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Elite Force CD Key Problem

by Maarten Goldstein, Sep 28, 2000 4:38pm PDT
Related Topics – Star Trek: Voyager

If you were wondering why the hell your CD key isn't being accepted by Elite Force, Raven programmer John Scott has the answer.

It seems there was an anomaly when printing out the CD keys (read: someone screwed up and is going to get shouted at), and '0's were not printed. The format of the key is XXXX-XXXX-XXXX-XXXX-HH where HH is a hex number and the only place where '0's can occur. So, if you seem to be missing a digit at the end, put a '0' in its place.
Doh!




Comments

35 Threads | 70 Comments
  • This will be a two-parter, starting with #69, Zann:

    Why do you think any company owes you anything beyond what's in the box?

    Companies have recently started giving out free stuff, and it looks like it's cought on, as several companies have taken a similar policy. Valve, is constantly talking about their Counter Strike add-on that original HL customers can d/l for free, and there was a newsposting about their announcement to do so. Daikatana, while not a failure fresh new content-wise, released free levels after the initial game shipped, which were not necessary to complete the origianl game. Cavedog's Kingdoms got more units and maps after the game went gold. Had Looking Glass stuck around, I'm sure their games would have duplicated this activity. I could go on with more companies that have adopted this priority, as it is a good thing for us and them in the long run.

    Why are they doing it at all? We as consumers are not entitled to anything after the initial purchase, so why are more and more game companies doing this sort of thing? There're aren't 'less' companies doing after-purchase incentives, there are MORE companies offering free after-purchase incentives. Why? Here's a simple reason - the game was received as lacking content, depth, or length. In short, there wasn't enough playtime from start to finish, or enough challenges, or... There could be a number of reasons why a game might fail. The point is, companies feel that offering original game-enhancing incentives such as levels, new features or is important because it makes the consumer happy by adding to the purchase. Why else offer such things? Extra levels cost time to polish or create, and usually those levels were made for a plotline segment that was cut or was radically modified, and may have been made weeks or months earlier. To make new extra stuff takes time and more money, which is important to a project that could pull a 'Mageslayer' and show bad results.

    I think companies that produce top-notch 'game of the year' caliber material that also give out stuff for free are some of the most generous of them all. You know what I'm talking about, you buy a great game, and then there's also this extra free stuff on the net, you're like, 'this is a value for sure'. Other companies that should release free stuff should do it regardless, because it's the right thing to do. How do we know if the game was deserving of such free stuff? usually you can tell by sales. If the sales are low, isn't this an indicator of how popular or successful this game was, referring specifically to Mageslayer here. So, naturally, shouldn't a company that makes a flop game, that also wants to still be around to make more games, that generate sales to support making more games, shouldn't a company do whatever it takes to ensure their customer base remains loyal forever and ever? And isn't it a conflicting interest to say that you are a supporter of releasing source code for your games - but just the games that sell, and ignore the games that didn't sell as well? Aren't there brand-loyal consumers that want the source code for Raven games that didn't sell as well, but want the code just as much?

    Raven got better at making games because they started making better games. However, while Raven slowly learned what makes games sell good, many customers bought their products. No one wants to be on the losing side, but customers can understand when the game was dropped and the subject closed. Showing a sudden concern in releasing code isn't completely honest until a company (Raven, in this case) does the same to their older material. Continuity, across the board.

    So that's why a company should provide free goods and services: because if you do if for your hits, you should also do if for your flops. Bugfixes are like a warranty on a new item, and if you don't fix your bugs for free, people will stop buying your games when someone else does for free. Again, it's the right thing to do, for all parties concerned. Promote the customer, promote continued growth.

    Hmmm. Seems logical to me.

    Now for #68, rickmus:

    I honestly don't know how many games release the source to their abandoned or aged games. And, not trying to be disrespectful, but who cares? I mean, if it's a god thing, and companies are already doing it, and seeing positive feedback for doing it, which turns into a customer investment, which turns into potental sales.

    Picture a pepperoni pizza. Most pizza parlors offer free parmasean cheese and peppers for your pizza. You don't need them to eat a pizza, and they could easily charge for it, so why? They do it because it accents or inflates the value of the purchase, besides making it taste different. Cheese and peppers are a lot more expensive than table salt and pepper, so product value isn't the reason... People hear, 'oh free parmasean cheese and red peppers, I'm going to use as much as I want', because these were given to me for FREE, and after all, I kinda paid for it, since it goes with my order.

    Now picture an unhappy customer, with a burt pizza. The pizza was still edible, it was still healthy to eat, but it was clearly not what the customer wanted, and now they are dissatisfied. Do you think they will be happy with the mention of FREE PARMASEAN CHEESE AND RED PEPPERS? Heck no, they are going to want something more.

    A quality multi-topping pizza costs around $17-$21, depending on where you go - and I ain't talking about quantity over quality either. That's almost half the value of a Raven game. A pizza, which will be gone in an hour, gets more respect than a Mageslayer game that will be around for a lot longer.

    Tell me why a pathetic product like Mageslayer gets no support or compensation (sorry, we made a game that sucked), while you insist on rewarding customrs that support the games that make you rich? If you need lipgloss to survive in Asskiss-ville, spend the $1.75 and buy it. We'll still be here, as always.

    If you're about to say, 'get of Mageslayer, it was a dumb flop', you missed the point. Raven not going back and making good their bad games is just as important as doing it for their new games in that is shows their true intent, and their customer appreciation for sticking with them during the 'learning years'.

    Thanks!

    -Lex

  • Rick -- Parallax released the Descent source, and Crack.Com released the source to Abuse. Don't have any other names off the top of my head though, I'm sure there's a couple.

    Lex -- Why do you think any company owes you anything beyond what's in the box? So far as I'm aware, Mageslayer worked and wasn't hugely bug ridden or anything, did it even require any patching?

    My point is, there is absolutely nothing saying any company has to release 'extra' anything. When Raven, Epic, Valve, or whoever release a set of free levels, models, whatever after the fact that's a bonus, it's hardly something you should expect or that they owe you. In exchange for your $40 you got a product; a game you can install and play. You also get support in the form of bug fixes and technical help should it conflict with your machine somehow.

    'Bonus' releases in the form of levels, mods, or models are just that, a bonus.










  • I think a 'tour-mode' would have been just the thing to hype the fans and get them telling their friends about it, who might not have normally bought it otherwise.

    For those that didn't get it, a 'tour-mode' could expand (and extend) playability because your are 'playing' or acting like you are walking through the ship, watching crewmembers perform daily and routine duties, without the red-alert 'I'm the only one who can save the warpcore' theatrics. Believe it or not, many Star Trek (and seperatly Voyager fans too) would kill for a chance to walk the corridors of Voyager - or any other Federation starship for that matter, and explore.

    Heck, even if the sequel was simply a walk through the entire ship, where everything worked, and every device or panel was functional would be worth buying.

    Thanks!

    -Lex





  • Why do you think that the Star Wars franchise is so slow to make games - because they want to do the right thing for the franchise. Force Commander wasn't all that great, but you can bet that the next Star Wars game to hit the shelves will be a lot better.

    Coming down the pipeline:

    Star Wars persistant world / Verrant (under development)
    Star Wars Tales of The Jedi / BioWare (under development)

    My point is not to say that Star Wars is better, but to ask 'why rush a game to market if it's just going to be the next lump of shit in the pot'?

    Raven could have added a 'tour-mode' which would have extended gameplay and made the true Star Trek fans happy - the same fans that watch the damn show.

    Thanks!

    -Lex

  • Raven says, "we will consider a sequel based on how well this game sells."

    Uh, but the Star Trek gaming franchise is the weakest video gaming franchise there is, with more misses than hits. Who is going to buy a sequel to a show that's not even on the air anymore?

    Let's see, there's:
    STAR TREK: Starfleet Command Vol II Empires At War / Interplay (under development)
    STAR TREK Away Team / Reflexive intertainment / Activision (under development)
    BRIDGE COMMANDER / Totally Games / Activision (under development)
    STAR TREK New Worlds / Interplay
    STAR TREK ConQuest / Genetic Anomolies / Activision
    STAR TREK Klingon Academy / Interplay
    STAR TREK Armada / Activision
    STAR TREK Birth of The Federation / Microprose
    STAR TREK Insurrection / Activision
    STAR TREK: Starfleet Command / Interplay

    And something about Deep Space Nine, I'm sure.

    Yeah, Raven, hurry and get your product to market, so you can join the slew of other Star Trek fossils that are waiting for you in the gaming graveyard.

    Thanks!

    -Lex