Zelda Wii U Producer Says The Game Will Offer 'Something New'

I hope it's as different as Majora's Mask.

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Eiji Aonuma, the producer of the upcoming untitled Legend of Zelda title for Wii U, says the title has "really taken shape." He hopes that Nintendo hopes to deliver "something new" and to attempt to do so Aonuma and his team have tried to channel Ocarina of Time as "the base of our secret sauce."

What kind of secret sauce? Let's hope it's not just rebranded Mac Sauce, like so many of the other Zelda titles. They're still fun, but missing that certain something Majora's Mask had. 

Details are still scarce on the title, and only the vague release date of "sometime in 2016" has been revealed. Hopefully, we'll get something on Zelda Wii U at E3 this June, but with Nintendo's sometimes erratic info drops, you can never be too sure.

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    March 10, 2016 12:45 PM

    Brittany Vincent posted a new article, Zelda Wii U Producer Says The Game Will Offer 'Something New'

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      March 10, 2016 3:25 PM

      [deleted]

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        March 10, 2016 3:55 PM

        Here's what I think about Link having a voice in games other than action noises.

        No.

        Not having a voice makes it so you give Link your voice. He becomes an extension of yourself. It's much easier to immerse yourself in a voiceless character than one that already has a voice actor and personality. That's why Gordon Freeman is so successful. Because YOU are the Freeman. That's why Zelda is such an iconic franchise, because YOU are Link.

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          March 10, 2016 3:57 PM

          there're endless counterexamples to this concept in games as well as every other medium

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            March 10, 2016 4:07 PM

            OK. I'm still a big fan of voiceless protagonists in video games.

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              March 10, 2016 4:10 PM

              the more dialog and character you add to NPCs the more jarring it gets to have a silent protagonist, and the harder it is to have it feel like an interactive conversation rather than constant monologues (especially if you have actual cutscenes). Franchises like Dragon Age and Fallout have learned this most recently.

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                March 10, 2016 4:11 PM

                Obviously the concept works better in some genres and not so much in others.

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          March 10, 2016 4:14 PM

          [deleted]

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          March 11, 2016 3:51 AM

          I've never really been convinced by this argument about silent protagonists. It's the video game equivalent of the wish-fulfillment audience surrogate narrator in books like Twilight. It's definitely a successful device with broad appeal, but it's pretty boring. I can only speak for myself of course but being able to imagine myself in Link's shoes has literally nothing to do with why I've enjoyed any of the Zelda games.

          Also in Freeman's case the weird monologue-conversations all the real characters have with him in HL2 is the most immersion-killing shit ever are you kidding me

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        March 10, 2016 4:17 PM

        [deleted]

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        March 11, 2016 3:29 AM

        If I'm honest I'm not really opposed to it, but: I don't think protagonist character depth relates to what's interesting about Zelda, or what's become stale about it, and even if they did attempt it I don't think Nintendo has the writing chops to not fuck it up anyway.

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        March 11, 2016 4:19 AM

        Only if they get the jerk from the 90's cartoon to return to voice him

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      March 10, 2016 4:03 PM

      [deleted]

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      March 10, 2016 4:25 PM

      This game will not have a single new thing.

      --No PR person ever.

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      March 10, 2016 4:26 PM

      Really? OMG I would have never guessed!

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      March 10, 2016 8:08 PM

      [deleted]

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      March 10, 2016 8:10 PM

      [deleted]

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      March 10, 2016 8:13 PM

      No shit?!

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      March 10, 2016 8:16 PM

      Outfit DLC.

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      March 10, 2016 8:24 PM

      tingle butt plug

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        March 11, 2016 4:19 AM

        Wouldn't even have to change the shape. He's right out of the box.

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      March 11, 2016 3:55 AM

      [deleted]

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        March 11, 2016 4:19 AM

        Are we complaining if that's the case? Because I am so down for that.

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      March 11, 2016 5:38 AM

      Doesn't need a voice. In fact the Zelda games need less of a story. The last few games have added a ton of completely useless story that just padded the completion time. Skyward Sword was super bad about this.

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        March 11, 2016 6:21 AM

        I liked the added story actually. I found it pretty interesting to see through to the end.

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          March 11, 2016 6:23 AM

          My biggest problem was how slow the dialog is in the Zelda games and that you can't skip it. The story itself was interesting but had a lot of fluff. The worst was really the tutorial area. It was just plain too long.

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            March 11, 2016 6:54 AM

            I can agree with that. The start of zelda games has gotten entirely too long. I really enjoy Twilight Princess once it gets going but the start of it is a slog.

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        March 11, 2016 6:43 AM

        I don't think they need less story, but they need to be classier about presenting it. Backing up the dialogue dumptruck isn't an interesting way to convey it, especially when your dude is a weird voiceless doll boy. Zelda used to be good at this, even - Majora's Mask had some wonderfully quiet storytelling that the series (and really Nintendo in general) has just forgotten how to handle.

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        March 11, 2016 3:36 PM

        [deleted]

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      March 11, 2016 6:04 AM

      You have to buy a new amiibo to access each dungeon

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      March 11, 2016 4:57 PM

      Ocarina of Time's big surprise was when he traveled through time and became adult Link. Majora's Mask was that time would restart over and over, I believe every 3 days. Hmmmm

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