Stuff That Sucks: Voice Actors Strike

Greg Burke is back with an in depth look at what the SAG-AFTRA union wants.

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Greg takes a deep dive into what is going on with the voice actors strike. The SAG-AFTRA Union has laid out their demands and many prominent voice actors are getting behind the movement. Steve Blum, one of the world's most successful voice actors, took a moment to lend his voice to the movement in this audio message. Many of the demands seem reasonable and involve the safety, health and well being of union members. Greg looks at both sides of the argument and dives deeper into some possible unintended consequences of the voice actors strike. 

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What do you think of the ongoing SAG-AFTRA strike? Did you agree with Greg's opinions? Let us know in the comments section!

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Head of Video

Greg is the head of Video Production for Shacknews. If you've ever enjoyed a video on Gamerhub.tv, it was most likely edited by him. Follow him on Twitter @GregBurke85

From The Chatty
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    November 1, 2016 4:20 PM

    Greg Burke posted a new article, Stuff That Sucks: Voice Actors Strike

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      November 1, 2016 7:20 PM

      As a small-time voice actor myself (not SAG carded), I can tell you that it's really harsh on your voice.
      I don't think that their request is unreasonable.
      Even some of the biggest VAs make about $800 a day, but you can only work on a big project maybe once or twice a week. It's not good money.

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        November 1, 2016 7:23 PM

        [deleted]

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          November 1, 2016 10:13 PM

          The VAs wanted more money for the performances, due to the limited number of days per month of actual work. The studios were getting work super cheap, particularly for top-end talent. Barring an increase in workable days, which if you're protecting your money maker (your voice) you don't want, and an unwillingness of the studios to pay more per session, residuals based on sales goals were the chosen objective.

          Because, let's face it, the studios were NEVER going to pay more per session.

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          November 1, 2016 10:14 PM

          Residuals are pretty important for a sporadic job like that. The residuals is what pays the bills in between gigs.

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      November 2, 2016 4:58 AM

      I really dont think they should be entitled to bonuses and royalties.

      I've said it here before, but if the devs don't get money then a voice actor "freelancer / outsourcer" shouldnt either - I know they need more money but hey, they don't work for 5 years on a project and crunch throughout it, I dont think they deserve it more than the actual developers do

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        November 2, 2016 5:36 AM

        I think by bringing the concept of "deserving" into it you are voiding your argument. If that was a factor, everyone would get paid more. Unfortunately this isn't sufficient leverage.

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          November 2, 2016 5:42 AM

          I just cant behind their argument of deserving more money. If there is a deserving line then they are at the back of it compared to other game devs

          I know the argument of "you shouldnt be upset they are trying to get more, you should make your own union and also get more!" but it doesnt really work that way, people have been harping on about game dev unions for years and we're really no closer.

          So for now, I need to say "sorry guys but no" because I don't think they honestly deserve more for the amount of hours they put into a project

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        November 3, 2016 1:25 PM

        I think there is a difference.

        Game developer - almost always employed.

        Voice actor - almost never employed.



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      November 2, 2016 5:00 AM

      I think the argument is flawed on their behalf in the thinking that people will buy games because of a certain voice actor as an analogy to people watching movies because of a certain screen actor.

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      November 2, 2016 5:04 AM

      [deleted]

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