3dfx Interview
by Maarten Goldstein, Sep 28, 2000 6:03am PDTThere's a new interview with 3dfx's PR person Bubba Wolford on Voodoo Extreme. Bubba comments on the 3dfx Gigapixel merger, multiple chip solutions, and of course bad mouths the competition even though 3dfx really shouldn't be the one talking right now with all their missed product cycles and multimillion losses.
Voodoo Extreme -- Any status on the Voodoo5 6000? We get the impression that nVidia launched the GeForce 2 Ultra, at the $500 price tag, to compete directly with the 6000; with it's launch coming out prior to the 6000, does this change any of the 6000's plans/price/features? 3dfx -- Nothing Nivida does will change what we are doing with the 6000. What is clear is that they missed their product cycle. This is the third regurgitation of GeForce! It was our belief that a product cycle meant introducing a new product. How many times Nvidia expect the consumer to buy the same product? Now that Nvidia has missed the product cycle with NV20, we plan to forge ahead. The Voodoo5 6000 is still a 4 chip, 512-bit interface monster with 128MB of RAM and over 10.6 GB of memory bandwidth. It will regain the hands-down performance crown for us.
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Comments
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Thanks!
-Lex
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Its obvious by the type of posts and the trolling and flaming that you have only one thing in mind, and thats flaming people.
One post by another person and you can evaluate what type of person they are?
NOT. You on the other hand have spammed this thread with total mindless babble.
You are hereby
*dumb-assed.*
http://www.shugashack.com/funk.y?id=387739
"#100 NO. Quake 2 and Quake 3 are anything but Quake 1 with a newer engine. In fact, they were 100% unrelated."
Now wait. Nvidia is rehashing, but Quake 2 and 3 were completely new. Even Carmack admits he does not completely rewrite his engines. He only need rewrite or update the parts of the code that need it.
3dfx is doing more like Doom to Doom 2 steps. Nvidia is making the Quake to Quake 2 to Quake 3 leaps. That is the difference, and if you don't see it you need to put the crack pipe down. Calling people fan boys only works if there is nothing to support their caps locks enhanced rants. So say something intelligent rather than blather about how wrong the fanboys are just because they're fanboys. Maybe come up with a reason why? God forbid you say something worth reading rather than just bitch like all the other lemmings (from either the 3dfx or Nvidia crowd).
Nvidia charges ahead with T&L, HDTV, DDR, dual outs, DVI support, 32bit color, pixel shaders, and anisotropic. 3dfx creates what is essentially a SLI enabled TNT2 Ultra that is still behind competing products, and somehow they're no more guilty of rehashing? They create something that has ONE feature with an edge over the competition and basically gets smacked around silly in every other category by two somewhat similar (GF2/Radeon) competing products. And thats just the high end retail card, not to mention the mainstream retail/OEM card which is utterly DOA.
And the NV20 and Radeon are (will be) largely new tech due to the tiling and deferred rendering technology, FYI. Depite the Radeon (or Kyro for that matter) being new tech, the GF2 (MX-Kyro) still beats it out for around the same price. So what is your point? So what if the pixel pipelines have not been redesigned from scratch? They've done what it takes to create a drastically new product that is in enhanced in many ways.
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nVidia has not missed its target product cycle of 6 months. {their cycle is 6 mo. with a new features chip once a year, then within 6 months of that, improvements in speed and features}
The GF was released last November. The GF2 was released last June. I dont think 2-3 weeks off of a 6 mo. cycle counts as 'missed'.
In fact, nVidia releasing the 'GF2 Ultra' before {if ever} 3dfx releases the VD5 6000 means that, once again, nVidia beat 3dfx to market. In addition, with ATI's release of the Radeon, 3dfx can no longer think that its just nVidia that raced to the forefront. It is 3dfx that has gone from forerunner to middle of the pack. And for 3dfx, that is NOT a good trend.
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Pot kettle? Naw.
--Valiance--
--Valiance--
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"How many times Nvidia expect the consumer to buy the same product?"
If it's the same product, I should get the exact same FPS with a GeForce SDR that I would with a GeForce2 GTS, right? WOOHOO! I knew there was a hole in the system somewhere!
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[Flame Wars are] but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing.
-Rat
(I bet there are still people arguing over which was better, the Gravis Ultra Sound or the Sound Blaster 16.)
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BUBBA WOLFORD IS A BIG FAT POOP HEAD!!!!
this has been a very enlightening discussion.
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This is more deceptive than you can imagine. That 128 MB of RAM isn't all framebuffer and texture goodness .. I imagine that 8 MB is frame buffer. That leaves 120 MB -- split it by FOUR for the four VSA-100 chips -- that's a max 30 MB texture RAM then, since textures it must be replicated for EACH chip's RAM.
Way to go on deception 3dfx.
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Coming from people that put power cords into the video card no less!
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BTW, I own no stock in either company, FWIW.
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