had started to grow a little stale. Call of Duty made a template for shooters that was enjoyable enough, and there have certainly been some great shooters made in that mold. Still, the language of the FPS had become familiar, and when every example of a genre is running an almost identical control scheme, it's a pretty sure sign of stagnation. 

Doom broke the mold by getting in touch with its fast-paced roots and ripping out anything that didn't belong. It also ingeniously tied the flow of combat to the risk-reward Glory Kill system, which made for a constantly shifting, unpredictable gameplay loop. Doom showed there's more than one way to make a first-person shooter, and that finding a unique hook is a stronger play than trying to out-polish Call of Duty.

David Craddock: You're absolutely right, Steve. And to be clear, I never meant to imply that Doom was (and is) great because, hey, it didn't end up being a garbage fire. All of its moving parts gel together into a cohesive whole. But one of those parts, freshness, was critical to its success.

During the 1990s, I played very little outside of platformers and fighting games on consoles, and first-person shooters on PC. Consider these titles: Wolfenstein 3D, Doom, Duke Nukem 3D, Quake, Unreal, UT, Dark Forces, Half-Life, Kingpin, GoldenEye 007, System Shock, Descent, Starsiege: Tribes, Heretic, Hexen. 

I could go on, but I'll get to my point: while some crossover existed between each of those games (namely, they all revolve around moving and shooting from a first-person perspective), most were dramatically different in tone, arsenal, look, and feel. What's more, they were considered AAA games.

Since Call of Duty 4, AAA games have been baked in its military-shooter mold. Before Doom, I turned to indie shooters to get my feel of old-school, run-and-gun, frenetic action. There's nothing wrong with that, but the AAA space is becoming increasingly marginalized. I mentioned in my review that I hoped Doom would serve as a beacon of creativity that other AAA devs could dare to follow. It's not just that Doom was fresh; it's one of the biggest names in gaming, and with it, id Software dared to break away from Call of Duty's proven model when Bethesda could very well have pushed them further in that direction.

Brittany Vincent: I didn't go into Doom with any pre-conceived notions. Reviews don't really concern me, nor does a lack of code, but moreover I simply knew it would be more of what I always tend to search for within my first-person shooters: gore, and lots of it. I could list all of the shooters I played in my youth that inspired that kind of bloodlust, but they're all the same. Countless nights spent with the original game and spinoffs of its ilk inspired a lifelong love of entrails and blood splattered across pixelated walls, and I knew that's what I would get with this reboot.

I don't care at all to play multiplayer since the thrill of the deathmatch has long since subsided and I just don't have the patience or desire to play online with others anymore. But the single-player is more than suitable for satisfying my thirst for destruction, and the Glory Kills are great for that, too.

David Craddock: I'm glad you brought up glory kills, Brittany. What I loved about them is that they so seamlessly combined form and function: breaking off an Imp's jaw was viscerally satisfying, and so was the uptick in health or ammo that it yielded like a broken pinata.

That ties into Steve's point. The first time I saw a glory kill in one of id's previews, I didn't think it showed very well. They struck me as fatalities from Mortal Kombat: all style, no substance. The fact that they are not only functional but an integral link in the chain of gameplay had me looking to kill enemies specifically to set them up for glory kills so I could get a shot of health without having to break off from the fight and comb corridors for health packs.

Josh Hawkins: I agree completely, David. Glory Kills didn't look very good in the videos that id showed off, but in practice... there's no other way to take down all those demons standing in your way.

I think part of what made Doom so special to me, was that it is a connecting piece to the history of FPS games. I mean, Doom is an old name in the FPS genre, and to see something so great come out of the reboot is reassuring, and leaves me hoping that we'll continue to see expertly crafted reboots of some of our favorite old school games.

Asif Khan: Doom awoke a sleeping beast from within my soul. I, much like Brittany, like to go into games with no prejudice, but I had played the multiplayer alpha and betas before I got to sink my teeth into the consumer version of Doom. I recall being slightly unimpressed by multiplayer but I saw some things in the game even then that had perked my interests. Quad Damage in Doom? Very cool. Being able to play as the Revenant in the multiplayer beta also gave me a glimpse into how goofy and fun the game could be. I mentioned last year on a Chattycast episode that we should not sleep on Doom as it had the potential to be dark horse candidate for game of the year.

Doom doesn't take itself too seriously. It frequently winks at the player from the beginning of the game when you throw away the tutorial tablet, to the flashing "DEMONIC INVASION IN PROGRESS" signs, all the way to posters asking for people to sign up for the Mancubus program. The game wants you to have fun. I had fallen out of love with first person shooters in the last 5 years or so, but Doom merged new gameplay mechanics with the trademark heavy metal style of the good old id Software in a way that captured my attention unlike any FPS in years. 

I love the music in Doom. Mick Gordon reimagined a 21st-century soundtrack that is actually a slower tempo than the original games. It gives the player a type of swagger. To paraphrase Mick, he viewed the Doom Marine as the enemy of the demons and he wanted the player to feel that sense of bad ass power every time they went into battle. The implementation of the soundtrack is right up there with classics like Banjo-Kazooie. Mick successfully set a tone for the development team to bring home with furiously fast gameplay.

No reload button? No problem. Need some ammo? Rip an Imp's head off with a delightfully fun Glory Kill. When all else fails, pull out the Chainsaw or BFG for maximum carnage. The game encourages the player to push forward in combat and take risks. It is a mashup of calculated moves with the fun of an arena-style multiplayer game. There were countless times during my playthrough that I was down to 10 health but the game pushed me to keep fighting instead of running away to find a health pack or regenerate your health like so many modern shooters. It is that sense of constant urgency that creates a deep engagement which made me fall in love with first person shooters again. Doom wants you to have fun the entire time you play the game and it succeeds in that goal between an ideal balance of gameplay, spectacular music, amazing graphics and a story that pokes fun at itself while not disrespecting the player or the franchise's rich history.

Doom's reintroduction of greatness to the first person shooter genre has earned it the most glorious title of our Game of the Year 2016.


Looking to see what other games made our Game of the Year list? Here's our full lineup.

2016 Game of the Year Countdown: 

Shack Staff stories are a collective effort with multiple staff members contributing. Many of our lists often involve entires from several editors, and our weekly Shack Chat is something we all contribute to as a group. 

From The Chatty
  • reply
    December 30, 2016 9:00 AM

    Shack Staff posted a new article, Game of the Year 2016 #1: Doom

    • reply
      December 30, 2016 9:02 AM

      Shocked!

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      December 30, 2016 9:04 AM

      lol shack gonna shack

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      December 30, 2016 9:05 AM

      Hail the conquering hero!

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      December 30, 2016 9:14 AM

      Rigged!

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      December 30, 2016 9:14 AM

      Why are you guys surprised?

      It was the best game this year.

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      December 30, 2016 9:17 AM

      [deleted]

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      December 30, 2016 9:19 AM

      There it is.

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      December 30, 2016 9:20 AM

      Trump was right all along.

    • DM7 legacy 10 years legacy 20 years
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      December 30, 2016 9:24 AM

      Witcher 3 should have won again.

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        December 30, 2016 9:29 AM

        Blood and Wine should have been #2 instead of that MOBA.

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          December 30, 2016 9:57 AM

          Overwatch isn't a MOBA

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            December 30, 2016 10:00 AM

            Don't bother crustar is too chickenshit to try it.

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            December 30, 2016 10:01 AM

            It sure as feek is. Look at my post above.

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              December 30, 2016 12:23 PM

              [deleted]

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                December 30, 2016 12:24 PM

                Yes it is

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                  December 30, 2016 12:26 PM

                  [deleted]

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                    December 30, 2016 12:27 PM

                    Why are you offended?

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                      December 30, 2016 12:28 PM

                      [deleted]

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                        December 30, 2016 12:29 PM

                        But I'm right.

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                          December 30, 2016 12:36 PM

                          No, it's not. From the Wiki:

                          "Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a genre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in one of two teams. The objective is to destroy the opposing team's main structure with the assistance of periodically spawned computer-controlled units that march forward along set paths. Player characters typically have various abilities and advantages that improve over the course of a game and that contribute to a team's overall strategy. MOBA games are a fusion of action games, role-playing games and real-time strategy games, in which players usually do not construct either buildings or units."

                          Overwatch does not fit this description. It absolutely has gameplay elements inspired by MOBAs, but it is not a MOBA.

                          https://en.wikipedia.org/wiki/Multiplayer_online_battle_arena

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                            December 30, 2016 12:41 PM

                            I wonder, are there current MOBAs where there is an additional player on each team who actually plays the RTS side of it? Like, for him, there are 5 allied super units he can't control, but he can control the little units and maybe even build the base, etc? Kind of like what Savage was.

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                            December 30, 2016 12:51 PM

                            Look @ my link above. I consider Overwatch a MOBA, also known as a first person action real time strategy (FARTS).

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                December 30, 2016 1:31 PM

                It's like arguing with a 12 year old.

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              December 30, 2016 12:36 PM

              To be fair "Multiplayer Online Battle Arena" sums up every online multiplayer experience.

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          December 30, 2016 11:47 AM

          I think you mean, Overwatch should have been #1 with Blood and Wine at #2.

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      December 30, 2016 9:26 AM

      "I tell ya, I can't use a keyboard for shit. Most people play 'DOOM' and rip and tear. I play 'DOOM' and hunt and peck!" #PCDangerfield

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      December 30, 2016 9:27 AM

      [deleted]

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      December 30, 2016 9:27 AM

      [deleted]

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        December 30, 2016 9:29 AM

        Stardew Valley!

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          December 30, 2016 11:18 AM

          This man has the right idea. Where is the love for one of the biggest surprise hits of the year?

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          December 30, 2016 12:29 PM

          That one is a little surprising, not that I've played it yet

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            December 30, 2016 12:38 PM

            I don't even like games like this (harvest moon) but I bought it given the praise, played 2 hours so far and I'm hooked

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        December 30, 2016 9:32 AM

        I covered The Following and Blood and Wine in my best DLC piece if you didn't see it. So they weren't completely overlooked. :D

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        December 30, 2016 9:45 AM

        i actually can't believe how much the division is improved. i played the beta, heard all the bad launch press and avoided it like the plague.

        man that game is a lot fucking better. i played the free weekend and grabbed one of the deals on the gold edition and have 33hrs in it since. survivor is basically my favourite survival/crafty/rogue-lite i've ever played.

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          December 30, 2016 12:32 PM

          Survival DLC sounds awfully tempting.

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            December 30, 2016 12:33 PM

            [deleted]

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            December 30, 2016 12:35 PM

            it's awesome. it's like the veneer of every one of those shitty "punch tree to make sticks" survival games with all the tools of the base game - awesome map, beautiful graphics, excellent physics and netcode.

            basically if you're interested in the idea of a rogue-lite single instance play, but have been frustrated with the jank of every one of those survival/craft/build games, i'd say it's a ringer. that alone was worth what i paid for the gold edition and i'm still leveling the regular single player because all the gear unlocked from survival is end game heh.

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              December 30, 2016 12:48 PM

              Yeah, I loved the hell out of The Division until I hit the level cap and then there was nothing to do. The season pass is $20 at Amazon right now. Think I'll give it a go.

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                December 30, 2016 12:50 PM

                If you like the mechanics and the environment already I practically guarantee you'll enjoy survival. It feels like the best application of that engine.

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                December 30, 2016 5:23 PM

                [deleted]

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          December 30, 2016 4:30 PM

          I got a copy of that with my Xbone and I didn't like it. Maybe I should give it another shot.

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        December 30, 2016 10:23 AM

        I'm balls deep in MLB The Show 2016 right now and loving it.

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        December 30, 2016 10:57 AM

        Hitman - Alright, but took a year to be a full game.

        Dying Light: The Following - DLC not a full game.

        Blood and Wine - DLC not a full game.

        Street Fighter 5 - Just didn't make the cut.

        The Division - Got much better, but had enough issues since launch to not make the cut.

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        December 30, 2016 11:04 AM

        I loved dying light but thought the following was pretty bad. Driving across that map was extremely tedious and it removed the best part of the game.

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        December 30, 2016 11:35 AM

        Factorio - It's an early access release, but it's also got more gameplay than most full AAA releases. Whenever the 1.0 release hits, it's my GOTY.

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        December 30, 2016 11:46 AM

        Blood and Wine was not eligible or else I'm pretty sure it would have gotten some serious love.

        I would agree about The Division, I recently bought in and have been pleasantly surprised after the negative hype launch.

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        December 30, 2016 12:10 PM

        Almost my entire Overlooked Gems list is 3DS games that didn't make the cut, mostly because I'm the only one on staff who played them. The 3DS had a weirdly fantastic year!

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        December 30, 2016 2:31 PM

        Loved The Show. Consistently one of the best games every year - this year was no exception.

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      December 30, 2016 9:28 AM

      FEEK YES!!!!

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      December 30, 2016 9:29 AM

      [deleted]

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      December 30, 2016 9:29 AM

      Awesome! Unf Unf!

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      December 30, 2016 9:30 AM

      [deleted]

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      December 30, 2016 9:32 AM

      this makes us smart, and we can now get on with our lives

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      December 30, 2016 9:35 AM

      I upgraded my main HDD a month ago, and I took the opportunity to nuke my system and restart. I backed up documents and saves... but Doom doesn't have Steam Cloud saves and it doesn't store in a usual location. So, my late-game save was lost. I was almost done with Normal.

      I usually play games the first time on Normal as I figure that's the primary intended experience of the developer. Yeah, hard modes are hard, and we're all /33+ gamers here, but I want to get the designer's intention.

      After discovering this, I decided to start a new game on Ultra-Violence. This is the way the game should be played, no doubt. Normal mode was a fun experience, but it's nowhere near as rewarding as UV.

    • reply
      December 30, 2016 9:36 AM

      SHACKNEWS WON'T BE SHUT DOWN BY ASIF! YAY!

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      December 30, 2016 9:37 AM

      [deleted]

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      December 30, 2016 9:41 AM

      I demand no recount!

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      December 30, 2016 9:46 AM

      And no one was surprised.

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      December 30, 2016 9:55 AM

      the new pokemon games are so mindlessly easy that they are complete poo

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      December 30, 2016 9:56 AM

      Rip and tear huge guts

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      December 30, 2016 9:57 AM

      Dishonored was robbed I say, robbed!

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      December 30, 2016 9:58 AM

      I haven't played most of the years "big" games, but doom brought that thing back, quick game play choices, level design, pacing, visceral fun, awesome sound design and even a story well drawn into. I've recommended doom to all my gamer friends. Can't wait to get a better pc and run through it again and again.

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      December 30, 2016 10:03 AM

      [deleted]

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      December 30, 2016 10:20 AM

      and 2016 ends on the best note possible. AMEN.

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      December 30, 2016 10:58 AM

      WELCOME TO HELL

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      December 30, 2016 11:55 AM

      Like we didn't see it coming a mile away ;)

      https://www.youtube.com/watch?v=e0r0n0I0hwc

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      December 30, 2016 12:14 PM

      DooM!

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      December 30, 2016 12:50 PM

      I believe this sets the record for the lowest-scoring game on Metacritic to win Shack GOTY.

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        December 30, 2016 12:51 PM

        Shacknews didn't give games review scores until 2013.

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          December 30, 2016 12:53 PM

          Sorry if I wasn't clear. I'm referring to a game's score on Metacritic vis a vis winning Shack's GOTY. I know about our ("our" bcs we're a family!) scoring system, but I'm not certain how many years Shack staff has annointed a GOTY.

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        December 30, 2016 1:08 PM

        Sounds like a flaw in Metacritic to me.

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          December 30, 2016 1:34 PM

          Doomguy didn't wipe out hell on earth for this disrespect!

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        December 30, 2016 3:43 PM

        The reviews for Doom were historically off. I normally rely heavily on reviews but Doom was complete bullshit.

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          December 30, 2016 5:01 PM

          You know, I was thinking/wondering if Doom shipped as a SP-only game, whether that would have lifted its scores.

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            December 30, 2016 5:03 PM

            I completely wrote it off after the MP only demo. Before I opened Doom on that fateful night I already had Brutal Doom all setup and was planning on only playing Doom(2016) an hour or so then washing my eyes out with Brutal Doom.

            But Brutal Doom was not played that night.

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      December 30, 2016 12:52 PM

      This is a glorious day in the history of the shack and gaming
      https://pbs.twimg.com/profile_images/611654103031259136/ln6x12rY.jpg

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      December 30, 2016 1:03 PM

      [deleted]

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      December 30, 2016 1:04 PM

      [deleted]

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      December 30, 2016 1:06 PM

      Something you didn't mention: The Marine is one of the best, possibly the best, silent protagonist character in video games. I realize that is not a high bar, but the animations, despite only having arms and legs to work with, convey a surprising amount of personality and intent.

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      December 30, 2016 1:07 PM

      nuDOOM was so good I gave away 2 copies to Shackers this year

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        December 30, 2016 1:17 PM

        I think I gave away 4... so far!

        DooM GIVEAWAY

        I'll give away ONE copy of DooM today at 6pm Central. To enter, reply to this sub-thread with the following:
        1) Your favorite soda (or drink)
        2) Whether you prefer single or multiplayer games
        3) Your favorite Twitch.tv stream (if you have one)

        Example: Coke, single player, senenity17

        See, easy!

        Winning account needs to have at least 2000 posts OR be at least 1yr old. If you already own DooM you can opt for the Season Pass. And you must have a Steam account to deliver the gift.

        Good luck!

        • reply
          December 30, 2016 1:41 PM

          I think this deserves its own thread, by the way I already have the game, thank you for being awesome

        • rms legacy 10 years legacy 20 years mercury super mega
          reply
          December 30, 2016 1:43 PM

          Not entering, already have it! Good on you though, bump!

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          December 30, 2016 1:50 PM

          This is awesome, mang!

          1) Schwipp-Schwapp, which is essentially Orange Soda and Coke mixed together.
          2) Multiplayer
          3) DozIR_. I don't usually watch Twitch, but I'll log on to his to listen to his beautiful singing voice.

        • reply
          December 30, 2016 2:07 PM

          green tea, single player, none
          thanks for the chance, you're awesome!

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          December 30, 2016 4:11 PM

          Irn Bru, single player, shacknews

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          December 30, 2016 4:17 PM

          Did you do this yet? I'd like a shot at it, and I even promise I'll play it!

          1) Russian Earl Grey Tea
          2) I swing either way, but I've been doing tons of multiplayer gaming with my buddies.
          3) I really enjoy Critical Role. Voice actors playing D&D is cool!

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            December 30, 2016 8:38 PM

            I fucked up and didn't get out of the office until just now. But moonfist80 is the big winner!

            Send me a ShackMessage with either your Steam ID or your email address. And do you want the game or the Season Pass?

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          December 30, 2016 4:22 PM

          1. Whiskey Sour
          2. Single
          3. I like SjoW as a Hearthstone streamer, but I'll always watch SF5 on CapcomFighters and GamesDoneQuick when they do their marathons.

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          December 30, 2016 4:24 PM

          Root beer, multi, cella

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          December 30, 2016 7:27 PM

          Pepsi, single player, I don't really watch twitch, but I do like looking at speedruns from previous twitch streams from Awesome Games Done Quick.

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      December 30, 2016 1:27 PM

      Good pick well done.

      http://tinyurl.com/k3azp9l

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        December 30, 2016 1:29 PM

        Also, I'm curious how the chatty GOTY votes came out.

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      December 30, 2016 2:12 PM

      Great list this year, guys. Very well done!

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      December 30, 2016 2:38 PM

      AWWW YEAH. TOTALLY DESERVED.

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      December 30, 2016 2:38 PM

      I haven't played it but this makes me happy, I loved this game since I was a kid so it's nice to see it back on top.

      Still, Hitman was REALLY fuckin good this year.

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      December 30, 2016 2:41 PM

      [deleted]

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      December 30, 2016 2:59 PM

      [deleted]

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      December 30, 2016 3:26 PM

      And for a brief shining moment, all was right with the world.

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      December 30, 2016 3:30 PM

      [deleted]

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      December 30, 2016 5:04 PM

      Balance has been restored.

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      December 30, 2016 5:12 PM

      Not my personal pick but definitely in my top 3. Such a great game!

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      December 30, 2016 7:33 PM

      My goty!
      But then I only played 5? 2016 games.

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      December 30, 2016 7:37 PM

      I want to play nudoom but I doubt my i870 and 4870 256mb can even handle it.
      I have other hobbies now + kids

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      December 30, 2016 7:47 PM

      So say we all.

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      December 30, 2016 9:54 PM

      I mean, even the credits are fucking awesome! How could it not be GoTY!?

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      December 31, 2016 7:07 AM

      You're god damned right DOOM is GOTY.

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