The somewhat surprising reveal of Quake Champions at Bethesda's pre-E3 showcase was a welcome one for those who love the fast and furious multiplayer of the franchise. Tim Willits of id Software made it clear that the game will be designed from the ground up for PC, but that doesn't mean that it may not eventually find its way to consoles.
Willits told GameSpot that the company loves the console fans and that "We're not totally shutting the door on consoles." He explained, though, that the focus will stay on PC only for now to give all players the best experience possible, which includes uncapped 120 FPS framerate.
"It's a PC game. No excuses. No limitations," he said. "We're going to focus on one platform."
Willits also said that the game will have a "really, really long closed beta" before the game gets released.
More details are expected at id's own convention, QuakeCon, in August.