Quake Champions isn't coming to Xbox One or PS4 because neither supports Bethesda's 'vision'

Bethesda and id want to optimize Quake Champions for full-tilt performance, ruling out console ports.

6

If you're of the persuasion that this generation of consoles seem to have aged prematurely, here's more fuel for your fire. Speaking to GameSpot at this year's QuakeCon, Bethesda marketing lead Pete Hines said that Quake Champions won't be coming to Xbox One or PS4 because no console in extant is capable of supporting their vision for the game.

"You know, Quake Champions, maybe anybody else would've been like, 'No, you have to do it, and it's got to work on every platform,'" he said. "We were like, 'No, it's a PC-only thing. It's this kind of game. It's got to have this kind of performance, and it's going to be on PC full stop.' We feel very comfortable in making those calls."

Never say never, especially in the video games business. XCOM 2 started out as a PC exclusive before 2K and Firaxis decided to port it to consoles, and Hines won't rule out the possibility for Quake Champions. "I guess theoretically there's a chance [it could come to consoles]. Who knows what future consoles look like? But this is full stop a PC product: 120Hz, unlocked frame rate. That's the experience we want folks to have."

Lots of publishers have weighed in on the forthcoming Neo and Scorpius upgrades coming for PS4 and Xbox One, respectively. Logic suggests that Quake Champions might come to those platforms, but both Sony and Microsoft are insisting on parity between their original console hardware and upgraded specs—meaning, publishers can't release their games exclusively for one without bringing it to the other so that early adopters don't get left behind.

Time (and Pete Hines) will tell whether or not Quake Champions makes the jump from its native PC environs to consoles.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
    • reply
      August 5, 2016 1:19 PM

      Woah... this is kind of great news. Quake multiplay is fucking twitchy and relentless, not something I'd want to try with a game pad, it could have possibly been neutered a bit if it were released across all platforms. This really helps my cautious optimism that Champions might be awesome. Very cool.

      • reply
        August 5, 2016 2:35 PM

        Quake 3 had console ports and wasn't neutered on PC. They could do something similar here if they wanted to, but really the Quake fan base is PC-based so it probably wouldn't make a lot of financial sense to develop and market console versions up front.

        Could end up being a total failure on PC alone, too.

        • reply
          August 5, 2016 6:38 PM

          tldr: twitch fps and console don't go together.

          Ever play q3 on a console? Ever play against console players on your desktop? Good times when Dreamcast q3 arrived and PC players could play against them, they were as slow and awful as I was the first time I played quake online using just a keyboard. You could run circles around them.

    • reply
      August 5, 2016 1:21 PM

      At the risk of sounding like a PC master race elitist, I'm really glad they're doing this. Arena twitch shooters have never translated well to consoles. Last one I tried was UT3 on the 360. It felt really lackluster (more so than normal UT3 that is).

      • reply
        August 7, 2016 8:56 AM

        UT3 was a huge let down. I hope this isnt.
        Those "PC MASTER RACISTS" are irritating to no end, but i hope this stays on PC.

    • reply
      August 5, 2016 1:49 PM

      That's really interesting.

    • reply
      August 5, 2016 2:19 PM

      How do I unf this twice?

    • reply
      August 5, 2016 2:21 PM

      Their vision of charging for community mods?

    • reply
      August 5, 2016 6:23 PM

      A major publisher putting a major title on PC only, confident that sales will be good enough that they don't need to put it on consoles? What a time to be alive! Fuck the mid-early 2000's! PC gaming is in full force baby!

    • reply
      August 5, 2016 6:34 PM

      Are these types of online shooters popular on consoles? I can't think of any. Could be missing something super obvious though.

      Seems like it's all military-based. Though maybe Overwatch is doing well?

    • reply
      August 5, 2016 7:02 PM

      Too bad that vision wasn't there for Fallout 4, Skyrim, and Oblivion when they gave PC gamers a shit UI.

    • reply
      August 5, 2016 7:08 PM

      I wish he would elaborate a bit on what Bethesda's vision is. Does he mean specifically for this game with the 120hz unlocked framerate comment? Does he mean something bigger?

      But this is pretty awesome news. I am of the firm opinion that game design has changed to be able to accommodate console versions (or, lately, to be made for console and ported over to PC), so it's really nice to see another major studio have a PC-centric approach.

    • reply
      August 6, 2016 7:41 PM

      Bethesda's "vision" for Qake Champions : mouse and keyboard, mouse and keyboard, mouse and f___ing keyboard. And tiny ass font that forces you to be sitting six inches from a monitor and a UI where are clicking all over the place. And no controller support. That has to banned of course. Yup, that's the PC vision. Thanks Bethesda.

Hello, Meet Lola