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RoQ Release Coming

by Maarten Goldstein, Oct 08, 2000 7:54am PDT
Related Topics – Quake 3 Arena

Graeme from over at id updated his .plan file with the news that he'll be releasing the RoQ video encoder and source code for decoding video which will allow mod makers to include their own video for Quake3 or any other game.

The quality speaks for itself. Q3A was all 512x256 @ 30hz, while 11th Hour (the previous use of this codec) was 640x320 @ 15hz. The RoQ codec pretty much beats out anything else in terms of quality, so I'm happy to be finally getting this out there. I talk a little about it's development in WIRED magazine (way back when Newt was on the cover) if you want to go dig..




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  • Created for toy

    Greetings Fellow Evolver,

    Just a quick update on where Team Evolve is at regarding the PainKeep Arena beta. We are very close and will have the beta sign up period VERY, VERY SOON.

    BUT, until we can go to beta, there are a few issues that we need to get working properly. Those being,

    Proper grapple functioning
    Model for Gravity well
    Nailgun Skin
    Voting entities (For the PainKeep HUB voting system)
    Autosentry skin & functionality
    Underwater ChainLightning discharge

    Those as well as programming of the bots to support PKA weapons/Items. We were playing last night and got to tell you that it's beyond wild to have a bot come throw a bear trap you you, or turn you into a crispy critter with the Chain Lighting gun! One word can describe the action in PainKeep Arena "INSANE!"..

    Id has also decided to release the ROQ encoder, which is great news. This allows Mod authors the ability to add ROQ animation to their mod. We hope they finish their final point release for Q3A and release the game source soon!

    Stay tuned....

    Note: Feel free to post this info on your website and link back to www.painkeeparena.com


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