No Man's Sky flew past a three-day delay and lots of bugs to have a big launch on Steam

Over 212,000 users explored the universe at the same time.

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Despite a three-day delay and a litany of bugs and glitches, No Man's Sky enjoyed the biggest Steam rollout of 2016 thus far. SteamDB recorded over 212,000 concurrent players last Friday, the day the game took flight (via GameSpot).

That makes No Man's Sky the biggest PC launch of 2016 so far. Speaking to day-one player counts, 133,000 players got in on XCOM 2's action; roughly 130,000 DIED and DIED again in Dark Souls 3; and 114,000 partied up in The Division.

No Man's Sky hit more than its fair share of turbulence the day it took flight on Steam. Players reported a wide array of bugs and performance issues, some of which you can fix yourself by fussing with settings. Others will be fixed in an upcoming patch that's still in the oven, according to studio director Sean Murray.

"A frankly insane amount of people have just tried to run No Man's Sky for the first time within 15 minutes of it releasing," he wrote in one tweet. "Biggest issue reported so far is players without the Visual C++ Redist 2010. First PC patch released already! Update and restart if needed," he continued just a short time later.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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