Overwatch patch fixes Competitive Play, Winston, Reaper, Mercy, and more

Blizzard has released a new patch on PC, Xbox One, and PS4 that makes some changes to Competitive Play and to a number of heroes.

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Blizzard Entertainment has released a new patch for the PC, PlayStation 4, and Xbox One versions of its popular team-based shooter, Overwatch. Today’s patch addresses a number of bugs, so let’s get into what changes have been made.

Sudden Death within Competitive Play has been fine tuned a bit. Instead of play on all maps lasting 1m45s, each map will have its duration:

  • Assault:
    • Hanamura – 1m35s
    • Temple of Anubis – 1m30s
    • Volskaya Industries – 1m35s
  • Escort:
    • Dorado – 1m30s
    • Route 66 – 1m35s
    • Watchpoint: Gibraltar – 1m35s
  • Hybrid:
    • King’s Row – 1m30s
    • Numbani – 1m50s

Additional bug fixes to Competitive Play include fixing the Top 500 icon displaying incorrectly, and fixes to those who rejoin an in-progress game as some players would have their game tracked as a loss.

Blizzard also made some tweaks to and fixes to several heroes. Mercy’s Caduceus Staff will no longer disconnect from its target if the player switches between healing and damage boosts, even if she’s facing away from the target. Reaper’s Shadow Step has been fixed to no longer allow him to end up in unintended locations on certain maps. Winston’s melee attacks during Primal Rage will now be more consistent when a target is within range. The last change tweaks Zarya’s bomb shot to scale correctly when her damage boost modifier is activated.

Changes made to each hero are only available on the PC version right now, although Blizzard says console players should expect these changes to go into effect in the near future.

Here's the full list of patch notes:

BUG FIXES

General
[PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
[PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
[PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
[PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu

Maps
[PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes
[PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
[PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
[PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
[PC Only] Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier


Competitive Play
[PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.

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