Duke Nukem Forever Interview
by Maarten Goldstein, Oct 10, 2000 7:34pm PDTThere's a Duke4 interview with Scott Miller at the Daily Radar that, while not exactly having any hot new info, gives us a little update on what's up with 3D Realms' FPS that no one really knows anything about. Here's a bit concerning the release date
As we make Duke Nukem Forever, we experiment with new styles of gameplay and other never-been-seen innovations, and this often takes time to figure out and implement correctly, or just completely drop if it's not working out. Luckily for us and gamers, we have the financial independence to do this research while making the game, and when DNF comes out, everyone -- I hope! -- will be happy with the innovative results. The bottom line is that if we pick a release date and very likely miss it, people will be more upset than had we not picked a release date, so that's the path we take.
Daily Filter: Tiger Woods PGA Tour 13: The Masters, Sins of a Solar Empire: Rebellion
Dear Esther Mac port confirmed
Killing Floor hits a million sales, discounted on Steam
Jam Live Music Arcade announced for PS3, Xbox 360
Metal Gear Online to quietly die this summer



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main programmer for Lithtech2, so its pretty obvious they
were going in a technology direction for the future.
Even if its just torturing the HL engine into a way better
beast, Mike has skills, so maybe TF2 DOES have a
totally original engine...
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sorry :)
Well ... Anyone want GateCrasher Global Sound System upped to Ominouses?
It's trance
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Kinda sets the 'mood and pace' of what I think DooM3 should have.... even though it is a little old.....
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http://adserver.ugo.com/ads/UGOHouseAds/tofanim102.gif
now about fixing up this AGP shit.. jeeezus
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STATUS:> Connect: Wednesday 05:46:55 10-11-2000
STATUS:> Connecting to whalene1.user.msu.edu
STATUS:> Connecting to whalene1.user.msu.edu (ip = 35.10.182.40)
STATUS:> Socket connected. Waiting for welcome message...
220 Serv-U FTP-Server v2.5f for WinSock ready...
STATUS:> Connected. Authenticating...
COMMAND:> USER JT
331 User name okay, need password.
COMMAND:> PASS ****************************************(and stuff)
530 Not logged in, home directory does not exist.
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Nite all.
"Um, yeah... I'm not going to make it into work tomorrow."
anyway one of yall must know the console command for Tri/Bi linear texture filtering. Care to share?
http://www.penny-arcade.com/view.php3?date=2000-10-11&res=h
i was serious with my post before, i honestly think the most creative thigns to come out of id lately would be these
jump pads (i dont like them kinda silly but they DO add to the game for speed etc as claimed)
railgun
low gravity level on q1
quad damage
the arch ville's ability in doom2
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Sincerely,
Marcus Allen
CBS Sports
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*Wipes a tear*
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Make it right Mr. Carmack, or dont make it at all.
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That movie looks more "duke3d" than the new shots released (cept for the dam, that seems dukeish)
Specifically the shots of the movie in the canyon
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ahhh what a line, says it all really......
i think i'll have to give up the gaming scene if this game is a flop i'll be too crushed to live on............
(and cry)
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http://www.hardware-unlimited.com/previews/voodootv/
Weird, they sound like those hauppage deals. (I have one and theyre neat)
And if you post this gimme credit this time Maaaaaaaaaarten
cot
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But for me, glide is dead b/c that 3dfx shit gets no PCI slot in my rig!
*and if I ever put a 3dfx card in my agp slot that aint 'GLIDE DEAD', you know I've gone insane.
Check out the DNF pic in the banner on the left. Thats a Q2 engine shot.
Not the pics for the interview, but the old man pic on the left.
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