Gears of War 4 updates to add balance changes, tougher penalties for quitters

The Coalition has a huge list of things it is working on to improve gameplay.

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Gears of War 4 launched and made a few members of our team very happy. However, despite the quality of the initial product, developer The Coalition is still listening to feedback and planning some balancing changes, as well as tougher penalties for sore losers.

In a post on its official forums, community manager Adam Fletcher laid out roadmap of changes that will be addresssed in future title updates. As to why the team is waiting for updates instead of hotfixing, Fletcher said: "Sometimes changing things requires a Title Update and sometimes we can do smaller scale updates through our back end services structure. It’s the nature of the system. We can sometimes do quick Title Updates to tackle blockers, such as the updates we released at launch and last Friday, but those are singular fixes that we can speed through the certification process due to how small they are."

Among the things being addressed (and comments on timing of release):

  • Hammerburst Balancing: "This one has been a big pain point amongst those in Core and Social. Gameplay has been dominated with long range combat and we do have some tuning coming up that will address this. We expect this in the next big Title Update."
  • Competitive Lancer/Gnasher adjustments: "We have some additional changes we are planning for the competitive Lancer and Gnasher. We will have more details on this in the future. We expect this in the next big Title Update."
  • Matches not starting with full amount of players: "We have a team looking into this immediately as this one is pretty concerning. There may be a quick fix that we can do on the backend to address this but it may require some additional work that would come in a later Title Update. We will do what we can to mitigate and correct this one as soon as possible."
  • Harsher Quit Penalties: "We are looking to implement some harsher quit penalties to players in an upcoming update. Unfortunately this requires a bit more legwork but we are seeing if we can prioritize and have this come out sooner rather than later. We expect this in a future Title Update but not the next large one." 
  • Competitive/Core Lobbies: "This requires an extensive amount of work but we have it on our roadmap and are hoping to have this out in a future large Title Update." 
  • General Pack feedback items: "We have received a mountain of feedback regarding our Gears Pack system. We are looking into ways of improving the experience for all users and we are also looking at additional opportunities to help players obtain packs. We will keep you posted on these notes in the near future."
  • Footsteps of teammates much louder than opponents: "We believe DeeBee footstep audio seems to be in a good place based off of feedback from you all. We are looking at increasing human and swarm footstep audio. This will be in a future title update." 
  • PC Crossplay Request / Inability to find matches in Core & Competitive: "We will be experimenting with Social crossplay weekends. During this time we will be looking at backend telemetry on the performance of players. After we gather some information, we will look into what we can potentially do for further crossplay opportunities. We will also be looking into offering Bonus XP in specific modes that will be constantly rotating either each day or on a weekly basis to help incentivize people to try out each of our different game modes. This would be for both platforms XB1 and PC. We will keep you posted on when these updates hit."
  • Gnasher shots firing but ammo not depleting and registering: "We have a fix for this in our next large Title Update."
  • 0% / 100% UI notifications: "This is tied to Unreal rounding numbers up and down and thus confusing people with the numbers they are displaying. We are going to see if we can address this so it comes across a bit more clear on what your true damage and damage taken is. This will occur in a future update." 
  • Backfilling in Horde Matchmaking; "We want to remind people here that you can invite people from your friends list if someone drops off. We will continue looking into this but wanted to remind that this feature exists and also allows for the user who is being invited to understand what scenario they are about to enter."
  • KOTH/Execution Time Adjustments: "Execution I believe is currently set for 10 minutes. That’s long! We are going to readjust this so players aren’t stalemating for long periods of time. KOTH will be reduced to 1 round in social and we will listen to additional dialogue from Core players if this needs to be reduced down or not. We expect these changes in the next Title Update if not sooner."
  • Windows Insiders not being able to play: "There is now a new Insider Build that corrects this issue. (Build 14951)"
  • Ranks not displaying for other users in Squad: "We are aware of this. We want to display ranks for other users in the squad. This will be in a future Title Update, but will not be present in the next one." 
  • Horde Class Icons in Scoreboard: "We are also aware of this one. We want people to be aware of other classes they are working with in-game. This will be in a future Title Update, but will not be present in the next one." 
  • PC Mics not working correctly at all times: "We are looking into this one and have a future Title Update that will address this issue."
  • Horde Score abuse issues: "We have received a few reports on this and have fixes coming related to this. We will probably also look into wiping leaderboards after this is done to ensure players can compete to achieve legitimate scores."
  • Grenade spawning issue: "We have this issue logged and will have a fix for this in a future Title Update."
  • Players sometimes leaving maps: "We have this issue logged and will have a fix for this in a future Title Update. Players caught abusing this will be subject to disciplinary action including suspensions and bans."
Contributing Editor
From The Chatty
    • reply
      October 21, 2016 9:58 AM

      All of this is good, aside from backfilling Horde matches. That's a real bitch if you can only get friends in. I've stopped playing Horde because if you don't have a full team, you'll only get past 20 1% of the time.

      Gnasher needs a slight decrease in damage for versus but I don't think it's broken. I do like the Hammerburst tweak though. Thing is stupid good.

      • reply
        October 21, 2016 12:24 PM

        I don't know what the proper etiquette is for quitting a Horde match. Everybody there depends on you to some extent, so I feel some social pressure to stick it out, but not THAT much pressure.

        10 waves is easy to knock out in 20 minutes or so, and nobody quits at 10.

        20 is 40+ minutes, sometimes close to an hour. Usually by the time we get to 20, I'm looking for an excuse to quit because I have to get on with my life. So after the inevitable wipe on 20, I usually bail.

        • reply
          October 21, 2016 12:26 PM

          I think you have to go in expecting to commit at least an hour.

          I automatically quit if it's down to 3 people including myself, because there's no chance we will beat wave 20. Otherwise, I give it at least a few attempts on every wipe.

      • reply
        October 21, 2016 10:45 PM

        This is why you gotta roll with friends...

      • reply
        October 22, 2016 1:05 AM

        I don't understand this. Why wouldn't it just fill from any random player? Or better yet, pause the gameplay until someone else joins and give that person immunity for a little while.

    • reply
      October 21, 2016 11:48 AM

      Very nice that is a heck of a update, thanks for the heads up.

      Hmm no multi GPU support in this patch? I wonder when they will roll that out.

      Gears 4 is a amazing PC port, I would say easily in the top 10 or 5 best PC ports ever made.

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