Hearthstone introducing 'Heroic Tavern Brawls'

A new high-risk, high-reward game mode is coming to Blizzard's popular CCG.

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Hearthstone: Heroes of Warcraft will be introducing a twist on its Tavern Brawl game mode soon, with an entry fee and huge rewards for those who can manage to get the maximum number of wins.

The new "Heroic Tavern Brawl" will cost 1000 gold or $9.99 to enter. Like many DIY Brawls, you'll create your own deck, but created decks will be Standard rather than Wild. You'll have to lock in your deck before taking on any matches, and once you're locked in, that's your deck for the entire run. Like the Arena mode, the goal is to ultimately win 12 games before losing three.

If you can reach that high mark of 12 wins, you'll get 50 card packs, lots of Gold and Arcane Dust (roughly 1000 each), and three golden Legendaries. Though Blizzard didn't detail lower rewards, it stands to reason that fewer wins will still give you something for your investment.

The team released a "Designer Insights" video to explain the reasoning behind the new brawl type. No release plans have been detailed yet, but we're likely to see it soon.

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From The Chatty
  • reply
    October 17, 2016 9:30 AM

    Steve Watts posted a new article, Hearthstone introducing 'Heroic Tavern Brawls'

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      October 17, 2016 9:42 AM

      1000g or $10!? Not interested.

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        October 17, 2016 9:43 AM

        Yeah crazy expensive, but so is the 12 win reward.

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        October 17, 2016 9:45 AM

        Given the 12-win rewards, I don't see a problem here. It's a high risk, high reward Arena.

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          October 17, 2016 10:09 AM

          I see It as catering to the player base that hit Legend. These are also the people least likely to need 50 packs as a win (unless they are trying to collect golden cards). 'Brawl' really has nothing to do with 'Tavern Brawl' here. There are no tweaked mechanics for these runs. They are simply mini constructed tournaments with an entry fee.

          That may have come off a little bitter. I think it's great that they are adding to the game, unfortunately, this is not something I am at all interested in :/

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            October 17, 2016 10:16 AM

            As was noted below, it really is confusing that they called it a "Brawl." If the article is correct, it's a clearly a variant of the Arena model.

            The price tag is certainly prohibitive, even to the most skilled players, but I think that's the point. The mode isn't meant to replace Arena, it's just another option to pick when you have a lot of gold lying around.

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            October 17, 2016 11:44 AM

            yea, that nails it exactly. anyone who can build a 12 win deck doesn't need packs, aside from vanity gold cards. the 3 gold legendaries are more valuable to those players than the 50 packs.

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          October 17, 2016 1:05 PM

          It also sounds like the rewards are slanted towards high win runs. It doesn't sound like you'll break even at 3 wins like arena. The rewards for a 0-3 win is a pack.

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      October 17, 2016 9:49 AM

      [deleted]

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        October 17, 2016 9:59 AM

        That probably won't apply since Brawl matches have crazy modifiers. A "top tier deck" might be completely awful depending on the game rules.

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          October 17, 2016 10:02 AM

          The "Brawl" in the name seems weird, since it's described more like a "high stakes" Arena mode.

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          October 17, 2016 10:03 AM

          Oh, right, I see what you're saying. Yeah I misunderstood.

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            October 17, 2016 10:05 AM

            hearthpwn has clarification - it's essentially a tournament-style Tavern Brawl.

            Seems like they might be using Brawl Mode to test out a Tournament feature.

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              October 17, 2016 10:06 AM

              err..

              Specifically, it takes the place of the week's Tavern Brawl, but doesn't have any of the Brawl's weird stuff associated with it.

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      October 17, 2016 10:11 AM

      I was excited until I saw the entry price. 500 or $5 would have been much more approachable.

      I mean, it's great if you can win a ton of games. But it seems like a big investment.

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        October 17, 2016 10:16 AM

        And it replaces the weekly free Brawl and the free pack for that week. That is silly. They should tie it into the Arena menu since that's really what it is. A Competitive mode with high stakes.

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          October 17, 2016 2:34 PM

          wait really? the regular brawl is going away? that's terrible.

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            October 17, 2016 2:42 PM

            No just for this week. (I'm sure it will come back in the future)

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      October 17, 2016 10:48 AM

      Nope.

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      October 17, 2016 10:52 AM

      I like that they're offering something new and competitive. I doubt I'll enter since I don't care for constructed, but I'll definitely watch a stream of it.

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        October 17, 2016 12:01 PM

        Pretty expensive but I guess I see the appeal for some

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      October 17, 2016 12:02 PM

      sick

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      October 17, 2016 12:18 PM

      perhaps a sign that growth has slowed, moving to monetize more heavily now (the right thing to do).

      • Zek legacy 10 years legacy 20 years
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        October 17, 2016 12:21 PM

        You say that as if this is not already a very heavily monetized game.

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          October 17, 2016 12:29 PM

          it's massively cheaper than its primary inspiration (Magic) in its main gameplay systems. It's starting costs are even cheaper than Fantasy Flight's LCGs that are meant to be cheaper than Magic too. And it's massively less monetized on cosmetics and such than many contemporary F2P games (including very competitive ones like DOTA2). They could be monetizing a lot more with (more) custom hero portraits, announcers, animations, play areas, card backs, etc. And like this one with more expensive events with higher rakes for the enfranchised players.

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            October 17, 2016 12:55 PM

            I dont understand why blizzard didnt go the dota route for monetization for at least one of its newer titles. Hots, ow, hearth all rely on their own team to create the content, while valve's approach just seems so forward thinking from an investment standpoint; to create a framework for your community to do a lot of the heavy lifting for creation. I dont think you can even argue about dilution via user created stuff because you have some real trash coming out of blizzards team, notably stuff like naughty nurse and sexy demons that reeks of weeabo basement dweller, and then worst of all imo, the gold weapon skins.

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              October 17, 2016 4:13 PM

              Valve has invested a ton of resources in the infrastructure (Steam) that allows for Dota's monetization scheme. It's not exactly straightforward for other companies to emulate their business model.

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      October 17, 2016 12:24 PM

      As long as the 0 win reward is at least 7-8 packs of cards then it could be neat.

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        October 17, 2016 12:58 PM

        0 wins is 1 pack, lol

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        October 17, 2016 1:00 PM

        Nope. Confirmed to be 1 pack by lead designer Ben Brode. It's really high risk high reward I guess...

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      October 17, 2016 1:07 PM

      This feels a lot like a gold sink, to reduce the overall gold pool before the next expansion. It sounds like rewards won't be very good at low to middle win runs, and even at 12 wins, you're barely breaking even on gold, though the other rewards are obviously fantastic.

      It sort of seems like they're trying to get rid of some hoarded gold so more actual money is spent on the next expansion.

      I'm sort of tempted, but I have a feeling I'll get handed a 0-3 run and just be grumpy.

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      October 17, 2016 1:08 PM

      I see no problem with making this more available for those inclined to take the risk.

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      October 17, 2016 1:25 PM

      [deleted]

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        October 17, 2016 1:34 PM

        No random tavern brawl rules. Just standard decks playing against each other in a tournament mode setting.

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      October 17, 2016 1:31 PM

      Rewards list: https://bnetcmsus-a.akamaihd.net/cms/gallery/JMK5MJ92QKFD1476732816485.jpg

      Lol that gap between 11 and 12 wins. Break even point is 5 wins. (gold + dust = ~1000)

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      October 17, 2016 1:47 PM

      This probably seems overly expensive to anyone who hasn't played MTGO. I could totally see them doing this as a way of testing the waters of getting into doing this permanently just like MTGO does.

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      October 17, 2016 3:03 PM

      As a legend player, hitting 60% win rate vs other high end legend players is extremely hard. It's going to be insanely hard to get the 85% win rate to get the 12 wins.

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