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No More Q3Test-Next Up Q3Demo?

by Marcus Yam, Aug 13, 1999 11:06am PDT
Related Topics – Demo, Quake 3 Arena, Q3Test

Just as QuakeCon was wrapping up, Steve had posted some information regarding the possibility of a fixed demo playing feature, as well as DieharD's demo being included. Well Blue just received an email from Graeme Devine giving us both bad news and good news, all at the same time:

No there will not be a special update for playing back the QuakeCon levels. We're in pretty much the final push now to get this thing out the door and we've started to make CD images etc. to test out the game, so another test is looking doubtful. I expect the next update will be the full demo, followed in very short order by the game itself.




Comments

35 Threads | 35 Comments





  • I think it\'s a shame that id aren\'t putting bots into q3test. GD said that they would show up in a test release and they haven\'t. Feedback about bot behaviour should arguably be as useful to them as comments on the network code ... which makes me worry a bit about id\'s reticence about the subject. We\'ve been told that they\'re going to have great AI, making a good single player game but we were told that about the q2 monsters and a lot of what id said never came about.
    There\'s so much potential in the single player game working your way through specific characters like in a lot of the fighting games. I really hope that id don\'t give us a half-baked sp game just so they can get it out of the door more quickly. When your paying for time online, bots are an excellent way to learn levels and the more realistic the better.








  • networking better in 1.05/1.06/1.07?
    i think not..
    i admit i have a shitty 33.6k connect with my 56k modem..
    and its gotten 1000x better since 1.05
    and that locking.. i dunno but if you notice it its newbie players standing still and shooting....but i havent noticed it..
    usually if some one stand around like that they stand there and get killed.. then respawn and grab the rail gun and try to snipe you while you circle strafe round them and put a rail in the back of their head a few times then they leave...
    as for the bots... they got that gladaitor bot programmer doing the bots supposedly? (T/F? Dunno) but if the bot progress has been the same as the networking code we could see some sweet bots out of the box
    And as For UT....if it hogs resources like Unreal did then its system req will be like a p2 400 with 128meg of ram and tnt2 ultra...
    its not getting bought by me...




  • Yea, what\'s the latest word on q3:a bots? This is so important but no one seems to be talking about them. The folks making UT have been hyping their bots for months.

    Networking in qw was the best. I know.. it\'s not quite as smooth as q2 or q3, but it was the most \"honest\" with you. Q3 covers up so much.. that at times you may experience bad PL for a second but it \"intelligently\" washes over it and you\'re left trying to figure out why \"that guy didn\'t die.. I swear I shot him!\" Or the whole, \"quad damage.. DENIED!\" That\'s just a cover up for the networking smoothyness when the client thinks it has quad but the server reports right back \"no you didn\'t!\"

    qw with a good connection just can\'t be beat.







  • To the person that said \"R.I.P. Unreal Tournament\", you are dead wrong. UT looks amazing and has many game modes that all look amazing! What does Q3 have, DM, a horrible excuse for teamplay, and CTF. What will UT have, DM, CTF, Assualt/Defend, Territorial control, and tons of small mutators (mods), such as InstaGib! Q3 looks amazing, plays great, has awesome network code, but it lacks the in-depthness that other network-only games will have! And just for the record, TF2 will not suffer a hit in sales at all.

    In my opinion, Q3A is riding on the name right now.