Zelda Wii U Producer Says The Game Will Offer 'Something New'
I hope it's as different as Majora's Mask.
Eiji Aonuma, the producer of the upcoming untitled Legend of Zelda title for Wii U, says the title has "really taken shape." He hopes that Nintendo hopes to deliver "something new" and to attempt to do so Aonuma and his team have tried to channel Ocarina of Time as "the base of our secret sauce."
What kind of secret sauce? Let's hope it's not just rebranded Mac Sauce, like so many of the other Zelda titles. They're still fun, but missing that certain something Majora's Mask had.
Details are still scarce on the title, and only the vague release date of "sometime in 2016" has been revealed. Hopefully, we'll get something on Zelda Wii U at E3 this June, but with Nintendo's sometimes erratic info drops, you can never be too sure.
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Brittany Vincent posted a new article, Zelda Wii U Producer Says The Game Will Offer 'Something New'
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Here's what I think about Link having a voice in games other than action noises.
No.
Not having a voice makes it so you give Link your voice. He becomes an extension of yourself. It's much easier to immerse yourself in a voiceless character than one that already has a voice actor and personality. That's why Gordon Freeman is so successful. Because YOU are the Freeman. That's why Zelda is such an iconic franchise, because YOU are Link.
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the more dialog and character you add to NPCs the more jarring it gets to have a silent protagonist, and the harder it is to have it feel like an interactive conversation rather than constant monologues (especially if you have actual cutscenes). Franchises like Dragon Age and Fallout have learned this most recently.
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I've never really been convinced by this argument about silent protagonists. It's the video game equivalent of the wish-fulfillment audience surrogate narrator in books like Twilight. It's definitely a successful device with broad appeal, but it's pretty boring. I can only speak for myself of course but being able to imagine myself in Link's shoes has literally nothing to do with why I've enjoyed any of the Zelda games.
Also in Freeman's case the weird monologue-conversations all the real characters have with him in HL2 is the most immersion-killing shit ever are you kidding me
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I don't think they need less story, but they need to be classier about presenting it. Backing up the dialogue dumptruck isn't an interesting way to convey it, especially when your dude is a weird voiceless doll boy. Zelda used to be good at this, even - Majora's Mask had some wonderfully quiet storytelling that the series (and really Nintendo in general) has just forgotten how to handle.
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