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UT 432 Patch

by Maarten Goldstein, Oct 06, 2000 8:13am PDT
Related Topics – Unreal Tournament, Epic Games

Epic Games has released version 432 of Unreal Tournament, available as a 5.6mb patch. There are a number of changes in this release but as always this version remains network compatible with previous versions. Here are a few of the fixes taken from the release notes.

- faster server browser initial pinging of servers. Added a new default property to [UBrowserServerPing], MaxSimBroadbandPing, which defines the max number of servers to simultaneously ping if your netspeed > 6000.
- team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
- fixed grenade smoke in OpenGL - fixed some D3D compatibility issues
- faster server ping response for servers with mutators.
- admins lose cheats and die when they log out as admins.
- fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
- fixed thrown weapons sinking into ground in net play
- fixed listen server crashing with too many serverpackages
- fixed server still sending data on disconnect





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