GLDuke Released
by Steve Gibson, Oct 07, 2000 5:01am PDTHow did we miss this one yesterday evening? GLDuke which has been in development for what seems like forever has been released! You can grab the OpenGL port of the game here. (You need to have a copy of the game as well though) Oh yeah, whats it look like? Its um.. got filtering and stuff and you can use a 3D card with it, lookie:
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Comments
GLDuke? Sure, but while we're at it, why not GLBlake Stone, GLShadow Warrior, or... naaah.
Thanks!
-Lex
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damn that shit was fun as hell, but the proces of getting a game started was a fucking bitch.
28.8 connection too, those were the days.
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Remember how crap some of the early releases of the GL Doom ports were? This is still better than those, and is a much bigger achievement overall. Give the guy some time to work on it, to work through the issues it currently has, and you'll have a pretty good accelerated version of Duke in the end.
And if you don't like Duke3D then what the hell do you care anyway? Do what you like, but don't bitch at people trying to achieve something you don't much care about.
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for me to poop on
-Ze BFF d00d
* E X C E L L E N T *
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THE DUKE NUKEM FOREVER SOURCE CODE!!!
3DRealms bullshit strategy (bullshit.EXE):
#include
#include
#include /* 3D Realms Network Connectivity
library */
#include /* For the court of law */
#define say(x) lie(x)
#define computeruser ALL_WANT_TO_BUY_OUR_SOFTWARE
#define next_year soon
#define the_product_is_ready_to_ship_WHEN_ITS_DONE
void main()
{
if (latest_engine_version>one_month_old)
{
if (there_are_still_bugs)
market(bugfix);
if (fanbase_drops_below_certain_point)
raise(RUMOURS_ABOUT_A_NEW_ENGINE_FEATURE);
}
while(everyone_chats_about_new_engine_feature)
{
make_false_promise(it_will_be_new_idea);
/* Standard Call, in lie.h */
if (rumours_grow_wilder)
make_false_promise(it_will_be_sweet_as_ever);
if (rumours_grow_even_wilder)
{
market_time=ripe;
say("It will be ready when it is done);
order(programmers, stop_fixing_bugs);
order(programmers, start_brainstorm_about_where_to_go_to_party_this_weekend);
order(marketingstaff, permission_to_spread_nonsense);
vapourware=TRUE;
break;
}
}
switch (nasty_questions_of_the_worldpress)
{
case WHEN_WILL_IT_BE_READY:
say("It will be ready when its done,"
we're just testing"); break;
case WILL_THIS_NEW_ENGINE_FEATURE_THING_WORK:
say("Yes it will work");
ask(programmers, why_does_it_not_work);
pretend(there_is_no_problem);
break;
case WHAT_ARE_MINIMAL_HARDWARE_REQUIREMENTS:
say("It will run on a P2-450 with lightning speed due to"
" the 32 bits architecture");
inform(3DFX, "Voodoo card sales will rise skyhigh");
inform(NVIDA, "Sell company to 3DFX"
"'cos all those customers will need a glide");
get_big_bonus(INTEL, 3DFX);
break;
case DOES_3DREALMS_GET_TOO_MUCH_BAD_VIBES:
say("Oh no, we are just here to make a better game for
everyone");
register(journalist, DUKEFOREVER_FEATURES_ARTICLE);
when(time_is_ripe)
{
arrest(journalist);
brainwash(journalist);
when(journalist_says_DUKENUKEMFOREVER_is_sweet_as_ever)
{
order(journalist, "write a nice objective article making people want to wait longer");
release (journalist);
}
}
break;
}
while (vapourware)
{
introduction_date++; /* Delay */
if (no_one_believes_anymore_there_will_be_a_release)
break;
say("It will be ready in",today+FOUR_MONTH);
}
release(Screen_shots)
while (everyone_is_dumb_enough_to_belive_shot_wasnt_made_in_3dSMax)
{
3DRealms_Bank_account += 150*megabucks;
release(new_and_even_better_looking_screen_shots_done_in_3dSMax);
introduce(more_time_required);
}
}
/* Now everyone realizes that we were faking DNFE
they are all angry at us */
order(plastic_surgeon,
make_George_look_like_poor_bastard);
buy(nice_little_island); hire(harem);
laugh_at(everyone,
for_having_the_patience_year_after_year_for_another_unfinished_game);
}
}
THE TRUTH IS REVELED
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which is funny, because glquake looks pretty damn good in comparison
w0rd
wait, I pity him.
Jeez
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Sincerely,
prower
Shugashack Sports
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