PlayStation VR requires at least 60 sq ft of space, and expects you to sit down while you use it

A guide found on Sony's PlayStation Asia website also recommends you try the headset first before you go out and spend hundreds of dollars.

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A user guide published on Sony's PlayStation Asia website (via GameSpot) explains that PlayStation VR requires a minimum of 60 square feet of space, and is designed to be used while seated.

You might wonder why the PSVR demands so much real estate if you don't have to be up and moving about while using it. As the graphic from PlayStation Asia shows, the PlayStation camera has to project in a wide area around you. Objects in its path could interfere with the technology.

Sony's user guide advises consumers inexperienced with VR headsets to try PSVR before they buy it, so that they have an idea of how they feel before plunking down hundreds of dollars on the device. "PS VR uses 3D vision technology. As there are individual difference in viewing 3D graphics and feeling of wearing VR headset, please try PS VR at shops or trial events before purchase."

Sony clearly anticipated that VR wouldn't sit well with everyone, and wants to give them ample opportunity to take PSVR for a spin. Back in June, they started rolling out trial units to GameStop and Best Buy locations. You can check to see if stores near you have a trial kiosk by heading to the PlayStation site and entering your zip code.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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From The Chatty
    • reply
      July 29, 2016 12:59 PM

      PlayStation VR requires you to create a room of shame.

    • reply
      July 29, 2016 1:06 PM

      Kinda worrying that they're saying you should try it before you buy it. A poor VR experience on Playstation could harm the VR future for everyone.

      • reply
        July 29, 2016 1:09 PM

        How long do you think it will be before we can jack into The Matrix?

      • reply
        July 29, 2016 1:10 PM

        It isn't poor.

      • reply
        July 29, 2016 1:15 PM

        That's probably just general advice. I used PSVR at E3 to play Resident Evil 7 and had zero issues. It was my first time playing a VR game, too.

      • reply
        July 29, 2016 1:15 PM

        It's pretty solid, not as good as vive or oculus but it's pretty damned good for the price.

      • reply
        July 29, 2016 3:53 PM

        [deleted]

      • reply
        July 29, 2016 10:20 PM

        Its reasonable advice. I have a Vive and was happy with the PSVR when I demo'd it. Fine text is actually much better since it uses RGB subpixel arrangement instead of pentile that the Vive does

      • reply
        July 30, 2016 10:41 AM

        I found the demo I tried to be pretty solid.

    • reply
      July 29, 2016 1:10 PM

      so the headset is wireless?

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        July 29, 2016 1:11 PM

        lol no

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        July 29, 2016 1:17 PM

        No, my biggest complaint about it is all the damned cables and shit you need to use it. The demo unit had multiple USB cables plugged into some ugly hub thing that was plugged into the console.

        I really hope they figure out how to make wireless units at some point.

        • reply
          July 29, 2016 2:08 PM

          I'm not sure I see that happening soon. Fully wireless means it'll have to have a battery, which would add more weight, and current battery tech wouldn't be able to power a head unit for long without being a brick on your head.

          • gmd legacy 10 years legacy 20 years mercury mega
            reply
            July 29, 2016 2:09 PM

            also delay with wireless

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              July 29, 2016 2:10 PM

              Benefit of the doubt that would be mitigated or eliminated, but ya probably.

              • reply
                July 29, 2016 2:55 PM

                the additional latency is a much bigger problem than the battery power. HoloLens is already doing a full battery powered computer on your head, and Gear VR as well.

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            July 29, 2016 2:17 PM

            they should make the controllers huge powergloves with huge batteries in them

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              July 29, 2016 2:19 PM

              if they're going to power the headset then there would still be a wire. But, you'd think we should be getting closer to short range power transfer in the next year or two. At that point maybe a backpack wouldn't be the worst thing ever.

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            July 29, 2016 7:23 PM

            Why not just have a power cord then

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          July 29, 2016 2:15 PM

          The best wireless experience possible is gearvr with lighthouse tracking

    • reply
      July 29, 2016 3:53 PM

      The more I hear about all these distance and sitting vs standing restrictions I'm having nightmares about the first Kinect ! I was all in now I'm slightly concerned .

      • reply
        July 29, 2016 4:02 PM

        I don't see how you're supposed to use any of them if you live in a small apartment

    • reply
      July 29, 2016 3:57 PM

      Craddock, where does it state requires in their documents? The only substantiating item you provide is an image that insinuates that 60 sqft is the amount of area in which you can place your chair.

    • reply
      July 29, 2016 9:36 PM

      After using the vive for quite a lot of time, the most thrilling aspect of VR to me is room scale. Being able to naturally step forward or backward, crouching and looking under a table, and being perfectly projected into the space as a human being are what works for me. I am not sure about being forced to sit down, other than certain platforms such as racing and office chair simulator, is taking it far enough.

    • reply
      July 30, 2016 12:26 AM

      [deleted]

    • reply
      July 30, 2016 12:37 AM

      DOOM is going to be the first new game I'm trying on my GTX 1080. So fucking ready.

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