GameStop reports decline in hardware and software, increase in digital sales

The games retailer continues to seek new brands as various areas of the industry ebb and flow.

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GameStop's fiscal quarter ended on April 30. Nearly one month later, results are in thanks to an in-depth report assembled by GameSpot.

This period in 2015 proved difficult to measure up to. Sales of new hardware dropped 28.8 percent, and software struggled as well, dipping 6.6 percent in the US. Compare that to this time last year, which saw HD versions of Grand Theft Auto V, and the release of Battlefield Hardline and Mortal Kombat X, buoy revenue.

GameStop also took a small hit in used game sales, its bread-and-butter market, dropping 3.7 percent year-over-year. The company did not elaborate on the cause of the decline, and continues its search for a way to resell digital games in order to capitalize on that growing market.

Speaking of which, digital sales rose by 16.6 percent and accounted for $259 million. DLC expansions for Ubisoft's The Division led the charge. Other technology-focused brands including Mobile and Consumer Electronics, Cricket Wireless, and Simply Mac also padded the company's bottom line.

As interest in physical games wane, collectibles remains a constant in the face of the sudden abandonment of Disney Infinity. Minecraft figures, Pokémon cards, and other knick-knacks jumped 250 percent, contributing $82.3 million. These sales came from GameStop locations as well as ThinkGeek.com.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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